Calliope commander every single game
Posts: 3602 | Subs: 1
Can someone details me the usual Top200 4vs4 Ostheer and OKW BO? Something like:
Ostheer
x2 HMG42
x2 mortar
x2 pack
somewhere in the middle a couple of bunkers and mine fields
Stale and wait till Pwerfer x2 or x3
+ doctrinal Elephant or LeH or command tank
OKW
x1 Kubel
x2 Sturm
XXXX Volks
x1 or x2 ISG
X panthers
KT + doctrinal Jag or Sturmtiger, sometime a pak43 as well.
Axis 4vs4 Top player gameplay is full def into late game rocket arty supported by super heavies. It is not really difficult to understand USF only has Calliope to break this meta.
Have you even try to play USF without it, and I mean without a single calliope in the map? It is simple: rush, cheese, all-in all you have in the 10 first minutes or you lose. I know that, I don't have the calliope.
The calliope would be much less see if Axis meta weren't that impossible to counter play on the long run without Calliopes.
I mean, even Katys aren't enough in most of cases.
Posts: 73
Posts: 4314 | Subs: 7
i will pay 125 munny for wiped pak or mg every day.
Nice joke
Posts: 1273
Posts: 275 | Subs: 1
i will pay 125 munny for wiped pak or mg every day.
Wipe? Sounds like
Posts: 4630 | Subs: 2
This thread is retarded.
Can someone details me the usual Top200 4vs4 Ostheer and OKW BO? Something like:
Ostheer
x2 HMG42
x2 mortar
x2 pack
somewhere in the middle a couple of bunkers and mine fields
Stale and wait till Pwerfer x2 or x3
+ doctrinal Elephant or LeH or command tank
OKW
x1 Kubel
x2 Sturm
XXXX Volks
x1 or x2 ISG
X panthers
KT + doctrinal Jag or Sturmtiger, sometime a pak43 as well.
Axis 4vs4 Top player gameplay is full def into late game rocket arty supported by super heavies. It is not really difficult to understand USF only has Calliope to break this meta.
Have you even try to play USF without it, and I mean without a single calliope in the map? It is simple: rush, cheese, all-in all you have in the 10 first minutes or you lose. I know that, I don't have the calliope.
The calliope would be much less see if Axis meta weren't that impossible to counter play on the long run without Calliopes.
I mean, even Katys aren't enough in most of cases.
How is that different from
3x Maxim
2x ZiS
2x Mortars
+
1x Bofors
2x Mortat Emplacement
+
2-3 Pack howies
+
ISU, AVRE, IS, KV2, Pershing anything.
Calliope is OP, just like PzWerfer. They should inflict heavy bleed and wipe from time to time.
Right now they are wiping every time.
Plus, you just talk about calliope. Try to put it in recon company and guess what, we won't see calliopes every game. It's not about calliope, it's about while doctrine being superior to any other which leads us to current meta where, I guess, about 80% of USF games end with calliope commander. Rest 20% just don't have this doctrine
Posts: 378
How is that different from
3x Maxim
2x ZiS
2x Mortars
+
1x Bofors
2x Mortat Emplacement
+
2-3 Pack howies
+
ISU, AVRE, IS, KV2, Pershing anything.
Calliope is OP, just like PzWerfer. They should inflict heavy bleed and wipe from time to time.
Right now they are wiping every time.
Plus, you just talk about calliope. Try to put it in recon company and guess what, we won't see calliopes every game. It's not about calliope, it's about while doctrine being superior to any other which leads us to current meta where, I guess, about 80% of USF games end with calliope commander. Rest 20% just don't have this doctrine
Actually, USF choose calliope because that's the only thing that USF lack off. Just give USF non-doctrinal Jeep Calliope and nobody would be forced to choose Calliope anymore.
Posts: 1273
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Posts: 513
Posts: 345
Rifle company has no use nowadays and airbone commander doesn´t offer anything usefull, only airbone squads, but you can get the same with rifles and M19 LMGs (well airbone can shoot that lmg on the move and rifleman can´t but that´s all).
So, OP, What are you expecting??? people using recon company just in order you don´t get bored of facing this support company every game...
Ask for better USF commanders instead of ask for nerfs to the only one usefull commander and you will have more success, well, thats my opinion, that can be wrong, of course...
Regards,
Posts: 1220
IMHO this commander is not OP, thus, it souldn´t be changed, but others USF commanders are underperforming, and they should be brought in line with Tactical support commander.
Rifle company has no use nowadays and airbone commander doesn´t offer anything usefull, only airbone squads, but you can get the same with rifles and M19 LMGs (well airbone can shoot that lmg on the move and rifleman can´t but that´s all).
So, OP, What are you expecting??? people using recon company just in order you don´t get bored of facing this support company every game...
Ask for better USF commanders instead of ask for nerfs to the only one usefull commander and you will have more success, well, thats my opinion, that can be wrong, of course...
Regards,
+++++++++
Posts: 742 | Subs: 1
IMHO this commander is not OP, thus, it souldn´t be changed, but others USF commanders are underperforming, and they should be brought in line with Tactical support commander.
Rifle company has no use nowadays and airbone commander doesn´t offer anything usefull, only airbone squads, but you can get the same with rifles and M19 LMGs (well airbone can shoot that lmg on the move and rifleman can´t but that´s all).
So, OP, What are you expecting??? people using recon company just in order you don´t get bored of facing this support company every game...
Ask for better USF commanders instead of ask for nerfs to the only one usefull commander and you will have more success, well, thats my opinion, that can be wrong, of course...
Regards,
640 HP, good armor, best indirect fire, call-in, its fine ?
Posts: 587
Too bad you need the rest of your army to get there and that dies to m1919's rifles, m5 and stuart followed lateron by caliope.
Add the fact that caliope is damn near unkilleble (640 hp, 160 armor, can bounce p4 shells on a freaking arty piece)and has wiping werfer power, and you get the next rifle company.
Anyone defending this commander (especially with the LOL OP axis yadayada) has never faced it being used by an opponent with half a brain.
Posts: 3602 | Subs: 1
640 HP, good armor, best indirect fire, call-in, its fine ?
It doesn't really change the fact that USF do shit after 15 minutes in teamgame. You can reduce the Calliope armor (and its price), people will still select it because the commander offer solution to most of the USF gameplay gaps.
There is one way to make it less used, nerf it to the ground because right now there is nothing except the pershing valuable past CP8 on USF doctrine that is usable in teamgame.
Nerf it to ground, nerf the pershing as well to make sure it is not the only last call-in/ability interesting past CP8 and there you'll have people playing all other commanders.
Posts: 558 | Subs: 1
Enjoy trying to dodge Stuka with Sovs. The moment they'll have things packed and ready to move, they'll be wiped..
+1000
but yeah. do we need to say more than the OP has? no. look at jewsolins ESL strats. oh its so damn funny. every game the same crap over and over again.
but did we expect something else? creating some OpieOP commanders almost everyone wants to have for 4$? lelic pls.
Posts: 107
IIRC it has the same damage (80), but better splash, more rockets and a higher range. Plus it's way more durable and has a crew. Then of course, it's a lot more expensive. But still, it is way more potent than the PW.
What I'd like to see is less lethality (for PW as well), especially AOE wise, no more crew (or at least stop the cooldown when it is abandoned) and a bigger scatter.
I had a 4v4 yesterday where one USF had 5 or 6 callies, wiping team weapons and squads left and right. His brit mate went tacical support and whenever we tried to push with armor provided artillery cover, engine-critting everything.
His Calliope blob was hit by my stuka bomb twice, but they survived with 50% health.
Of course this is a different matter in teamgames, but the commander is still very, very potent, especially when paired with the OP tactical support.
Posts: 328
Actually, USF choose calliope because that's the only thing that USF lack off. Just give USF non-doctrinal Jeep Calliope and nobody would be forced to choose Calliope anymore.
I completely agree with this. The M8A1 Howitzer is barely if ever used and is totally outclassed by every other non-doctrinal late game artillery vehicle. This would be a very decent and worthwhile replacement.
Posts: 4630 | Subs: 2
Enjoy trying to dodge Stuka with Sovs. The moment they'll have things packed and ready to move, they'll be wiped..
Well, watch VonIvan with heavy maxim and mortars vs SpaceHamster who used Stuka and check how many wipes he got.
This doctrine is just OP.
1919? We already have doctrine with LMGs, plus there are many threads about double LMGs. So what Relic did? Introduced even better 1919 doctrine for more LMGs blobs of doom.
3 CP Quad? Well, it's not like USF have problems with light vehicles... (M20, AA HT, Stuart, Greyhound )
Recon. I don't own it but how long does it last? Cause I have a feeling like it lasts forever. And keep in mind there are already 2 doctrines with recon.
Calliope with 640HP and chance to bounce medium tanks, leaving no chance for crew weapons, which can be spammed with crew feature.
What could go wrong?
It's like combining best abilities from all doctrines into one.
Just imagine:
- Osttruppen
- Puma
- Recon
- SCAS/Dive bomb
- Tiger Ace
Who needs to tech?
Or:
- Shocks/Guards
- Recon
- ML-20
- Anything OP
- IS2/KV2/ISU
Well, make you own commander nad enjoy top abilities packed into one
Posts: 1072
Well to be fair, Artillery Cover is pretty goddamn nutso. A single Panther could probably achieve decent, if not alike, results against Calliope spam with Artillery Cover giving it the opening too.
(Not that this makes CalliOPope fine)
I agree. The game I explained above was the result of 2 very powerful doctrine units and abilities.
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