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russian armor

Searchlight needs to go

12 Jan 2016, 05:23 AM
#1
avatar of Latch

Posts: 773

It spots snipers or any hidden unit, it sees through walls and most of all, its not revealed to the enemy when in use until they reveal it in the FOW.

Its stupid, possibly the most BS unit in the game. What the allies can do is sdend in recon.. never mind, the flak base will shoot it down in seconds.

Agree/disagree?
12 Jan 2016, 05:33 AM
#2
avatar of Rappy

Posts: 526

Disagree. If it were overperforming you would see it in professional matches, except you don't.
12 Jan 2016, 05:39 AM
#3
avatar of pugzii

Posts: 513

jump backJump back to quoted post12 Jan 2016, 05:33 AMRappy
Disagree. If it were overperforming you would see it in professional matches, except you don't.


Yeah Covering Artillery is broken but we don't see that in professional matches so must be fine! well said m8
12 Jan 2016, 05:44 AM
#4
avatar of Latch

Posts: 773

Professional 2v2's and up? Don't blanked 1v1's and team games into one
12 Jan 2016, 05:59 AM
#5
avatar of Plaguer

Posts: 498

I wouldn't really consider it as the "most bs unit" in the game, okw lacks recon so it's fine for them to have something like that, maybe the view range and cost should be changed a little but otherwise it's fine
12 Jan 2016, 06:08 AM
#6
avatar of Australian Magic

Posts: 4630 | Subs: 2

I'd say give it cooldown. With constant sight it is a bit broken.
But give it cooldown like "scanning for 20secs" and then you need to wait XX secs to use it again.
12 Jan 2016, 06:31 AM
#7
avatar of Intelligence209

Posts: 1124

I'd say give it cooldown. With constant sight it is a bit broken.
But give it cooldown like "scanning for 20secs" and then you need to wait XX secs to use it again.


This is a nice idea.

Tho I don't think the unit is over performing. I hardly see it. And hardly use it myself. People don't really use it in streams either..
12 Jan 2016, 06:49 AM
#8
avatar of Midconflict

Posts: 204

Could just make it show up on the mine map when it sets up
12 Jan 2016, 07:01 AM
#9
avatar of Iron Emperor

Posts: 1653

The unit is surely not overperforming. Perhaps it should have a set up/break down timer of like 5 seconds so you could easierly kill it. Or like the USF ambulance.
12 Jan 2016, 07:02 AM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The problem is that the units has been bugged from day 1. Locking the cancer beam in 1 direction is doable (kinda hard to lock on the desired area although) and it marks units permanently on the minimap on some occasions.

Need confirmation if this has been fixed, but i doubt it. Searchlight + Suppression > OP
12 Jan 2016, 07:19 AM
#11
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

I'd say give it cooldown. With constant sight it is a bit broken.
But give it cooldown like "scanning for 20secs" and then you need to wait XX secs to use it again.


+1
12 Jan 2016, 07:26 AM
#12
avatar of Waegukin

Posts: 609

Fix the bugs with the beam locking or the halftrack itself spazzing out and give it a pack-up time so ambushing it is death and we're good.
12 Jan 2016, 07:27 AM
#13
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post12 Jan 2016, 05:23 AMLatch
Its stupid, possibly the most BS unit in the game. What the allies can do is sdend in recon.. never mind, the flak base will shoot it down in seconds.


Except the British, they recruited men with X-Ray Vision and put them in Valentine Tanks :sibDZ:
12 Jan 2016, 08:00 AM
#14
avatar of Sturmführer Stalin
Donator 22

Posts: 65

you can spot it by looking at your units. I dont have a screenshot right now and its hard to describe but there is some kind "force field" on your units. looks weird and I think it applies for both the valentine and the searchlight. maybe someone on here has a screenshot at the ready and is willing to provide it :)

EDIT: +1 to the cooldown suggestions ;)
12 Jan 2016, 08:04 AM
#15
avatar of Katitof

Posts: 17914 | Subs: 8

I would rather see MORE non combat support vehicles.

God damn Bergepanther would be incomparably LESS cancerous then another op combat unit, would be easier to balance and could potentially add more to the depth. This is just example, there are many more units that could work.
12 Jan 2016, 09:09 AM
#16
avatar of JohnnyB

Posts: 2396 | Subs: 1

I'd say give it cooldown. With constant sight it is a bit broken.
But give it cooldown like "scanning for 20secs" and then you need to wait XX secs to use it again.


This.

Or increase its price, fuelwise.
12 Jan 2016, 09:22 AM
#17
avatar of DonnieChan

Posts: 2272 | Subs: 1

my suggestion is: before balance-posting, try to figure out a counter
12 Jan 2016, 09:25 AM
#18
avatar of Jespe

Posts: 190

jump backJump back to quoted post12 Jan 2016, 08:04 AMKatitof
I would rather see MORE non combat support vehicles.

God damn Bergepanther would be incomparably LESS cancerous then another op combat unit...


I Still see nightmares of that thing... I had a game where it resurected that jagtiger? 3 times in one match...

BUT it would be nice if all factions could have some sort of salvage and capture operation doctrine that could repair busted friendly and enemy tanks for own use...


12 Jan 2016, 09:27 AM
#19
avatar of BlackKorp

Posts: 974 | Subs: 2

OKW needs to go! >:(
12 Jan 2016, 09:30 AM
#20
avatar of Katitof

Posts: 17914 | Subs: 8

my suggestion is: before balance-posting, try to figure out a counter


Counter... for... map hack ability...??

This isn't the kind of unit you can counter you know.
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