T34-76 Veterancy
1 Dec 2015, 05:49 AM
#21
![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
YERRRRR MAUM Kappa Also its a cheap meatshield sooooo....
1 Dec 2015, 06:27 AM
#22
![avatar of mycalliope](/images/avatars/isu-3.png?updated=1395990857)
Posts: 721
only ukf tanks and infy can vet fast dont ya know..??
/s
/s
1 Dec 2015, 07:10 AM
#23
![avatar of TAKTCOM](/uploads/avatar/11923.jpg?updated=1438955846)
Posts: 275 | Subs: 1
You do realize how much work...
Pfff. I write this Nabarxos, he think vet requirements T-34-76 is OK. I disagreed with him. Your word as an example, that you T-34-76 killed a lot of things and still have not received 3 vet.
1 Dec 2015, 07:24 AM
#24
![avatar of Gluhoman](/uploads/avatar/9498.jpg?updated=1429299208)
Posts: 380
Why do we need t3476, when we have t70. It's better in killing infantry. So t3476 is rubbish now, better call in t70 to do its job. Su85 is rubbish, because we have su76, that far more better. So, to my mind, t3476, su85 need some rework or buff.
1 Dec 2015, 08:27 AM
#25
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
Yeah, but I don't always want a flamethrower on my engineer.
Of course you always want to have a flamer on your engi Kappa Sweep the mines with the squad
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
1 Dec 2015, 08:53 AM
#26
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
The T34/76 actually has some pretty good Vet abilities. The tank is mostly fine other than that it costs too much MP for its performance. It either needs to be cheaper in MP (~260-275) or its needs to get a buff to its MGs so it is actually a threat to infantry without relying on the whims of the RNG gods or the need to crush.
1 Dec 2015, 09:58 AM
#27
![avatar of Plaguer](/uploads/avatar/10790.jpg?updated=1485952929)
Posts: 498
T34 really needs to be looked at, right now it has no role in the game, can't kill tank or inf reliably and is only half decent as a ramming tool to be used against Tigers while you FAB bomb them
3 Dec 2015, 03:27 AM
#28
![avatar of wongtp](/images/no_av.png)
Posts: 647
needs that bugged rof back and reduced scatter/aoe to make it an ai tank worth its price. vet requirements and boost dont matter when the base unit comes so late and has horrendous performance.
3 Dec 2015, 08:04 AM
#29
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
I personally think Ram should be reworked so it's basically vet0 Blitzkrieg but will collide with any enemy vehicle like how Ram works as-is, and/or collides with things like breakable walls or trees.
This way, their low HP is compensated by the ability to move faster when its used, as well as retaining the Ram feature.
Sure it's more or less a ripoff of Blitzkrieg, but besides the fact that OKW also rips off Blitzkrieg, this is slightly different in that it still overheats engine, liable to hitting the wrong vehicle, shorter duration, and tank's lower health and AT performance compared to panzer4. SO what you have is a tactical ability to outmanouver stronger Axis tanks (compared to how Ram works how, it's a direct charging attack that disables weapons AND breaks the vehicle, or stuns the vehicle if it misses), preferably by using more than one T-34 at a time.
This way, their low HP is compensated by the ability to move faster when its used, as well as retaining the Ram feature.
Sure it's more or less a ripoff of Blitzkrieg, but besides the fact that OKW also rips off Blitzkrieg, this is slightly different in that it still overheats engine, liable to hitting the wrong vehicle, shorter duration, and tank's lower health and AT performance compared to panzer4. SO what you have is a tactical ability to outmanouver stronger Axis tanks (compared to how Ram works how, it's a direct charging attack that disables weapons AND breaks the vehicle, or stuns the vehicle if it misses), preferably by using more than one T-34 at a time.
3 Dec 2015, 09:03 AM
#30
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
34/76s can be effective in team games as long as you've got 3-4 on the field and you ram anything that your ally might be able to finish off and anything that could kill your tank.
they're still shit and i'm still not convinced they're cost effective though.
they have standard hp.
they're still shit and i'm still not convinced they're cost effective though.
I personally think Ram should be reworked so it's basically vet0 Blitzkrieg but will collide with any enemy vehicle like how Ram works as-is, and/or collides with things like breakable walls or trees.
This way, their low HP [...]
they have standard hp.
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