Stuka Dive Bomb in base
![avatar of Alec](/images/no_av.png)
Posts: 27
A bit offtopic: The stuka dive bomb costs 160 muni and is probably the strongest artillery strike in the game while also being one of the cheapest (Soviet one is 200 for example). This ability seriusly needs to be reworked.
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![avatar of ausownage](/uploads/avatar/18382.jpg?updated=1451272236)
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But, I have not experienced it in 2v2... so... it's probably not a huge problem.
Soviets can do the Samething with the bombing run.... not as cheap but it's do-able especially in 2v2
Two wrongs don't make a right.
edit: Why in God's name are some people voting yes? o.o
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Soviets can do the Samething with the bombing run.... not as cheap but it's do-able especially in 2v2
Actually they can't for the simple timing issues, AoE is another story.
Moreover soviets need scouting planes, axis are provided them and other LOS options in stuka docs.
I've seen multiple times stuka on retreat in base, I've yet to see soviets do bombing run like this.
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![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
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Actually they can't for the simple timing issues, AoE is another story.
Moreover soviets need scouting planes, axis are provided them and other LOS options in stuka docs.
I've seen multiple times stuka on retreat in base, I've yet to see soviets do bombing run like this.
Mortar flares?
![avatar of __deleted__](/images/no_av.png)
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And why should ? Howies right now cannot be placed in base.
Imagine if cancer planes can be fired in your hq , or railway (oh wait it can be).
Also many other atry is able to be fired in base and should not be (sorry if i forgot some)
Soviets
iliushin bombing run
incendiary arty
illiushin starfing run / loiter (thx got it is crappy right now)
Ostheer -
railway
light arty
fragmentation bombs
stuka dive bombs
starfing run / loiter
at strafe / loiter
USA
time on target
p47 starfing / rocket runs / loiters
240 mm arty - DONE
180 mm howitzer barrage from mechanized and recon
white phosporus - your infantry will heal until next christmas if you smoke them in base
OKW
walking stuka offmap
182 mm scavenger barrage AKA 500 munny = bye bye pizza peperroni
zeroin arty - done
stuka starfing / carpet bombing runs - done
Brits
carpet bombin planes aka cancer planes aka air superiority - done
british railway aka 240 mm howitzer barrage - done
arty regiment 100 munny base howitzer firing - (i dont know i used that commader once and afterwards never , he suck)
incendiary attacks - done
starfing / rockets loiter - done
artyllery cover - done
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With howies taken out from the base, none off map should be able to target base sector.
![avatar of ferrozoica](/uploads/avatar/7464.jpg?updated=1383763650)
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The AOE of the explosion is another matter
![avatar of Alec](/images/no_av.png)
Posts: 27
I don't see a problem with this. If you can force a mass retreat, scout the base and time the drop correctly, you should be rewarded with squad wipes.
The AOE of the explosion is another matter
If you don't see a problem with this "strategy" then you have obviously not had somebody use it against you. With CAS its so simple and you can wipe an entire allied army with 200 muni (Recon + Div Bomb) while the allied player literally can't do anything to counter it. Its a cheese strategy that is uncounterable and shouldn't be allowed.
Also the AOE on the dive bomb is huge and even if you start to move your troops away from base after you hear the noice you will still get hit by the dive bomb.
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