Remove Terminator Vet OR Buff Axis Elite
Posts: 708 | Subs: 1
vet 3 infantry sections/rfilemans with m1919 beating obersoldaten, omg OP, impossible.
Posts: 1124
Vet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.
vet 3 infantry sections/rfilemans with m1919 beating obersoldaten, omg OP, impossible.
I don't think this post is true at all. Not one bit
Posts: 559 | Subs: 17
Here:
This means that they are working on it. Obviously, they can't announce fixing the Veterancy bug on the patch notes, yet, until they have implemented (and tested) a fix that works.
It's being worked on, but we're not going to say its fixed before its fixed. I hoping to get this into the Feb 25th patch
Posts: 1024 | Subs: 1
Vet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.
kek hahaha
Posts: 708 | Subs: 1
I don't think this post is true at all. Not one bit
I don't think you played this game since realese.
Posts: 1220
Posts: 83
Volks with shrecks are great, but they don't have the AI that rifle blobs have. Toss in a few bazookas and that is why I think rifle blobs are better. Sure they may not kill the tanks, but they chase them away after a volley or two. If the tanks decide to stay and fight, then they get snared and killed by support. Volks don't have a tank snare.
Both should get changes to stop it. Is annoying.
Posts: 2635 | Subs: 4
Permanently BannedVet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.
vet 3 infantry sections/rfilemans with m1919 beating obersoldaten, omg OP, impossible.
Looks like you need do some tests in cheat mod Kappa.
Posts: 558 | Subs: 1
Posts: 558 | Subs: 1
also shit like this also pisses me off
https://www.youtube.com/watch?v=PQm9-C4ShD8
hm, rangers look kinda weak here. but on vet 3 they are insane, just like commandos. so cancerous...
Posts: 107
hm, rangers look kinda weak here. but on vet 3 they are insane, just like commandos. so cancerous...
Funnily enough, commandos get almost no real lethality buffs through veterancy.
Actually,they get none with the current bugged status.
Posts: 17914 | Subs: 8
hm, rangers look kinda weak here. but on vet 3 they are insane, just like commandos. so cancerous...
Actually, the difference between commandos at vet3 and vet0 is literally only 25% accuracy combat stat-wise. Nothing else.
Posts: 558 | Subs: 1
Funnily enough, commandos get almost no real lethality buffs through veterancy.
Actually,they get none with the current bugged status.
they are charging very fast
they can cloak
the funny gammon bombs
they die pretty hard in yellow cover (in late game there is plenty yellow cover all around cause of mortar hits on the ground)
so yeah, vet 3 commandos are so funny.
Posts: 1124
I don't think you played this game since realese.
Normally I won't feed so much into a troll. But I honestly think you just don't know. That being said. Your wrong. Sorry to burst your bubble.
Posts: 107
they are charging very fast
they can cloak
the funny gammon bombs
they die pretty hard in yellow cover (in late game there is plenty yellow cover all around cause of mortar hits on the ground)
so yeah, vet 3 commandos are so funny.
They are expensive, doctrinal dedicated anti infantry. It's okay they deal a lot of damage in cqc. And their veterancy is really mediocre.
Light gammon bombs are another issue.
Posts: 875 | Subs: 2
Cons PPSH blob too stronk
You'll understand at 1:14
Posts: 362
Posts: 161
lmg grens are ok no probs sehr gut fritz
Posts: 794
Posts: 8154 | Subs: 2
First of all a TL;DR:
PD: use paragraphs and b/ i/ u/.
OP is complaining mainly about vet3 double 1919 rifles and cons (lol) blobs. Squad pacing affecting 4 man squads and OH having no "elite" infantry.
I'm gonna transform this into something more reasonable:
First of all: reminder that veterancy is broken & Storm having wrong vet requirements. Once we see offensive vet fixed, we will see if they are real terminators or not.
1-Conscripts: i'll rather see a mp reinforce cost decrease at vet3 so they actually are meant to screen for other units on the late game (new Penals or other elite). I'm failing to see this cons blob when mainly more people are just going with maxims.
2-1919 should be limited to one per squad. Double 1919 should be only a Paratrooper thing. I don't have problems with double Bars as they are more ARs than LMGs.
3-For RNGesus love, space out Falls squad a bit.
4-PG and maybe Storms, should get their veterancy tweaked. Smooth the performance between vet0/1 and vet2.
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