no behind the line arty unit should be a wipe machine.
I find it laughable that Axis has multiple wipe machines and call-ins since...forever...and everyone is up in arms about ONE USF call-in that finally is on par.
Posts: 315
no behind the line arty unit should be a wipe machine.
Posts: 174
I find it laughable that Axis has multiple wipe machines and call-ins since...forever...and everyone is up in arms about ONE USF call-in that finally is on par.
Posts: 836 | Subs: 5
Posts: 1072
I find it laughable that Axis has multiple wipe machines and call-ins since...forever...and everyone is up in arms about ONE USF call-in that finally is on par.
Posts: 4301 | Subs: 2
.
I find it laughable that Axis has multiple wipe machines and call-ins since...forever...and everyone is up in arms about ONE USF call-in that finally is on par.
Posts: 3103 | Subs: 1
There's another thread talking about Pwerfer. This thread is called CALLIOPE COMMANDER EVERY GAME. I agree that axis can more or less weaken the enemy thats trying to kill your pwerfer. Difference is, calliope does more damage and more importantly is invincible in comparison. Last night i was playing a game where my ally had 5..... FIVE Calliopes (their should be a cap) and the enemy DID rush it with 3 panthers and a jagdtiger supporting them. They took out 2 of the retreating Calliopes and lost all three vetted panthers.
About 10 minutes later in the game I used Artillery cover , drove past all their defenses with ONE coment tank, and took out 3 vet 3 pwerfers which i ended up chasing all the way to their base while being chased by their tanks (Comet out-drove them).
Hopefully this brings to perspective the difference between lethal+fragile Artillery platforms and lethal+Durable ones.
Posts: 403
Posts: 230
Permanently BannedPosts: 1891
Posts: 526
Another case of the "Axis can do it but the Allies can't" Mindset.
Posts: 29
Posts: 403
So you support the ostheer getting frp and weapons racks? And okw getting mgs and smoke grenades, etc. How about a pwerfer / stuka with tank armour?
Posts: 29
Don't forget that EVERYTHING should be locked behind purchasable upgrades.
(Yes, tell me you want shitty Riflemen grenades, AT guns that have low pen, no sniper unit, have the pwerfer with armor be a call-in and have your armor locked behind a inf unit that first's cost is the same as said armor unit.)
Posts: 2470
Posts: 275 | Subs: 1
90% of what OP has said in this thread can be applied to PWerfer or Walking Stuka to a lesser extent.
Posts: 1653
Posts: 4314 | Subs: 7
Posts: 2396 | Subs: 1
90% of what OP has said in this thread can be applied to PWerfer or Walking Stuka to a lesser extent.
Posts: 275 | Subs: 1
1 pass for 125 ammo is good airstrike
Posts: 1740
90% of what OP has said in this thread can be applied to PWerfer or Walking Stuka to a lesser extent.
Meanwhile, I just go and hunt down every Calliope unchallenged with a Panther
30 | |||||
896 | |||||
4 | |||||
2 | |||||
1 | |||||
1 | |||||
1 | |||||
1 |