Considering he said he's an actual game designer, he probably would sound like the best choice by default...
Imagine the rage if he actually was
If only Vancouver wasn't on another side of the planet
I could even bring a community manager with me
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Considering he said he's an actual game designer, he probably would sound like the best choice by default...
Imagine the rage if he actually was
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aaa would make this game great again
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I thought you were busy boycotting this game and forum?
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Cruzz(balance), Whiteflash(Map pool), Ciez(Balance), Neo(Balance), and anyone with a competent and unbiased mind for increased gameplay. Like I've said before, whoever works on this game should be forced to play it 5 hours a day, every day, for 2 months, then come back and say it's spectacular and should be the benchmark for any RTS game atm.
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Hans: Community managers
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Cruzz and Romeo: Game Engine devs
Ciez and Luvnest: General Balance/ maps devs
Stormless and Hans: Community managers
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I think the biggest misconception people have is when it comes to the time and effort taken to make games.
I remember when I worked at an FPS/Tower Defense game called Sanctum 2. In Sanctum 1, we had a server browser where you’d manually have to find a map you like, but in Sanctum 2, we’d just let people pick a map and then we’d use matchmaking to fill up the map with other players who wanted to play that same map. Much better and easier, right? But people still wanted a server browser, and they wouldn’t stop making threads about it on the forums. This one guy was like “well you had a server browser in Sanctum 1, can’t you just copy-paste the code into Sanctum 2?” ARRGHH - You can’t just copy-paste an entire server browser from one game to another!
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