If you manage to win against a decent ~ human ~ opponent with this build, pls post a replay
Got a game open right now if anyone wants to play.
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If you manage to win against a decent ~ human ~ opponent with this build, pls post a replay
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Dont understand why you people like this patch, they finally are attempting to redesign OKW and they still refuse to remove the shrek from volks...
Not to mention they removed volks flamenade so now OKW will have to rely on a commander to clear houses..... gg wp relic
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snip
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LOL are you kidding me. Even with what I said they would still be stronger in every single way then they are right now. With the current changes they are batshit OP. And you have to be pretty biased not to see it.
Allie fanboy on suicide watch. Your suggestions would put OKW where they are now in a weak spot.
Starting fuel needs to reduced 40->15 and you delay a Luchs by 2 minutes and then it comes at the same time as stuart, T70 or AEC. Problem solved.
I just played against a good opponent (miragefla) and he had no problem dealing with the Luchs.
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LOL are you kidding me. Even with what I said they would still be stronger in every single way then they are right now. With the current changes they are batshit OP. And you have to be pretty biased not to see it.
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They might be OP with the changes, you're right. But we haven't had a chance to see it yet.
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Did some testing with the preview mod.
I managed to get a luchs in 4 minutes and 30 seconds, I could have gotten it faster if I didn't upgrade thorough salvage.
My methodology:
2 kubelwagon start.
Cap with kubels and sturmpio until face resistance (5 strat poitns + fuel point usually)
Call in truck after second kubel
Immediately upgrade mechanized command with truck when it gets on map
Build volksgrenadier.
Build a mine or two in base, place kubels ontop of mine.
Grenade with volks.
Salvage both kubels.
Build luchs.
I also had a panzer iv by around 11 minutes, and if I actually wanted to I could cut that down to less than 10 minutes using the luchs to cap more territory.
EDIT:
Did a more efficient run. Managed to have the Luchs on the field a 4 minutes and 24 seconds.
Here's the replay for those of you with the patch preview downloaded.
To put this in perspective guys, this is about as fast as you can get a flame engineer in a scout car as Soviets.
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Regarding fast Luchs: Just make T1 a requirement for T2 and be done with it.
Reducing starting fuel would delay the FlaK HT quite a bit and that's not necessary.
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Okay after playing here's my overview:
2. Kubel needs a Fuel cost. We already went through this in alpha relic, don't make the same mistake again. We don't need to see the 5+ kubel rushes again.
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