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russian armor

If relic were to employ a fan, who would be the best pick?

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1 Mar 2016, 07:52 AM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post1 Mar 2016, 02:57 AMVuther

Considering he said he's an actual game designer, he probably would sound like the best choice by default...

Imagine the rage if he actually was :sibHyena:


If only Vancouver wasn't on another side of the planet :romeoHype:
I could even bring a community manager with me :snfPeter:
1 Mar 2016, 08:24 AM
#23
avatar of TickTack

Posts: 578

No katitof on the list? Flawed poll.
1 Mar 2016, 08:28 AM
#24
avatar of somenbjorn

Posts: 923

Seriously? No Imperial Dane on the list? AFAIK he have already been offered a job in the past.
1 Mar 2016, 08:33 AM
#25
avatar of Bananenheld

Posts: 1593 | Subs: 1

aaa would make this game great again
1 Mar 2016, 09:21 AM
#26
avatar of Neris

Posts: 132

Miragefla would make CoH2 great again, no doubt.
1 Mar 2016, 09:23 AM
#27
avatar of wuff

Posts: 1534 | Subs: 1

Employeed as what?
1 Mar 2016, 09:27 AM
#28
avatar of wuff

Posts: 1534 | Subs: 1

If they got employed as a balance dev they would eventually become (some) of the communities enemy, no matter what they did.
1 Mar 2016, 09:29 AM
#29
avatar of Neris

Posts: 132

Double post just to troll other people, lmao :D .
1 Mar 2016, 09:30 AM
#30
avatar of Waspaloy

Posts: 86

aaa would make this game great again


He would make soviets great again. :rofl:
1 Mar 2016, 09:30 AM
#31
avatar of Curumo

Posts: 7

BartonPl of course
1 Mar 2016, 09:35 AM
#32
avatar of ruzen
Patrion 15

Posts: 243

jump backJump back to quoted post29 Feb 2016, 23:31 PMTobis
I thought you were busy boycotting this game and forum?
1 Mar 2016, 11:26 AM
#33
avatar of chipwreckt

Posts: 732

Cruzz and Romeo: Game Engine devs
Ciez and Luvnest: General Balance/ maps devs
Stormless and Hans: Community managers
Neo
1 Mar 2016, 11:31 AM
#34
avatar of Neo

Posts: 471

Cruzz(balance), Whiteflash(Map pool), Ciez(Balance), Neo(Balance), and anyone with a competent and unbiased mind for increased gameplay. Like I've said before, whoever works on this game should be forced to play it 5 hours a day, every day, for 2 months, then come back and say it's spectacular and should be the benchmark for any RTS game atm. :foreveralone:


QFT
1 Mar 2016, 11:45 AM
#35
avatar of Wiltsu

Posts: 24

WhiteFlash and Monolithbacon to fix the competitive map pool and maps! :spam:
1 Mar 2016, 11:49 AM
#36
avatar of shake4parkinson

Posts: 116

Permanently Banned
Romeo so he would finally have some steady income
1 Mar 2016, 12:09 PM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

Hans: Community managers


-Hans goes to check forum feedback

-Sees 100 lolcake threads

-Screams "Oh come on! Where is my luck today?"

:sibHyena:
1 Mar 2016, 12:27 PM
#38
avatar of wuff

Posts: 1534 | Subs: 1

Cruzz and Romeo: Game Engine devs
Ciez and Luvnest: General Balance/ maps devs
Stormless and Hans: Community managers



Hans :rofl:
1 Mar 2016, 12:28 PM
#39
avatar of wuff

Posts: 1534 | Subs: 1

Misconception: Game Development Is Easy

Here’s Armin Ibrisagic of Coffee Stain Studios, the folks behind Goat Simulator, describing a common game development misunderstanding:

I think the biggest misconception people have is when it comes to the time and effort taken to make games.

I remember when I worked at an FPS/Tower Defense game called Sanctum 2. In Sanctum 1, we had a server browser where you’d manually have to find a map you like, but in Sanctum 2, we’d just let people pick a map and then we’d use matchmaking to fill up the map with other players who wanted to play that same map. Much better and easier, right? But people still wanted a server browser, and they wouldn’t stop making threads about it on the forums. This one guy was like “well you had a server browser in Sanctum 1, can’t you just copy-paste the code into Sanctum 2?” ARRGHH - You can’t just copy-paste an entire server browser from one game to another!


This “game development is easy” myth usually goes hand-in-hand with the misconception of “lazy developers”. People who don’t work in game development don’t understand that game development is a constant compromise between good content/features, and time/resources.
1 Mar 2016, 12:45 PM
#40
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

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