1. USF is the only faction in the game whose stock does not contain a reliable recon unit.
Since they have to rely on glass-cannon TD for their late-game, they very badly need a recon unit.
Go over their unit roster now, and tell me which unit provides decent sight range. The only two options are:
- m20: 50 range (Vet0), 60 range (Vet1)
- Stuart: 35 range (Vet0), 43 range (Vet1), 56 range (Vet3)
- (for comparison, infantry has sight range 35, and Panzerschrecks have gun range 35)
The M20 has 240 HP (equal to the old 222). The Stuart has 400 HP (the Jackson has 480 HP), and it is not very easy to vet a Stuart in the lategame, if you have to replace them.
(please don't come up with "Major recon!!1!1!")
2. Jackson needed that sight bonus at Vet0 (if only to avoid infantry when they chase the big cats).
However, even with 45 sight range, you still something else to screen for your jackson, when you want to kill:
- Panthers (gun range: 50)
- (King) Tigers: (gun range: 45)
3. Self-spotting TDs is not a good idea (for the same reasons that omni-potent Volks is not a good idea either).
I completely agree with Firesparks on this one. However, for the reasons outlined in #1 and #2, I am more in favour of toning down the Vet2 bonus. This is because of reasons #1 and #2, and also the fact if you make a single mistake with the Jacksons, they are dead (and flop goes their Vet).
An alternative would be to change the Vet2 bonus to +10% (for a grand total 50 sight range at Vet2).
I don't think you can use either of these units Vet/Non-Vet bonuses as a baseline for a balance conversation. This is for the same reasons you can't use the vet bonuses of USF Riflemen Veterancy as the baseline. They are all... special.
Actually, there is a third option. In fact, it has almost 80 sight range at vet 3! I mean, it's got so much sight range, how could it possibly be bad?
oh wait it's the m8 greyhound
(And yes, I know you were only talking about stock units, just trying to make a joke, but relic seems to have beat me to that)