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Stuka Dive Bomb in base

Should you be able to Stuka Dive Bomb in base sectors?
Option Distribution Votes
30%
70%
Total votes: 80
Vote VOTE! Vote ABSTAIN
30 Dec 2015, 07:02 AM
#1
avatar of Alec

Posts: 27

This has been a problem for a long time and I've seen countless people use this strategy to wipe out all units in your base while you aren't paying attention. Not only does it make for bad gameplay it is also nearly uncounterable (and don't say get AA to shoot down the plane because all you need is sight for a second to click the dive bomb). The dive bomb in base sector even happend in the recent ESL tournament to Jesulin and caused him to surrender since it wiped out his entire army. Hopefully this happening in the ESL tournament will finally grab Relics attention and they can adjust the ability.

A bit offtopic: The stuka dive bomb costs 160 muni and is probably the strongest artillery strike in the game while also being one of the cheapest (Soviet one is 200 for example). This ability seriusly needs to be reworked.

30 Dec 2015, 07:21 AM
#2
avatar of Intelligence209

Posts: 1124

Soviets can do the Samething with the bombing run.... not as cheap but it's do-able especially in 2v2
30 Dec 2015, 08:23 AM
#3
avatar of ausownage

Posts: 117

Painfully cheap-tactic.

But, I have not experienced it in 2v2... so... it's probably not a huge problem.

Soviets can do the Samething with the bombing run.... not as cheap but it's do-able especially in 2v2


Two wrongs don't make a right.


edit: Why in God's name are some people voting yes? o.o
30 Dec 2015, 08:35 AM
#4
avatar of adamírcz

Posts: 957

Of course it shouldn't be. Relic probably just hopes that people will not notice this, so called tactic, to easily win the game. And all other arty should get unable to fire into the base as well. Maybe including on-map.
30 Dec 2015, 08:36 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Soviets can do the Samething with the bombing run.... not as cheap but it's do-able especially in 2v2

Actually they can't for the simple timing issues, AoE is another story.
Moreover soviets need scouting planes, axis are provided them and other LOS options in stuka docs.

I've seen multiple times stuka on retreat in base, I've yet to see soviets do bombing run like this.
30 Dec 2015, 08:51 AM
#6
avatar of Horasu

Posts: 279

Stuka dive bomb in base is, as I said before some months ago, one of the most cancerous things about the game. It was bad before, but then for some reason Relic ninja buffed the aoe radius to be 3x what it was before, and now it has become something completely unacceptable. I am quite frankly appalled that Relic would go out of their way to disallow strafing runs inside the base in one of their more recent patches, yet not only did they exclude the dive bomb, but the new walking stuka barrage in the OKW flame doctrine was made specifically--and it was noted in the relic stream--to be able to be used in base. I cannot think of any reason for this besides complete incompetence and lunacy on Relic's part. Forbid every single off-map from being able to be used inside the base. End all.
30 Dec 2015, 08:59 AM
#7
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post30 Dec 2015, 08:36 AMKatitof

Actually they can't for the simple timing issues, AoE is another story.
Moreover soviets need scouting planes, axis are provided them and other LOS options in stuka docs.

I've seen multiple times stuka on retreat in base, I've yet to see soviets do bombing run like this.


Mortar flares?
30 Dec 2015, 09:30 AM
#8
avatar of __deleted__

Posts: 4314 | Subs: 7

All off map arty should not be able to be fired in base.

And why should ? Howies right now cannot be placed in base.


Imagine if cancer planes can be fired in your hq , or railway (oh wait it can be).


Also many other atry is able to be fired in base and should not be (sorry if i forgot some)

Soviets
iliushin bombing run
incendiary arty
illiushin starfing run / loiter (thx got it is crappy right now)


Ostheer -
railway
light arty
fragmentation bombs
stuka dive bombs
starfing run / loiter
at strafe / loiter



USA
time on target
p47 starfing / rocket runs / loiters
240 mm arty - DONE
180 mm howitzer barrage from mechanized and recon
white phosporus - your infantry will heal until next christmas if you smoke them in base


OKW
walking stuka offmap
182 mm scavenger barrage AKA 500 munny = bye bye pizza peperroni
zeroin arty - done
stuka starfing / carpet bombing runs - done


Brits
carpet bombin planes aka cancer planes aka air superiority - done
british railway aka 240 mm howitzer barrage - done
arty regiment 100 munny base howitzer firing - (i dont know i used that commader once and afterwards never , he suck)
incendiary attacks - done
starfing / rockets loiter - done
artyllery cover - done

30 Dec 2015, 09:40 AM
#9
avatar of __deleted__

Posts: 830

If you can't escape the Soviet bombing strike with the 5-10 second warning flares, you surely deserve being wiped.
30 Dec 2015, 09:44 AM
#10
avatar of Australian Magic

Posts: 4630 | Subs: 2

With howies taken out from the base, none off map should be able to target base sector.
30 Dec 2015, 12:52 PM
#11
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
I agree, this arte are to cheap and no flayers :D and try to find what opponent shoot and where its be (behind units or in another position).
30 Dec 2015, 14:56 PM
#12
avatar of MoerserKarL
Donator 22

Posts: 1108

+1 to everyone. No off map into the base sector. This is so retarded.
30 Dec 2015, 15:07 PM
#13
avatar of VenstreDjevel

Posts: 55

We all need our safe space! Only way allowable to attack units in base should be vehicles with crush, Tanks with good aoe ai capabilities. No players must not look at the enemy teams doctrines and plan accordingly that would be difficult, battles must go one way and one way only!
30 Dec 2015, 15:11 PM
#14
avatar of Switzerland
Donator 33

Posts: 545

No off map in bases. Howitzers are no longer there so neither should the strikes.
30 Dec 2015, 15:16 PM
#15
avatar of Switzerland
Donator 33

Posts: 545

Before someone mentions priest, Stuka zu fuss, LEIG, mortars, M8 as a justified cause to still have this cancer possible let's look at a solution. Relic could preview mod an unable to fire in base sector effect on indirect units probably only the vehicle type ones that are more threatening. done deal.
30 Dec 2015, 15:23 PM
#16
avatar of ATCF
Donator 33

Posts: 587

Nobody mentioned Propaganda arty?, you can fire it on to enemy base sector for 80mun and gain line of sight at the sametime and it pins & retreats everyone in the area it lands in...NKVD might be secret OP due to all the information it allows you to have!, along with that, the Propaganda arty can suppress units in garrison´s, making Machine guns useless!...and blow up democharges when it lands on them

30 Dec 2015, 17:43 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

With howies taken out from the base, none off map should be able to target base sector.
30 Dec 2015, 18:07 PM
#18
avatar of ferrozoica

Posts: 208

I don't see a problem with this. If you can force a mass retreat, scout the base and time the drop correctly, you should be rewarded with squad wipes.

The AOE of the explosion is another matter
30 Dec 2015, 20:21 PM
#19
avatar of Alec

Posts: 27

I don't see a problem with this. If you can force a mass retreat, scout the base and time the drop correctly, you should be rewarded with squad wipes.

The AOE of the explosion is another matter


If you don't see a problem with this "strategy" then you have obviously not had somebody use it against you. With CAS its so simple and you can wipe an entire allied army with 200 muni (Recon + Div Bomb) while the allied player literally can't do anything to counter it. Its a cheese strategy that is uncounterable and shouldn't be allowed.

Also the AOE on the dive bomb is huge and even if you start to move your troops away from base after you hear the noice you will still get hit by the dive bomb.
30 Dec 2015, 20:27 PM
#20
avatar of Cabreza

Posts: 656

Stuka dive bomb should absolutely not be usable in base sectors. More so now that the AoE of the explosion has been increased so substantially. The stuka isn't the only ability that shouldn't be usable in base sectors but it is the most obvious.
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
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Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
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