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CheatCommands Mod II Beta

14 Mar 2016, 18:28 PM
#1
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Hey guys,

I have decided to open a beta testing phase for the new CheatCommands Mod II. I released a demonstration video of it at the end of last week. I case you haven't seen it, here it is again:


It's good for generic reference of the menu structure although I have done some re-structuring.

Available downloads:
Latest: Version 0.8 (May 5th, 2016)

Older:

Changelog


Installation:
  • Download the latest version
  • Copy the downloaded .sga file to My Games\Company of Heroes 2\mods\gamemode
  • Launch COH2, select "CheatCommands Mod II" from the Win Condition- dropdown menu.
  • Start the game (any map, any number of players/AIs)


How can I help?
  • Test the mod, preferably online with at least 2 human players of total
  • Report any bugs, Fatal SCAR Errors, Sync Errors, Crashes, etc.
    • Make sure to provide detailed instructions on how to re-produce the bug/crash

  • Give feedback!
    • How you'd improve it?
    • What feature/function you'd like to see/is missing?
    • What do you like? What you don't like?


FAQ
  • Can I use this in Singleplayer or TOW?

  • Does this version replace the current Workhop version?
    • The current Steam Workshop version is going to remain as it is and receive updates. CheatCommands II is going to be an entirely new mod.

  • How does it work?
    • The mod itself is purely implemented with SCAR. There is no attribute tuning what-so-ever. Currently there's over 10,000 lines of code, most of it being the framework (consisting of my helper library and event-driven UI system)



License:
14 Mar 2016, 21:14 PM
#2
avatar of Contrivance

Posts: 165 | Subs: 2

Nice use of the new UI commands! I think you're officially the first to have a published mod using them :)
14 Mar 2016, 21:22 PM
#3
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Nice use of the new UI commands! I think you're officially the first to have a published mod using them :)

I could swear there was a mod published featuring vehicle fuel tank indicators implemented with the UI controls, but I can't find it anymore...
14 Mar 2016, 22:35 PM
#4
avatar of LemonJuice

Posts: 1144 | Subs: 7

14 Mar 2016, 23:14 PM
#5
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

il just put all my crashs and what caused them in this post, as well as feedback
Alot of these were one time errors

  • using selection>health>invulnerability on british HQ results in fatal scar error- execution paused
  • using clipboard> Copy caused my game to freeze outright; no error code or message just frozen. I didnt have any units or buildings on the clip board
  • Health monitor enable caused a pause
  • "splitting" Neutral units results in a pause
  • Is there any way to cancel "Hide UI for x seconds"?
  • Game,AI and FOW" could stand to be easier to access and activate all cheats
  • AI(When selected as EXPERT or easy pre-game) is disabled to start game. I have to manually turn on the AI
  • "Pasting" with clipboard with nothing selected causes pause
  • You can delete terroritory points with 'delete all'? WutFace
  • *just feedback Zooming was cool in cheat commands 1, but sometimes got frustrating zooming all the way out when I didnt want it to. for this one you should limit more than maximum zoom to a command in some way, or not have it all IN MY OPINION
  • Still seraching for moar bugz, love it so far though, alot of great improvements


    Version 2
  • USF M5 quad halftrack is missing from spawn list




15 Mar 2016, 00:23 AM
#6
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

il just put all my crashs and what caused them in this post, as well as feedback
Alot of these were one time errors

  • using selection>health>invulnerability on british HQ results in fatal scar error- execution paused FIXED
  • using clipboard> Copy caused my game to freeze outright; no error code or message just frozen. I didnt have any units or buildings on the clip board FIXED
  • Health monitor enable caused a pause FIXED
  • "splitting" Neutral units results in a pause
  • Is there any way to cancel "Hide UI for x seconds"? Nope, you have to wait for it
  • Game,AI and FOW" could stand to be easier to access and activate all cheats More specific? You can enable all speedups at once
  • AI(When selected as EXPERT or easy pre-game) is disabled to start game. I have to manually turn on the AI AI is now enabled by default (it was a debug thing)
  • "Pasting" with clipboard with nothing selected causes pause FIXED
  • You can delete terroritory points with 'delete all'? WutFace FIXED
  • *just feedback Zooming was cool in cheat commands 1, but sometimes got frustrating zooming all the way out when I didnt want it to. for this one you should limit more than maximum zoom to a command in some way, or not have it all IN MY OPINION Implemented, see Game-> Camera Height Limit
  • Still seraching for moar bugz, love it so far though, alot of great improvements



Thanks for the reports, all reported bugs have been fixed. Version 0.2 will follow shortly.

Edit: Version 0.2 is now available (see first post).
15 Mar 2016, 19:52 PM
#7
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Oh i didnt see the speedups all command at first :D


Looking good.

15 Mar 2016, 20:23 PM
#8
avatar of PencilBatRation

Posts: 794

Is it available in the hub?
16 Mar 2016, 01:56 AM
#9
avatar of Olhausen
Modmaker Badge

Posts: 245

Good Work Jane. You tools is the best option for the modders. I personally use it a lot testing my work.

Thanks you for your excellent work
16 Mar 2016, 05:46 AM
#10
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Is it available in the hub?


Not yet as this is the beta testing phase when (hopefully) all the bugs are fixed.
24 Mar 2016, 20:00 PM
#11
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Version 0.3 is now available, see first post for download links.


March 24th, 2016 - v0.3
  • Fixed an issue where certain emplacements would result being abandoned when instant construction is enabled
  • Added 4 new units to the spawn lists: Ostheer Artillery Officer, Soviet Commissar, USF M3 Half-track (Assault), and USF M3 Half-track Transport (Calliope commander)
  • Added improved menu backgrounds
  • Added option to enable/disable all AI players at once
  • Added an option to enable/disable resource income for the selected player



Thanks to CookiezNcreem and tightrope for their feedback and suggestions.
24 Mar 2016, 20:24 PM
#12
avatar of Spinflight

Posts: 680

Seemed to be missing the Brit sniper, unless I was being dim.

Could I request a feature? As well as DPS would it be possible to display the suppression a unit takes?

Edit: Where are my manners. Thank you, it is an awesome piece of work.
24 Mar 2016, 20:32 PM
#13
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Seemed to be missing the Brit sniper, unless I was being dim.

Could I request a feature? As well as DPS would it be possible to display the suppression a unit takes?

Edit: Where are my manners. Thank you, it is an awesome piece of work.


British Sniper is indeed missing, thanks for pointing that out.


All feature suggestions/requests are welcome.
6 Apr 2016, 18:04 PM
#14
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Version 0.4 released, see first post for changelog & downloads.
6 Apr 2016, 22:46 PM
#15
avatar of Mistah_S

Posts: 851 | Subs: 1

Hi Janne,

I'm at work ATM and thus cannot test this, butt I do have a question.
Can I cap the map points, and then switch the ownership to neutral/enemy?

I need to understand the 4v4 maps and the precise cut offs
7 Apr 2016, 07:21 AM
#16
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Hi Janne,

I'm at work ATM and thus cannot test this, butt I do have a question.
Can I cap the map points, and then switch the ownership to neutral/enemy?

I need to understand the 4v4 maps and the precise cut offs


Yes, you can.
7 Apr 2016, 12:07 PM
#17
avatar of Mistah_S

Posts: 851 | Subs: 1

Hi Jane,

Firstly, great job! a few questions from me:
1. Do you know if actions in game via mod count toward achievements?
2. How do I install if I run the game via Steam?
(Note, I found some help online, and basically put the file in one of the folders withing my Documents/my games/CoH2).
3. When will this mod be available on the workshop?
4. You seem to be missing the Sturm Tiger from OKW/OST

Hope that helps.
Cheers,
S
7 Apr 2016, 12:20 PM
#18
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Hi Jane,

Firstly, great job! a few questions from me:
1. Do you know if actions in game via mod count toward achievements?
2. How do I install if I run the game via Steam?
(Note, I found some help online, and basically put the file in one of the folders withing my Documents/my games/CoH2).
3. When will this mod be available on the workshop?
4. You seem to be missing the Sturm Tiger from OKW/OST

Hope that helps.
Cheers,
S


1. Yes, they do. I have accidentally unlocked some achievements while messing around with the mod.
2. See first post for installation instructions.
3. Soon.
4. Thanks, I'll make sure to add that.
7 Apr 2016, 12:31 PM
#19
avatar of Cultist_kun

Posts: 295 | Subs: 1

Great job! Also, you should add function so you can add commanders abilities or remove them, because so far this is the only downside of the mod, when you need to change test specific ability, you have to relaunch game and pick the commander.
7 Apr 2016, 12:42 PM
#20
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Great job! Also, you should add function so you can add commanders abilities or remove them, because so far this is the only downside of the mod, when you need to change test specific ability, you have to relaunch game and pick the commander.


I've been looking to adding commander abilities and I'm currently trying to find the easiest way of getting a neat list of all the abilities. I think attrib/armies/x -> army_bag/abilities is the best solution as there's very little non-commander abilities.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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