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Why do S mines have signs?

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11 Nov 2015, 19:53 PM
#101
avatar of medhood

Posts: 621

They have signs cause it looks cool
11 Nov 2015, 20:55 PM
#102
avatar of BlackHooligan

Posts: 150

i use them behind buildings at corners, or to cover my flank of mgs. They do wonders.

However cause a lot of PRO axis players (porygon-siuking) claim that they shouldn't have the sign i have to respect their opinion.
11 Nov 2015, 21:54 PM
#103
avatar of ZombiFrancis

Posts: 2742

Pioneers should be able to just lay signs without S-Mines as well, for the psychological aspects of the game.
11 Nov 2015, 21:59 PM
#104
avatar of BlackHooligan

Posts: 150

nice idea!!!!!
Phy
11 Nov 2015, 22:16 PM
#105
avatar of Phy

Posts: 509 | Subs: 1

You're using S mines wrong if you want to surprise the enemy. Use them on path retreat or as an denial area (b4 sweeper comes).

I have to say that even with the signs it's easy to lose one squad if it's damage and you're not paying attention.

Can't believe you're complaining about signs in S mines, seriously. I find them really powerful and balanced as they are now.

12 Nov 2015, 00:50 AM
#106
avatar of Diogenes5

Posts: 269

It doesn't make any sense at all that S mines have a sign or that you lay 4 of them and have to practice cancelling it when you only want one mine.

Literally none whatsoever.
12 Nov 2015, 09:34 AM
#107
avatar of Brick Top

Posts: 1168

It does make sense, werhs forces are weak in isolation, but strong when backing each other up.. I.E. Combined arms.

S MINES work this same way.
12 Nov 2015, 11:22 AM
#108
avatar of RMMLz

Posts: 1802 | Subs: 1

Pioneers should be able to just lay signs without S-Mines as well, for the psychological aspects of the game.


Coolest idea ever, for a mod of course. Reminded me of Brits fake artillery flairs in vCoH.
12 Nov 2015, 11:27 AM
#109
avatar of Junaid

Posts: 509

They shouldn't have signs though. Only way you'd lose a squad(s) is if you don't pay attention (keep on running through it) or its in the retreat path.

And the same thing will happen if any other faction's mines were in a square 4 at a time spaced like s minefield and the opponent does the same thing or they're in the retreat path.

Arguably the only benefit the s mine over an equivalent mine-field is cheaper muni cost (60 vs 120 muni for equivalent other faction field). But then again, it can't hurt armored vehicles and requires 60 muni in the bank to even order (compared to 30) so there's a tradeoff.

So no, there shouldn't be signs. It already has tradeoffs in terms of usability in exchange for its cost.
12 Nov 2015, 11:29 AM
#110
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post12 Nov 2015, 11:22 AMRMMLz


Coolest idea ever, for a mod of course. Reminded me of Brits fake artillery flairs in vCoH.

We do have them in coh2 too you know.
12 Nov 2015, 19:38 PM
#111
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post12 Nov 2015, 11:29 AMKatitof

We do have them in coh2 too you know.


I don't have Brits, and to be honest I mostly focus on how to rage when I get my ass kicked when playing versus Brits ( :guyokay: ). Care to explain?
12 Nov 2015, 19:57 PM
#112
avatar of Wygrif

Posts: 278

Pioneers should be able to just lay signs without S-Mines as well, for the psychological aspects of the game.


I'd rather have this than sign-less mines TBH. The mind games you could play with this would be brutal.
12 Nov 2015, 20:03 PM
#113
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post12 Nov 2015, 11:27 AMJunaid
They shouldn't have signs though. Only way you'd lose a squad(s) is if you don't pay attention (keep on running through it) or its in the retreat path.

And the same thing will happen if any other faction's mines were in a square 4 at a time spaced like s minefield and the opponent does the same thing or they're in the retreat path.

Arguably the only benefit the s mine over an equivalent mine-field is cheaper muni cost (60 vs 120 muni for equivalent other faction field). But then again, it can't hurt armored vehicles and requires 60 muni in the bank to even order (compared to 30) so there's a tradeoff.

So no, there shouldn't be signs. It already has tradeoffs in terms of usability in exchange for its cost.


Wait, so what you are saying is that mines should wipe? Like what? Especially 15 muni mines? Man come on, one wipe is a loss in every single equal matchup. There is no way any mines should wipe full health squads, especially spammable cheap mines that cover huge are so it is harder to miss them...
12 Nov 2015, 20:18 PM
#114
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post12 Nov 2015, 19:38 PMRMMLz


I don't have Brits, and to be honest I mostly focus on how to rage when I get my ass kicked when playing versus Brits ( :guyokay: ). Care to explain?


USF have it.

IR pathfinders.
12 Nov 2015, 20:31 PM
#115
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post12 Nov 2015, 20:18 PMKatitof


USF have it.

IR pathfinders.


Major also has them :foreveralone:
12 Nov 2015, 23:12 PM
#116
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post12 Nov 2015, 20:18 PMKatitof


USF have it.

IR pathfinders.



:foreveralone::foreveralone::foreveralone::foreveralone:

I even have the freakin' commander... but who cares since you have FlameRifles.
nee
12 Nov 2015, 23:33 PM
#117
avatar of nee

Posts: 1216

How about this:

There is only one sign post instead of four, and the direction it implies is random, so a sign that implies the mines are behind it may in fact be to its left, right, or in front.

It will still indicate a minepost somewhere, but exactly where is left unsaid, so you either err on caution and avoid the general area, risk your men and try one side, or get minesweepers.

This way, it does both- it tells opponents that mines are nearby, but won't tell them exactly where. The opponent is at best given a vague general hint.
13 Nov 2015, 02:18 AM
#118
avatar of Grumpy

Posts: 1958

How about do away with signs but add suppression like every other mine so that units won't keep going forward until they're wiped.

The S mines are most annoying when you flank someone, have to retreat a squad, and the retreat path goes through one of these minefields, which guarantees a wipe. I'm not sure that there is really any balance changes that would stop that.

13 Nov 2015, 02:25 AM
#119
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

If Major did nothing but provide a retreat point, absolutely nothing would change. :foreveralone:
13 Nov 2015, 02:38 AM
#120
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post13 Nov 2015, 02:25 AMVuther
If Major did nothing but provide a retreat point, absolutely nothing would change. :foreveralone:


If I don't need the forward retreat in a 1v1, the Major works great as a S-mine detector. One use only.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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