Conscripts are still better than Volks, all the while being relatively cheap and good utility. You have AT grenades to stop over extended vehicles and molotovs to clear buildings. On top of Conscripts, you have a lot of other viable infantry like Guards.
In your head mostly.
Less damage, worse scaling, no stock weapon upgrades, if you go for doctrinal ones, you can't upgrade them on enemy territory, if you think AT nades side upgrade are in any way, shape or form better then then no side cost tech shrecks, then you're more deluded then Trump and ISIS put together.
You also seem to forget that volks also have molotovs, with longer range, much faster throw and no side tech.
OKW have even more of these elite infantry and some of it is even stock.
There is nothing cons do that volks wouldn't do better and you're still insisting on volks being better.
That is some zealous level of self delusion there, you might need a specialists help.
I'll take Conscripts over Volks any day.
Then you're even more stupid then aaa and lolcake put together.
Russian armour is good and the only reason why you don't find them good is because you aren't using them right. Russian armour isn't meant to trade in a slugging match(If you really want to though, the IS2 or ISU allows the possibility), but rather to support your main force, flanks and etc.
Show us replays of your play, where you use T34/76 right.
No further argument.
Show us, we'll believe you.
If you're unable to produce one, then stop with that verbal diarrhea about soviet armor being good.
Lights are good, T4 is not, you're forced for doctrinal armor every-single-game.
You also have numerical superiority which is important in 1v1's where map presence is important. I've never played a game against the Rus faction where I've had more tanks than them; every Rus player I've squared off against always had armour superiority.
Numerical advantage is pure bullshit.
You can't outnumber infantry that costs just as much, you can't outnumber tanks that have comparable menpower and pop costs.
Also, your games against hard AI in 4v4 doesn't count, so produce a better argument, because what you say is not even close to what is actually happening in game.
The faction can survive without call ins, you just aren't playing them correctly. Try 1v1's and experience how powerful they are. You don't even need to play 1v1's, look at ESL tournament games where the Rus faction is the most picked and won the most games.
Must be why all the doctrines are viable.
Oh wait, they are not, if you're not using specific 2-3 doctrines with very specific call-ins, you're playing on backfoot pretty much every single time unless you play vs players who are warrioring zealously only one side, have no slightest clue on how to play or counter another and therefore have no slightest experience with allies, like this for example:
https://www.coh2.org/ladders/playercard/steamid/76561197990448040
You're so deluded about the faction, because you've never played it.
You have no clue about the economy, about the micro, about how the engagements are going, because you've never played it.
You're basically a virgin, screaming how horrible sex is.
Unless you'll actually PLAY the faction, you have no saying in any thread regarding the factions problems, so if you want to discuss factions problems, be sure its axis as that is the only side you have even moderate comprehension of.