thats a bummer but i tell u that game was the most balanced game wise i've ever seen neither side had an advantage and all the units had level playing field stats instead of the horrid asymmetrical balance we see in CoH2 today. maybe relic ought to do symmetrical balance instead where all the factions have the same advantages like the way WiC did it.
I liked this game too, I've played several multiplayer games on it. Also the game was particulary beautiful when it was released.
Maybe no faction had an advantage over the other one, but there were cleary no differences between Soviets and US/Nato units ... All the units were the same, which is cleary not a good point for me. That's not what I call balance. Thus it became clear that the game had a quite poor gameplay depth in the end, in spite of some innovative ideas like the fact that each player had to pick a role to get a significant price decrease on some units, or some funny ones like the nukes (which were useless most of the time but gave eyeful).
Games with different factions having different units and playstyles are much more interesting to play, like COH or Starcraft.
And, honestly, there a no major balances issues on COH 2. Actually, what is really broken ? The calliope ? It might be a bit strong, but nothing that can't be handle. When it will be fixed, there will be something else to complain about. When COH 2 was released, it was Wehrmacht's flame half-track, then grenade launcher, then LGM42s+G43s, then Flak-half track when OKW was released ... It never ends.
It is exactly like Starcraft II : everyone whines about things being broken (mines, oracles, hellbat, storms ...) despite the game is well balanced in overall and these things are quickly nerfed.
So I think that WiC deserved its poor popularity. Copying and pasting units for every factions is not enough to make a good multiplayer RTS, especially when there are only two factions ...