Hello
In CoH1 my favourite commander was the Terror Doctrine with a zombie army.
Several units like Commandos, Shocks, Falls, PG's... loose a lot of combat potential with one model down.
Elite inf without special weapons like Obers and lmg-Paras could get "Zeal" to compensate for this loss of performance.
http://companyofheroes.wikia.com/wiki/Zeal
1. Would you like to see this as a standard ability, a commander ability or not implemented at all?
2. Which Units/Factions should receive this?
Zeal for Coh2
18 Oct 2015, 11:38 AM
#1
1
Posts: 90
18 Oct 2015, 12:10 PM
#2
Posts: 17914 | Subs: 8
None.
Units are supposed to lose effectiveness with casualties.
Units are supposed to lose effectiveness with casualties.
18 Oct 2015, 16:28 PM
#3
Posts: 1891
None.
Units are supposed to lose effectiveness with casualties.
It would be cool in a commander.
18 Oct 2015, 16:42 PM
#4
Posts: 306
+1 to terror fucking doctrine
18 Oct 2015, 16:47 PM
#5
Posts: 17914 | Subs: 8
18 Oct 2015, 18:08 PM
#6
1
Posts: 2885
http://store.steampowered.com/app/231463/
We have mechanised doctrine for both axis and allies why cant we have terror doctrine for both? Ofc without any zeal-like ability.
18 Oct 2015, 18:10 PM
#7
Posts: 8154 | Subs: 2
It should be a Penal vet ability.
18 Oct 2015, 18:30 PM
#8
7
Posts: 1664
It should be a Penal vet ability.
I second this. Make those SVT's do some actual work even if it's super forced like this.
18 Oct 2015, 18:34 PM
#10
Posts: 1384
It should be a Penal vet ability.
I think they should just burst into flames when they die again only remove the friendly fire.
Close combat tactics!!!
18 Oct 2015, 18:49 PM
#11
Posts: 238
Zeal already was in CoH2, in the alpha before the official release on CoH2.
It was the soviet union VET 1 ability on all infantry, they removed it b/c shocks would fuck your face big time even with only 2 or 3 units left, as well as cons.
At that time Germany vet one was the sturm officer. All German infantry had MARK TARGET vs other infantry,
Both abilities were way too good for this game.
Which is why relic replaced this VET 1 abilities with the medic packs of Germany and trip wire of USSR.
It was the soviet union VET 1 ability on all infantry, they removed it b/c shocks would fuck your face big time even with only 2 or 3 units left, as well as cons.
At that time Germany vet one was the sturm officer. All German infantry had MARK TARGET vs other infantry,
Both abilities were way too good for this game.
Which is why relic replaced this VET 1 abilities with the medic packs of Germany and trip wire of USSR.
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