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Balance Preview Patchnotes

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24 Nov 2015, 01:25 AM
#761
avatar of SweetLadyOfYoDreams

Posts: 16

So IS will remain the ultimate 2 foot terminator in game, thanks.


Tip for the balance dude: Their ROF/Cooldown is already high/fast. They don't need that high damage. Their received accuracy combined with free green cover make it extremely hard tou counter.


Either reduce the damage to 12 or increase their received accuracy. Their cover bonuses should be active once in trenc only.
24 Nov 2015, 01:40 AM
#762
avatar of Firesparks

Posts: 1930



Sturmpios are by far already the best repair unit in the game, thier utility doesn't require the grenade to be moved to them. Even peasant partisans can throw grenades yet the Soviet combat engineers with less durability,DPS, repair speed and no option to put away sweeper do not have a grenade. Hell rear ech don't have a grenade, pioneers don't have a grenade. OKW special snow flake.


the sov engineer can get flamethrower, something the sturmpio usually lack.
24 Nov 2015, 02:00 AM
#763
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



the sov engineer can get flamethrower, something the sturmpio usually lack.

And demo charges. While REs are dirt cheap while benefiting from weapon racks (though not for long, but hey they won't shoot blanks anymore too) and RoyEs can destroy cover, build emplacements (ok not really an advantage right now) or a forward point and still benefit from weapon racks.
24 Nov 2015, 02:01 AM
#764
avatar of Switzerland
Donator 33

Posts: 545

Stirmpios remain the strongest engineering unit in the game, I don't think there was ever a call for them needing a grenade until volks lost theirs. Which just makes it look an awful lot like a have your cake and eat it scenario.
24 Nov 2015, 03:38 AM
#765
avatar of vietnamabc

Posts: 1063

PENALS BUFF WHEN

Not this year I'm afraid.
24 Nov 2015, 03:53 AM
#766
avatar of Aladdin

Posts: 959

jump backJump back to quoted post23 Nov 2015, 20:40 PMbC_


to give the aec, t70 a better chance at dealing with it as there are some situations where the luch will still beat these units


I think aec atm is underperforming for its cost.

AEC costs 65f/440mp

this is when Stuart costs 70f/240mp and puma cost 70f/320mp

imo, it would be better if AEC performs more similar to Stuart and AEC costs less mp it's too expensive right now for its performance.
24 Nov 2015, 04:12 AM
#767
avatar of BeefSurge

Posts: 1891

Make AEC puma clone
24 Nov 2015, 04:36 AM
#768
avatar of KoufromMizuchi

Posts: 172

jump backJump back to quoted post23 Nov 2015, 18:32 PMbC_
December Balance Preview Notes

Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243

OKW starting resource increased from 0 to 10
Battlegroup HQ reduced from 30 fuel to 25
Mecahnized Regiment HQ increased from 40 to 50 fuel
Schwerer Panzer HQ cost increased 100 fuel to 105 fuel
Volks regular grenade removed again
Luch Penetration reduced from 25 to 20
Infantry section damage reverted back from 14 to 16
Infantry section targets reverted back from 0.9 to 0.8
Infantry section veterancy 2 recieved accuracy modifer increased from 0.66 to 0.76
Bolster Infantry cost increased from 100/25 to 150/35
German Supply Drop zone plane comes in from longest path so that you can shoot down the plane now.

Was IS no cover penalty reverted with this?
If not, IS is literally getting more powerful than before, except for getting fixed on insane vet a little bit.
Hat
24 Nov 2015, 05:40 AM
#769
avatar of Hat

Posts: 166

Hoooly shit, this is going to be OP as hell!

100% resources, volks damage buff, AND lower schreck cost. Schrek blobs are going to be back and stronger then ever.


This late-game faction is gonna be.. err remain an all-game faction.
24 Nov 2015, 07:05 AM
#770
avatar of Iron Emperor

Posts: 1653

Yesterday saw a game between brad and godfagher. The IS are really useful and strong. 2x LMG and they rape every shit out of the units
24 Nov 2015, 07:44 AM
#771
avatar of vietnamabc

Posts: 1063

jump backJump back to quoted post24 Nov 2015, 03:53 AMAladdin


I think aec atm is underperforming for its cost.

AEC costs 65f/440mp

this is when Stuart costs 70f/240mp and puma cost 70f/320mp

imo, it would be better if AEC performs more similar to Stuart and AEC costs less mp it's too expensive right now for its performance.

I agree, currently AEC is a resource sink, especially when Bofor is so much better.
24 Nov 2015, 07:54 AM
#772
avatar of Firesparks

Posts: 1930

Yesterday saw a game between brad and godfagher. The IS are really useful and strong. 2x LMG and they rape every shit out of the units


that's an issue with the weapon rack. Even the rear echelon is going to wreck shit if they get two m1919a6.

Either heavily nerf the bren gun or limit one lmg per squad.
24 Nov 2015, 07:56 AM
#773
avatar of Katitof

Posts: 17914 | Subs: 8



and they've gotten another nerf related to their firing arc and rof since then.

Both light howitzers have become dependent on their suppression to be effective. While I'm happy to see it go, their base rof and/or aoe need a buff to compenstate.


TBH they are both on the level of 120mm, likely above with their close to perfect accuracy.
24 Nov 2015, 08:16 AM
#774
avatar of Iron Emperor

Posts: 1653



that's an issue with the weapon rack. Even the rear echelon is going to wreck shit if they get two m1919a6.

Either heavily nerf the bren gun or limit one lmg per squad.


Would prefer to limit it to one lmg, since then it'd be fair to the axis factions. Only call-in troops like paratroopers can have 2 LMG's when you upgrade it.
24 Nov 2015, 08:16 AM
#775
avatar of Aladdin

Posts: 959

OKW armor at Panzer HQ needs a real price increase, either the teching or the tanks! they are too cheap for the time they arrive, let's not forget the fantastic benefits the teching trucks give OKW!
24 Nov 2015, 08:21 AM
#776
avatar of Australian Magic

Posts: 4630 | Subs: 2

There is no way that T4 can stay in this shape. Panthers spam is real.
T4 must be delayed to at least 120F (tho with 120F Panther can come earlier than E8).
120F and/or side upgrades for schrecks and nades are needed.
24 Nov 2015, 08:53 AM
#777
avatar of atouba

Posts: 482

jump backJump back to quoted post23 Nov 2015, 18:32 PMbC_
December Balance Preview Notes

Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243

The OKW can now unlock Panthers pretty early if going Battlegroup to Schwerer HQ (150 fuel required to unlock).If it is fine the OKW can build PIVs and Panthers at the same tier building, then it is really pointless the OST must spend extra 360 mp and 120 fuel to unlock their own Panthers when they have built PIVs.

Again I request the cost reduction of OST T4. There're no rewards such as healing,vehicle repair and flaks but it's terrible expensive for no reason.
24 Nov 2015, 08:59 AM
#778
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post24 Nov 2015, 08:53 AMatouba

Again I request the cost reduction of OST T4. There're no rewards such as healing,vehicle repair and flaks but it's terrible expensive for no reason.


Or just switch werfer and P4 :banana:
24 Nov 2015, 09:01 AM
#779
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post24 Nov 2015, 08:53 AMatouba

The OKW can now unlock Panthers pretty early if going Battlegroup to Schwerer HQ (150 fuel required to unlock).If it is fine the OKW can build PIVs and Panthers at the same tier building, then it is really pointless the OST must spend extra 360 mp and 120 fuel to unlock their own Panthers when they have built PIVs.

Again I request the cost reduction of OST T4. There're no rewards such as healing,vehicle repair and flaks but it's terrible expensive for no reason.

Maybe the problem here is OKW panther rush, which isn't really excused by anything anymore now that fuel penalty is no more? Maybe OKW needs "hammer specialization" to put their panther timing at the level of other T4 tanks? This is the only reason why comet and churchill were delayed, it makes no sense from balance view to keep okw panther at this timing and tech cost just because okw. The "because OKW" argument died with resource penalty.
24 Nov 2015, 09:07 AM
#780
avatar of Hawking

Posts: 113

I think offering resource sinks for grenades, Schreks, maybe one at the HQ called "Heavy Tank Authorization" or something that allows the Tiger and Panther to come in?
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