Rework volley fire
![avatar of TheMux2](/uploads/avatar/11689.jpg?updated=1437056247)
Posts: 139
This ability was OP on release but as with a lot of things, got overnerfed into uselessness .
My idea was, to reduce or just remove the extra received accuracy when the ability is active and maybe add a slow debuff (like the para 1919 lmg ability) on the squad that has been targeted by volleyfire. Increase the cost maybe to 20-25.
What do you guys think?
![avatar of SpaceHamster](/uploads/avatar/15294.jpg?updated=1447098510)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 474
I remember trying to volley fire at an ober squad running straight at my BAR RE's, they all got oneshotted by the lmg the obers were carrying.
![avatar of F1sh](/uploads/avatar/15077.jpg?updated=1526939608)
Posts: 521
![avatar of Sedghammer](/uploads/avatar/7049.jpg?updated=1380666254)
Posts: 179
![avatar of medhood](/uploads/avatar/11761.jpg?updated=1450439820)
Posts: 621
![avatar of Switzerland](/uploads/avatar/12085.jpg?updated=1451154222)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 545
Lol but seriously the I die now button is silly.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3103 | Subs: 1
The ability should continue down the current path given to it. When active the ability would now suicide the entire RE squad instantly but insta pins the enemy squad, terrified at the suicidal display of volley fire 2.0
Lol but seriously the I die now button is silly.
They fire so fast the recoil smashes their guns into their noses, forcing said noses' bones into their brains.
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
Nerfed way too hard. All you ever had to do was kite it, but people were too dumb to figure that out.
![avatar of Bananenheld](/uploads/avatar/11021.png?updated=1473194966)
Posts: 1593 | Subs: 1
Only good when you have double bar or m1919.
Nerfed way too hard. All you ever had to do was kite it, but people were too dumb to figure that out.
maybe my memory is tricking me but at release they just pinned you instantly which made early game unplayable
![avatar of broodwarjc](/uploads/avatar/11035.jpg?updated=1405633402)
Posts: 824
Only good when you have double bar or m1919.
Nerfed way too hard. All you ever had to do was kite it, but people were too dumb to figure that out.
You are wrong. The ability activated in a nano-second and allowed no counter-play.
maybe my memory is tricking me but at release they just pinned you instantly which made early game unplayable
You are correct. The ability insta-pinned the moment REs saw the enemy infantry.
![avatar of SpaceHamster](/uploads/avatar/15294.jpg?updated=1447098510)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 474
![avatar of Gbpirate](/uploads/avatar/9433.jpg?updated=1399239147)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 1153 | Subs: 1
If there's a sturmpio in your face, if you're not in cover, if your RE is out of position, don't use volleyfire. Retreat or reposition.
![avatar of Skabinsk](/images/avatars/rifleman.png?updated=1414778190)
Posts: 238
![avatar of Kilopede](/images/no_av.png)
Posts: 1
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
Posts: 1891
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
You are wrong. The ability activated in a nano-second and allowed no counter-play.
Hardly, it took 3-4 seconds to suppress originally.
Most people popped it the second they saw you too so all you had to do was turn around. Or use line of sight/shot blockers. Fast for Coh2 standards, but not really all that fast imo.
Regardless, there's a great deal of wiggle room between original volley fire and current volley fire. If on command suppression is too powerful then change it to something else. (Which it may very well be for such a cheap and spammable unit, perhaps making it a vet 1 ability would balance it out)
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
![avatar of SturmTigerGaddafi](/uploads/avatar/6900.jpg?updated=1374125376)
![Benefactor 3](/images/badges/crowdfunding/benefactor_3.png)
Posts: 779 | Subs: 3
![avatar of Kamzil118](/uploads/avatar/14196.png?updated=1618117505)
Posts: 455
![avatar of CookiezNcreem](/uploads/avatar/9161.jpg?updated=1509430224)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 3052 | Subs: 15
Replace RE with Fresh-from-boot-camp-riflemen, and then replace normal riflemen with Rangers.
Replace the rangers in heavy cav with VETERAN Marines.
Livestreams
![]() |
![]() |
![]() |
62 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
19 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM