Jagdpanzer IV Penetration
![avatar of Carlos Danger](/uploads/avatar/12691.jpg?updated=1429093780)
Posts: 362
The Jagdpanzer isn't a terrible vehicle right now, but it's not exactly great either and I think this change would make it a bit more appealing.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
After all they had the same gun!
![avatar of Panzerschützen](/uploads/avatar/14129.jpg?updated=1440851992)
Posts: 186
Lets increase T34/85 range to 60 and pen to 200-180 for the same reasons in relation to SU-85!
Yeah and reduce it's anti infantry capabilites to the same degree too, uh?
![avatar of Hon3ynuts](/images/no_av.png)
Posts: 818
Next patch it will fare better vs churchills which will have 40 less armor though
![avatar of Horasu](/uploads/avatar/15476.jpg?updated=1443661899)
Posts: 279
Lets increase T34/85 range to 60 and pen to 200-180 for the same reasons in relation to SU-85!
Although usually sarcastic, Katitof has a good point. Balancing through real life mechanics is not something Relic strives to do, nor is it something the game is based on. JP IV is arguably one of the best TDs in the game that is a very reliable purchase by OKW almost all of the time. It does not need buffs.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Posts: 8154 | Subs: 2
Yeah and reduce it's anti infantry capabilites to the same degree too, uh?
Would still be OP
![avatar of Burts](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 1702
It already has very strong vet and probably the most gamebreaking vet 1 ability in the game.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
Lets increase T34/85 range to 60 and pen to 200-180 for the same reasons in relation to SU-85!
After all they had the same gun!
It could be increased, but should have a lower fire rate then
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
Additional things to consider:
-147 fuel and T2, which would make this replace Panther if it started to get closer stats
-Cloaking as vet1 unlock (which also grants first strike bonus, last I played this unit) and other veterancy bonuses that enhance its capabilities
With all of he above in mind, the JP4 seems fine and doesn't require buffs.
![avatar of vasa1719](/uploads/avatar/10039.jpg?updated=1408056701)
Posts: 2635 | Subs: 4
Permanently Banned![avatar of IrishHitman79](/uploads/avatar/12180.jpg?updated=1411330773)
Posts: 5
The Vet 1 ability is fine, with its very low profile.
All I ask is a few more Bulletins for it.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
![avatar of IrishHitman79](/uploads/avatar/12180.jpg?updated=1411330773)
Posts: 5
![avatar of Carlos Danger](/uploads/avatar/12691.jpg?updated=1429093780)
Posts: 362
To begin with, it is the very first medium to hit the field no matter how you count fuel, that is it also comes biefore the stug.Yes, although I'm not sure if that's relevant. Giving it more penetration isn't exactly going to make it overpowering in the early-game when the best-armoured vehicle around is a Stuart.
What's more it counters all the other medium tanks.Yes, but it can be circle-strafed (not that it should be), is completely useless against infantry and (ignoring its teching costs) is rather expensive relative to other medium tanks and tank destroyers.
Long story short - this change would only boost the Jagdpanzer's performance against a few Allied units like the Churchill. Its effectiveness against medium tanks would be more-or-less unchanged. And keep in mind that, with the OKW fuel penality, this vehicle costs as much as two StuGs (against, ignoring teching costs).
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Posts: 3103 | Subs: 1
I think the unit is fine in every aspect for the role it plays. When used right its a beast on the battlefield but its not very hard to take out also. Its one of the few units that is very rewarding to use, by giving the player great Vet ability's for the effort of Mirco he puts it.
The Vet 1 ability is fine, with its very low profile.
All I ask is a few more Bulletins for it.
The vet ability is fine unless someone activates in combat to suddenly become invisible while actively engaged in combat and drop attack orders against it forcing its enemies to suddenly micro attack-ground. That is why the vet ability needs nerfs.
Also 'cause, ya know, a tank suddenly becoming invisible while you shoot at it is the silliest thing ever. I'd gladly accept another buff to the ability in compensation if necessary, frankly always thought the JPIV should have an actual hold fire button instead of just target vehicles only so it can really get a good jump on something instead of shooting the moment the gun faces a vehicle.
![avatar of Cultist_kun](/images/no_av.png)
Posts: 295 | Subs: 1
Jaghtpanzer should be your main AT force rather then haavy support unit. If you manage to get in vet 3+ (and its quite easy, gladly its possible to vet it) it starts destroying everything really badly.
It indeed have some problems with heavy armor, but again, you able to kite your enemy tanks rather badly.
I would say that Elite Armor Shells should be buffed (as a whole commander in general).
![avatar of colgate](/images/no_av.png)
Posts: 44
![avatar of atouba](/uploads/avatar/9168.jpg?updated=1387766139)
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