Login

russian armor

CheatCommands Mod II Beta

14 Mar 2016, 18:28 PM
#1
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Hey guys,

I have decided to open a beta testing phase for the new CheatCommands Mod II. I released a demonstration video of it at the end of last week. I case you haven't seen it, here it is again:


It's good for generic reference of the menu structure although I have done some re-structuring.

Available downloads:
Latest: Version 0.8 (May 5th, 2016)

Older:

Changelog


Installation:
  • Download the latest version
  • Copy the downloaded .sga file to My Games\Company of Heroes 2\mods\gamemode
  • Launch COH2, select "CheatCommands Mod II" from the Win Condition- dropdown menu.
  • Start the game (any map, any number of players/AIs)


How can I help?
  • Test the mod, preferably online with at least 2 human players of total
  • Report any bugs, Fatal SCAR Errors, Sync Errors, Crashes, etc.
    • Make sure to provide detailed instructions on how to re-produce the bug/crash

  • Give feedback!
    • How you'd improve it?
    • What feature/function you'd like to see/is missing?
    • What do you like? What you don't like?


FAQ
  • Can I use this in Singleplayer or TOW?

  • Does this version replace the current Workhop version?
    • The current Steam Workshop version is going to remain as it is and receive updates. CheatCommands II is going to be an entirely new mod.

  • How does it work?
    • The mod itself is purely implemented with SCAR. There is no attribute tuning what-so-ever. Currently there's over 10,000 lines of code, most of it being the framework (consisting of my helper library and event-driven UI system)



License:
14 Mar 2016, 21:14 PM
#2
avatar of Contrivance

Posts: 165 | Subs: 2

Nice use of the new UI commands! I think you're officially the first to have a published mod using them :)
14 Mar 2016, 21:22 PM
#3
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Nice use of the new UI commands! I think you're officially the first to have a published mod using them :)

I could swear there was a mod published featuring vehicle fuel tank indicators implemented with the UI controls, but I can't find it anymore...
14 Mar 2016, 22:35 PM
#4
avatar of LemonJuice

Posts: 1144 | Subs: 7

14 Mar 2016, 23:14 PM
#5
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

il just put all my crashs and what caused them in this post, as well as feedback
Alot of these were one time errors

  • using selection>health>invulnerability on british HQ results in fatal scar error- execution paused
  • using clipboard> Copy caused my game to freeze outright; no error code or message just frozen. I didnt have any units or buildings on the clip board
  • Health monitor enable caused a pause
  • "splitting" Neutral units results in a pause
  • Is there any way to cancel "Hide UI for x seconds"?
  • Game,AI and FOW" could stand to be easier to access and activate all cheats
  • AI(When selected as EXPERT or easy pre-game) is disabled to start game. I have to manually turn on the AI
  • "Pasting" with clipboard with nothing selected causes pause
  • You can delete terroritory points with 'delete all'? WutFace
  • *just feedback Zooming was cool in cheat commands 1, but sometimes got frustrating zooming all the way out when I didnt want it to. for this one you should limit more than maximum zoom to a command in some way, or not have it all IN MY OPINION
  • Still seraching for moar bugz, love it so far though, alot of great improvements


    Version 2
  • USF M5 quad halftrack is missing from spawn list




15 Mar 2016, 00:23 AM
#6
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

il just put all my crashs and what caused them in this post, as well as feedback
Alot of these were one time errors

  • using selection>health>invulnerability on british HQ results in fatal scar error- execution paused FIXED
  • using clipboard> Copy caused my game to freeze outright; no error code or message just frozen. I didnt have any units or buildings on the clip board FIXED
  • Health monitor enable caused a pause FIXED
  • "splitting" Neutral units results in a pause
  • Is there any way to cancel "Hide UI for x seconds"? Nope, you have to wait for it
  • Game,AI and FOW" could stand to be easier to access and activate all cheats More specific? You can enable all speedups at once
  • AI(When selected as EXPERT or easy pre-game) is disabled to start game. I have to manually turn on the AI AI is now enabled by default (it was a debug thing)
  • "Pasting" with clipboard with nothing selected causes pause FIXED
  • You can delete terroritory points with 'delete all'? WutFace FIXED
  • *just feedback Zooming was cool in cheat commands 1, but sometimes got frustrating zooming all the way out when I didnt want it to. for this one you should limit more than maximum zoom to a command in some way, or not have it all IN MY OPINION Implemented, see Game-> Camera Height Limit
  • Still seraching for moar bugz, love it so far though, alot of great improvements



Thanks for the reports, all reported bugs have been fixed. Version 0.2 will follow shortly.

Edit: Version 0.2 is now available (see first post).
15 Mar 2016, 19:52 PM
#7
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Oh i didnt see the speedups all command at first :D


Looking good.

15 Mar 2016, 20:23 PM
#8
avatar of PencilBatRation

Posts: 794

Is it available in the hub?
16 Mar 2016, 01:56 AM
#9
avatar of Olhausen
Modmaker Badge

Posts: 245

Good Work Jane. You tools is the best option for the modders. I personally use it a lot testing my work.

Thanks you for your excellent work
16 Mar 2016, 05:46 AM
#10
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Is it available in the hub?


Not yet as this is the beta testing phase when (hopefully) all the bugs are fixed.
24 Mar 2016, 20:00 PM
#11
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Version 0.3 is now available, see first post for download links.


March 24th, 2016 - v0.3
  • Fixed an issue where certain emplacements would result being abandoned when instant construction is enabled
  • Added 4 new units to the spawn lists: Ostheer Artillery Officer, Soviet Commissar, USF M3 Half-track (Assault), and USF M3 Half-track Transport (Calliope commander)
  • Added improved menu backgrounds
  • Added option to enable/disable all AI players at once
  • Added an option to enable/disable resource income for the selected player



Thanks to CookiezNcreem and tightrope for their feedback and suggestions.
24 Mar 2016, 20:24 PM
#12
avatar of Spinflight

Posts: 680

Seemed to be missing the Brit sniper, unless I was being dim.

Could I request a feature? As well as DPS would it be possible to display the suppression a unit takes?

Edit: Where are my manners. Thank you, it is an awesome piece of work.
24 Mar 2016, 20:32 PM
#13
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Seemed to be missing the Brit sniper, unless I was being dim.

Could I request a feature? As well as DPS would it be possible to display the suppression a unit takes?

Edit: Where are my manners. Thank you, it is an awesome piece of work.


British Sniper is indeed missing, thanks for pointing that out.


All feature suggestions/requests are welcome.
6 Apr 2016, 18:04 PM
#14
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Version 0.4 released, see first post for changelog & downloads.
6 Apr 2016, 22:46 PM
#15
avatar of Mistah_S

Posts: 851 | Subs: 1

Hi Janne,

I'm at work ATM and thus cannot test this, butt I do have a question.
Can I cap the map points, and then switch the ownership to neutral/enemy?

I need to understand the 4v4 maps and the precise cut offs
7 Apr 2016, 07:21 AM
#16
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Hi Janne,

I'm at work ATM and thus cannot test this, butt I do have a question.
Can I cap the map points, and then switch the ownership to neutral/enemy?

I need to understand the 4v4 maps and the precise cut offs


Yes, you can.
7 Apr 2016, 12:07 PM
#17
avatar of Mistah_S

Posts: 851 | Subs: 1

Hi Jane,

Firstly, great job! a few questions from me:
1. Do you know if actions in game via mod count toward achievements?
2. How do I install if I run the game via Steam?
(Note, I found some help online, and basically put the file in one of the folders withing my Documents/my games/CoH2).
3. When will this mod be available on the workshop?
4. You seem to be missing the Sturm Tiger from OKW/OST

Hope that helps.
Cheers,
S
7 Apr 2016, 12:20 PM
#18
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Hi Jane,

Firstly, great job! a few questions from me:
1. Do you know if actions in game via mod count toward achievements?
2. How do I install if I run the game via Steam?
(Note, I found some help online, and basically put the file in one of the folders withing my Documents/my games/CoH2).
3. When will this mod be available on the workshop?
4. You seem to be missing the Sturm Tiger from OKW/OST

Hope that helps.
Cheers,
S


1. Yes, they do. I have accidentally unlocked some achievements while messing around with the mod.
2. See first post for installation instructions.
3. Soon.
4. Thanks, I'll make sure to add that.
7 Apr 2016, 12:31 PM
#19
avatar of Cultist_kun

Posts: 295 | Subs: 1

Great job! Also, you should add function so you can add commanders abilities or remove them, because so far this is the only downside of the mod, when you need to change test specific ability, you have to relaunch game and pick the commander.
7 Apr 2016, 12:42 PM
#20
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Great job! Also, you should add function so you can add commanders abilities or remove them, because so far this is the only downside of the mod, when you need to change test specific ability, you have to relaunch game and pick the commander.


I've been looking to adding commander abilities and I'm currently trying to find the easiest way of getting a neat list of all the abilities. I think attrib/armies/x -> army_bag/abilities is the best solution as there's very little non-commander abilities.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Yesterday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Yesterday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Yesterday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Yesterday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

377 users are online: 377 guests
2 posts in the last 24h
23 posts in the last week
67 posts in the last month
Registered members: 52539
Welcome our newest member, plusconnex
Most online: 2043 users on 29 Oct 2023, 01:04 AM