Yes but Hummel for OKW first please
I would like to see wespe Arty and p3 for ostheer.
I would rather have Panzer IV infantry tank from vcoh with lock down ability to fuk allies blob.
All very good suggestions for additional units
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Yes but Hummel for OKW first please
I would like to see wespe Arty and p3 for ostheer.
I would rather have Panzer IV infantry tank from vcoh with lock down ability to fuk allies blob.
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I would rather have Panzer IV infantry tank from vcoh with lock down ability to fuk allies blob.
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HotchBUMP
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A Panzer III would be more thematically appropriate for Ostheer. CoH2 has been sorely lacking a Panzer III since it came out. How did they try to portray the early Wehrmacht without their workhorse of a tank? It's not too late: Vote Panzer III for Wehrmacht Light Armour!
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Panzer III is a medium tank.
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Why put in a French light tank that didn't much use past the early years of the war in place of the panzer 3 which was widely used by the Wehrmacht on all fronts during the war and upgraded even until late?It's the nostalgia back in the first Company of Heroes. It was a tank which could have the option of having a good anti-vehicle role or it could be a tank that could be a Walking Stuka while it is strong enough to not die at close range.
Panzer 3 is just the more logical choice I reckon, and Hotchkiss was already in vcoh for the PE which suited the tank much better than OKW would since luchs, puma, flak ht can fill the roles of a Hotchkiss already.
Ostheer on the other hand could benefit more from having a earlier medium tank which can be used as mobile AT, since their only other options are expensive shreck pgrens or call ins such as the puma or stug E. Putting it in t2 with a t3 upgrade requirement would give an earlier AT option rather than immobile paks which sacrifice map control.
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It's the nostalgia back in the first Company of Heroes. It was a tank which could have the option of having a good anti-vehicle role or it could be a tank that could be a Walking Stuka while it is strong enough to not die at close range.
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I should have elaborated, but it would be used by the Ostheer.
But the AI role is filled by the luchs, the AT by the puma, and the mobile arty by the stuka. Having those combined those combined into one tank would make them obsolete, so what's the point. As a Ost doctrinal call in it might work, but not really otherwise.
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Poll is missing the "no fuck microtransactions/p2w inside a $60 game" option
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One-off payment for games is going the way of 2D platformers. Used to be a good/the only option but now microtransactions can open up a whole new realm of possibilities for funding and game development.
The less you spend, the less you'll get.
P2W sucks but I'm sure with the right approach, microtransactions can be beneficial to the game. New content = new interest and more $ = more programmer time.
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Agreed microtransactions work fine in War Thunder, MOBAs, and fairly decent in Battlefield (and even old COD/Halo before the "supply drop" bs they have today). COH2 microtransactions are probably the worst in the industry. Overpriced af plus break the game.
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