Predicting/Discussing the Veterancy Fix
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They recieved a lot of buffs that might not seem as powerful because of the missing vet. Especially since they lost the most because of their 5 vet levels and most their infantry doesn't rely on AI upgrades. I wouldn't be surprised if they are a lot stronger then they currently are.
Posts: 1124
Something will be wrong with the map pool
Something will be wrong with some hot key
Some unit will become completely broken like the m8. Be able to 1 shot panthers.
Paratroopers will all die upon landing or something
Seems to be the case. You know like mysteriously when the rear echelons became 50 men squads.. was there even a single change in them in the notes? if not, then you wonder the random shit i mentioned above is a possibility. .
Posts: 110
Seems to be the case. You know like mysteriously when the rear echelons became 50 men squads.. was there even a single change in them in the notes? if not, then you wonder the random shit i mentioned above is a possibility. .
This was caused by the vet bug...
Posts: 1072
I predict this patch will fix the vet. But then open a whole new door of problems... you know, weird like t34 ram not working, or the motor flare shows the whole map. Or grens have unlimited sprint.
Something will be wrong with the map pool
Something will be wrong with some hot key
Some unit will become completely broken like the m8. Be able to 1 shot panthers.
Paratroopers will all die upon landing or something
Seems to be the case. You know like mysteriously when the rear echelons became 50 men squads.. was there even a single change in them in the notes? if not, then you wonder the random shit i mentioned above is a possibility. .
This was all due to them doing a hotfix on veterancy in general then finding out the problem was bigger than originally anticipated.
They have had much more time to fix the vet bug and hopefully it will be a major improvement. I won't be surprised if there are still some minor bugs they missed however. We need to remember how interconnected programming code can be. There's also the possibility that the current coders at relic are trying to fix code made by past employees which can further complicate things. Having taken a few programming courses myself, I have alot of respect and sympathy for relic and the issues they have with bugs.
Posts: 923
This was caused by the vet bug...
The problem is that the vet bug is caused by limitations/bugs in the game engine itself. So in trying to patch you aren't setting variables you are changing how things are interpreted. Messing with the engines can produce the most wide and unforeseen type of bugs.
but the bug happened when the OKW overhaul was taking place.
Not according to Relic, it will predate that, most extreme case scenario it predates CoH2.
I predict cover will become more important than ever in late games. If we've never really seen everything at offensive vet 3 the lethality might go up even further.
Posts: 243
I think We are going to see a bump up in fps department. It was causing crashes and possibly memory leak as well.
I guess we cant have full idea before testing It.
Posts: 587
Why i think this batshit crazy thought? relic has had this veterancy stuff before and even fixed it in a patch about a year and a half ago (was a small line in the bug section).
What happenend then? nothing.
So my guess nothing will change this time either.
I would be happy if i were wrong here but looking at relic's past, im not optimistic.
Posts: 301
Prepare yourselves to open your eyes to the truth after this patch, because it's all been a lie.
Things wont probably change at all, i can't remember a single game where a vetted unit was the reason of my defeat/victory. After all, abilities related to veterancy correctly worked and every faction suffered from the same problem.
When you loose it is because you where outplayed.
When you win, it is beacause you played better.
Tristar units wont suddenly becomes terminators.
Kozokus.
Posts: 640
Because they have superior veterancy that was originally designed to be compensated by a resource penalty. Well, now there's no resource penalty for the faction AND it still has the superior veterancy. Volks with schrecks gain veterancy in no time (this should be adjusted) and vet 5 obers will be a crazy terminator squad. Well any squad with vet 5 really. Even now when veterancy isn't working, panzerfusiliers and jaeger light infantry are very strong - I can't even imagine them at vet 5.
They made OKW's teching a bit more expensive but it doesn't compensate for the fact that they have such a strong mainline infantry units and very strong (although very specialized) armor units. And the fact that they get healing, repairs and an effective flak cannon capable of holding a relatively large area for free with their teching.
The balance will be thrown back to the day of WFA release bois.
Posts: 4474
If the fix will work properly, I think OKW will be stronger than ever. Why?
Because they have superior veterancy that was originally designed to be compensated by a resource penalty. Well, now there's no resource penalty for the faction AND it still has the superior veterancy. Volks with schrecks gain veterancy in no time (this should be adjusted) and vet 5 obers will be a crazy terminator squad. Well any squad with vet 5 really. Even now when veterancy isn't working, panzerfusiliers and jaeger light infantry are very strong - I can't even imagine them at vet 5.
They made OKW's teching a bit more expensive but it doesn't compensate for the fact that they have such a strong mainline infantry units and very strong (although very specialized) armor units. And the fact that they get healing, repairs and an effective flak cannon capable of holding a relatively large area for free with their teching.
The balance will be thrown back to the day of WFA release bois.
Bug started on October only the offensive bonus got affected (accuracy cool down range )
This will buff panzerlulier grens pgrens
Brit all
Penal guards
During this last patch volks had only 3 vet lvl gren and pgren 2 vet lvl panzerfusilier 3 vet lvl
Penal 2 cons 2 ober 3
(For cons gren and pgren is 1 vet lvl since first is useless kek)
Grens/cons
Vet 1 cosmetic vet 2 cosmetic vet 3 X% received accuracy
Volks vet 1 10% recived accuracy vet 2 cosmetic vet 3 10% recived accuracy passive healing vet 4 cosmetic vet 5 cosmetic
Posts: 640
Bug started on October only the offensive bonus got affected (accuracy cool down range )
This will buff panzerlulier grens pgrens
Brit all
Penal guards
Yes, and now even the defensive bonuses aren't working.
Posts: 923
Bug started on October only the offensive bonus got affected (accuracy cool down range )
Not according to Lelic. It is from much much earlier, most extreme case launch or earlier. Cruzz just said it was from at least October.
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Posts: 4474
Not according to Lelic. It is from much much earlier, most extreme case launch or earlier. Cruzz just said it was from at least October.
When they said launch they means brits launch
Posts: 923
When they said launch they means brits launch
"This was a very important piece of information as it meant the Vet/Reinforce Bug has actually been in the game since CoH2's launch"
Nope it is CoH2's launch
edited: Since I sounded like a (bigger) grade A twat
Posts: 4474
That is not what they told us in London...
I remember doing some testing on the cheat mode to see the performance of the okw volks vs rifle before they fiddle with the Brit vet and yes I could see difference as they vetted up vs the 2 squad at every vet
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But lets hope, that at least ones they would put some efford and testing and checking before releasing another "fix". Hope all this trolling and memes, teached them something.
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