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Zeal for Coh2

18 Oct 2015, 11:38 AM
#1
avatar of Chiro
Donator 11

Posts: 90

Hello

In CoH1 my favourite commander was the Terror Doctrine with a zombie army.

Several units like Commandos, Shocks, Falls, PG's... loose a lot of combat potential with one model down.
Elite inf without special weapons like Obers and lmg-Paras could get "Zeal" to compensate for this loss of performance.

http://companyofheroes.wikia.com/wiki/Zeal

1. Would you like to see this as a standard ability, a commander ability or not implemented at all?
2. Which Units/Factions should receive this?
18 Oct 2015, 12:10 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

None.
Units are supposed to lose effectiveness with casualties.
18 Oct 2015, 16:28 PM
#3
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post18 Oct 2015, 12:10 PMKatitof
None.
Units are supposed to lose effectiveness with casualties.


It would be cool in a commander.
18 Oct 2015, 16:42 PM
#4
avatar of J1N6666

Posts: 306

+1 to terror fucking doctrine
18 Oct 2015, 16:47 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post18 Oct 2015, 16:42 PMJ1N6666
+1 to terror fucking doctrine

http://store.steampowered.com/app/231463/
18 Oct 2015, 18:08 PM
#6
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post18 Oct 2015, 16:47 PMKatitof

http://store.steampowered.com/app/231463/


We have mechanised doctrine for both axis and allies why cant we have terror doctrine for both? Ofc without any zeal-like ability.
18 Oct 2015, 18:10 PM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It should be a Penal vet ability.
18 Oct 2015, 18:30 PM
#8
avatar of What Doth Life?!
Patrion 27

Posts: 1664

It should be a Penal vet ability.


I second this. Make those SVT's do some actual work even if it's super forced like this.
18 Oct 2015, 18:34 PM
#10
avatar of Dullahan

Posts: 1384

It should be a Penal vet ability.


I think they should just burst into flames when they die again only remove the friendly fire.

Close combat tactics!!!
18 Oct 2015, 18:49 PM
#11
avatar of Skabinsk

Posts: 238

Zeal already was in CoH2, in the alpha before the official release on CoH2.

It was the soviet union VET 1 ability on all infantry, they removed it b/c shocks would fuck your face big time even with only 2 or 3 units left, as well as cons.

At that time Germany vet one was the sturm officer. All German infantry had MARK TARGET vs other infantry,

Both abilities were way too good for this game.

Which is why relic replaced this VET 1 abilities with the medic packs of Germany and trip wire of USSR.
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