Nice videos (even if testing in a vacuum never tells the whole story; for instance, almost all the zook videos had RNG and pentrated more than 60% of the time) but couple points;
I agree, doesn't tell the whole story, but the results are interesting.
Actually, because of the sound not working, it's hard to tell, but there are a lot of deflections in the videos. So the deflection damage is doing a lot of work. If you look closely at the last 2 videos, I turned on the health monitor thing. Basically, you'll see a number pop up on the p4 indicating how much damage it just took.
So for reference, on the last video
https://vid.me/r8VE I counted 5 penetration shots, 12 deflections and 3 misses. The 5 penetration shots would be 400 damage, + 12 * 20 = 240 damage = dead p4. So that's a 33% pen rate. With 110 pen at long range vs 234 armor = 47% in best case scenario, I think rng hurt that test case and yet still took around 35 seconds to kill it. I think I turned that health monitor on half way through making the vids, so maybe the first few in each set don't have it on but the rest do. Check it out again and you'll see.
I don't think shreck blobs are OP. I think they are way too omnipresent because Volks are badly designed. Regardless of balance, the best AT weapon in the game doesn't belong on a cheap mainline infantry, even moreso because it requires no tech unlock. It leads to a stale metagame where the same multi-purpose unit is always fielded and always upgraded because it has almost no downsides. I dislike playing against OKW mainly because of that.
I half disagree. The downside is that they are weak vs other infantry squads. I agree that they are omnipresent, but that's under the, in my opinion, false premise that it's the only way to play them.
For example, here is vet 3 cons walking up to vet 5 volks with schrek and engaging at mid range with no cover and no other micro:
https://vid.me/yOsO
Like you said above, it's a test case in a vacuum, and I'd probably need more just to eliminate some RNG. Imagine the above video with riflemen + bars, or IS + brens.
The results are decently similar on medium tanks; I'd like to see what pitting them against heavier armor does. Say shrecks vs Pershing/Churchill and zooks vs Panther/Tiger. And then for fun's sake 5-6 shrecks vs IS-2.
Sure, I can do that. You want the same squad composition? 2 rifles with double zooks vs and 2 volks with schreks vs?
Here is 5 volks squads with schreks vs an IS-2 with mg upgrade:
https://vid.me/UOrN
And zooks are US. As I've said, I believe WFA factions benefit from power creep in their design and are allowed to get toys that are just better than a lot of what other factions field. Not that I think factions should be homogenous, but the fact that these things work doesn't mean I think they should work, if I express myself correctly.
Not sure what you mean in that last sentence. In terms of other allied factions, I think piats are highly underrated. I could make some vids using them too if you'd like. Soviet's don't really have anything other than ptrs, but I don't really think they need it. They can get AT guns right away, plus su-76s being really damn good now.
Also at least zooks require an upgrade and dual zook rifles are fairly impotent against infantry. You are severely hamstringing your AI capabilities if you don't give rifles upgrades. They also cost more than volks, and OKW's chronical MP float means that they can more easily afford elite infantry on top of shreck volks, US doesn't always have that luxury. That's why zook blobs are way less common than shreck blobs.
That's fair, I did some tests, and double rifle zooks even out with volks with schrek at mid range, but will lose usually at long range.
Also, US doesn't need elite infantry, okw does, that's why obers are non-doctrinal. I'd say zook blobs are less common because people think zooks are trash, not to mention is just being a bad strategy in general, in my opinion.