Yes, but remove it and you simply reverse the situation:
Ostheer can field 1 ht reinforcing in any territories + 2 bunkers heal/reinforcement
Sov has T3 ht reinforcing in any territories + merge if they want to keep a support weapon on field and retreat a cons.
OKW and USF would simply be pushed of the map too easily. Early game for OWK since they have their T3 to temporize around 10 minutes but USF would be pointless with only rifle and HMGlolriflenadeinyouface/HMGlolflamnadeinyourface.
wtf are you saying? OKW already has a T1 reinforce point. Just get rid of the hard retreat point.
USF also has a T0 soft reinforce point? What are you shitting?
I don't see USF being pushed off the map without FRP because it' doesn't come until T3 ANYWAYS.
OST can only get either a HT or bunker heal. SOV same thing. How the hell would removing FRPs change ANYTHING early game except for OKW? Let's get it straight... there's no FRP FOR ANYONE EXCEPT OKW early game.
You're not reversing ANYTHING! You want/need 2 ambulances to heal at base and on the field? Well guess what? OST has to build a healing bunker at base AND on the field if they want to heal in 2 different areas. Same thing for SOV.
What SITUATION are we reversing by removing FRPs? Rewarding players for forcing enemies to retreat? Players become less blobby because they don't want to have to hard retreat all squads when they scout? Enemies can't bounce back onto the field in 20 seconds? Players that continue to blob will continue to lose? Aren't these ALL good things? All factions do NOT need a halftrack to reinforce because they ALL already have something. This thread is about RETREAT points NOT reinforce points.