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T34-76 Veterancy

30 Nov 2015, 16:43 PM
#1
avatar of __deleted__

Posts: 830

So I decided to play some 4v4 today. Got my T34-76s out and eventually got one T34-76 that was able to shine throughout the game. It eventually made it to veterancy 3, which increased its speed pretty needly, but apart from that and a bit faster fire rate, it doesn't do much as we all know.

There is another problem with the veterancy of the T34-76, namely that it gets pretty much nothing for killing big targets. In this game I had a T34-76 that had 12 infantry kills, did a lot of damage to many tanks, killed a vet 1 Tiger I and killed a vet 3 Panther, both of which it did more damage to than just the last killing blow. It was just over 80% to veterancy 3 after even more engagements. This is beyond lackluster, especially when you consider it doesn't affect anything apart from movement speed and frequency of fire. Keeping this unit alive is a pain in the ass, even more so when it takes ages to actually get it to vet 3, which again doesn't do much.

30 Nov 2015, 16:50 PM
#2
avatar of TAKTCOM

Posts: 275 | Subs: 1

T34-76 is dead, leave him alone.
30 Nov 2015, 17:10 PM
#3
avatar of Nabarxos

Posts: 392

well the T-34 needs buffs we can all agree on that BUT vet doesnt seem to be the place

the unit should not be pure RNG if it has to gain something of value(or something to make it worth a dam)

i believe the T34-76 should receive an Armor increase along with a price increase(same with the t34-85) this will make it more of a "i take shots unit"(aka "HEAVY" tank) and allow the infantry to advance
30 Nov 2015, 17:22 PM
#4
avatar of RandomNub0815

Posts: 53

maybe add t34 to T3, lower MP cost; but increase fuel costs or lock him behind a t3 upgrade, like britsh hammer&anvil

or a complete rework of this unit... together with penals...
30 Nov 2015, 17:25 PM
#5
avatar of Stafkeh
Patrion 14

Posts: 1006

Im fine with T34/76 in the T4 building, but vet could be adjusted indeed.
30 Nov 2015, 17:40 PM
#6
avatar of ATCF
Donator 33

Posts: 587

T34/76´s are so cheap that you just use them to kill infantry while your AT gun wall will stop all enemy tanks, the unit is FINE! (if you lose 4 T34´s you can just replace them easily, 80fuel for a tank is nothing!)
30 Nov 2015, 17:49 PM
#7
avatar of Nabarxos

Posts: 392

jump backJump back to quoted post30 Nov 2015, 17:40 PMATCF
T34/76´s are so cheap that you just use them to kill infantry while your AT gun wall will stop all enemy tanks, the unit is FINE! (if you lose 4 T34´s you can just replace them easily, 80fuel for a tank is nothing!)

but 300mp means alot ALSO the unit is not good at anything ,not even flanking

a rework of the unit is required
30 Nov 2015, 18:37 PM
#8
avatar of TAKTCOM

Posts: 275 | Subs: 1

well the T-34 needs buffs we can all agree...

T-34-76 need ram fix. T-34-76 need normal usefull 1 fet skil. T-34-76 is unnecessary as the T4 unit. And maybe some buffs. Need to change so much that easy to leave T-34-76 in his grave.
Apparently, devs think so and are not going to do something with it.
BUT vet doesnt seem to be the place

T34-76 that had 12 infantry kills, did a lot of damage to many tanks, killed a vet 1 Tiger I and killed a vet 3 Panther, both of which it did more damage to than just the last killing blow. It was just over 80% to veterancy 3 after even more engagements.

You think this not it is not enough for 300 mp/80 fuel tank ?
30 Nov 2015, 18:43 PM
#9
avatar of broodwarjc

Posts: 824


but 300mp means alot ALSO the unit is not good at anything ,not even flanking

a rework of the unit is required


300MP is cheap for a medium tank, even one of the weakest...
30 Nov 2015, 18:46 PM
#10
avatar of UGBEAR

Posts: 954

T-34/85 as Tier4 stock unit FFS, relic please save this iconic tank in WW2
30 Nov 2015, 18:56 PM
#11
avatar of __deleted__

Posts: 830

jump backJump back to quoted post30 Nov 2015, 18:37 PMTAKTCOM

T-34-76 need ram fix. T-34-76 need normal usefull 1 fet skil. T-34-76 is unnecessary as the T4 unit. And maybe some buffs. Need to change so much that easy to leave T-34-76 in his grave.
Apparently, devs think so and are not going to do something with it.


You think this not it is not enough for 300 mp/80 fuel tank ?


You do realize how much work and micro goes in to even getting the tank to that kind of veterancy level, to even get it to kill a tiger and a panther whilst doing damage? It is one of the most micro intensive units if you consider the reward it gives you, which usually isn't even shock value since it is coutnered the moment it hits the field :foreveralone:
30 Nov 2015, 19:02 PM
#12
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Revamp vet 1 for the majority of the EFA factions.

Onto the tank itself:

T-34/76: Boost up its machine guns to give it more consistent AI power to make it better at guarding the support weapons and SU-76 and/or SU-85 against incoming infantry well the main gun deals with soft vehicles.

Or

Give T-34/76 tanks a bonus when fighting near each other to make them a pack tank where they are weak alone, but very effective in groups. It'd be like USF Radio Net, but the bonuses would be more noticeable. Probably limited it up to 3 tanks in terms of stacking the bonuses.

As for veterancy, if it really is a problem, I don't really notice as Vet 1 can be ignored for a ton of units, just move some of the requirements back slightly, though if it got the buffs above, it'd be dishing out more damage which means more experience.
30 Nov 2015, 19:06 PM
#13
avatar of _GarbageMan_

Posts: 83

Kubel Jesus, please help the t34/76

Thank you
-Santa
30 Nov 2015, 20:19 PM
#14
avatar of __deleted__

Posts: 830

Revamp vet 1 for the majority of the EFA factions.

Onto the tank itself:

T-34/76: Boost up its machine guns to give it more consistent AI power to make it better at guarding the support weapons and SU-76 and/or SU-85 against incoming infantry well the main gun deals with soft vehicles.

Or

Give T-34/76 tanks a bonus when fighting near each other to make them a pack tank where they are weak alone, but very effective in groups. It'd be like USF Radio Net, but the bonuses would be more noticeable. Probably limited it up to 3 tanks in terms of stacking the bonuses.

As for veterancy, if it really is a problem, I don't really notice as Vet 1 can be ignored for a ton of units, just move some of the requirements back slightly, though if it got the buffs above, it'd be dishing out more damage which means more experience.


I like this!
1 Dec 2015, 00:39 AM
#15
avatar of MadeMan

Posts: 304

Honestly I'd be happy if they just gave us a way to skip T3 so we could get the T34 on the field earlier. I think it's okay for it's price, but just seems to come out relatively late now. I wouldn't mind an increase in T4 cost if we could skip T3.

1 Dec 2015, 01:08 AM
#16
avatar of BeefSurge

Posts: 1891

It should be 250 MP, get vet faster, and be a bit zippier at vet 0.
1 Dec 2015, 01:26 AM
#17
avatar of Kamzil118

Posts: 455

Revamp vet 1 for the majority of the EFA factions.

Onto the tank itself:

T-34/76: Boost up its machine guns to give it more consistent AI power to make it better at guarding the support weapons and SU-76 and/or SU-85 against incoming infantry well the main gun deals with soft vehicles.

Or

Give T-34/76 tanks a bonus when fighting near each other to make them a pack tank where they are weak alone, but very effective in groups. It'd be like USF Radio Net, but the bonuses would be more noticeable. Probably limited it up to 3 tanks in terms of stacking the bonuses.

As for veterancy, if it really is a problem, I don't really notice as Vet 1 can be ignored for a ton of units, just move some of the requirements back slightly, though if it got the buffs above, it'd be dishing out more damage which means more experience.
I like where this is going. I do remember one of the Tiger voice lines when I was playing the Tiger Ace mission in Case Blue that the unit mentioned something about T-34 packs.
1 Dec 2015, 03:26 AM
#18
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I would like to see 20% reduced veterancy requirements for T34/76, KV1 and a 10% faster gained experience bulletin for ALL Engineer units.
1 Dec 2015, 03:30 AM
#19
avatar of ATCF
Donator 33

Posts: 587

I would like to see 20% reduced veterancy requirements for T34/76, KV1 and a 10% faster gained experience bulletin for ALL Engineer units.



10% faster Experience for Engineer troops can be achieved when you upgrade them with a flamethrower, their veterancy will sky rocket when they hit something with their flamer, kinda like a infantry squad with a Panzerschreck :snfCHVGame:
1 Dec 2015, 03:54 AM
#20
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post1 Dec 2015, 03:30 AMATCF



10% faster Experience for Engineer troops can be achieved when you upgrade them with a flamethrower, their veterancy will sky rocket when they hit something with their flamer, kinda like a infantry squad with a Panzerschreck :snfCHVGame:


Yeah, but I don't always want a flamethrower on my engineer.
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