I think they need to look at the AOE profile buff they gave the leig and maybe reduce it a bit, or increase scatter.
They reduced it's AoE profile from 4 to 3.
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I think they need to look at the AOE profile buff they gave the leig and maybe reduce it a bit, or increase scatter.
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They reduced it's AoE profile from 4 to 3.
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Right, but they increased the profile damage from 1 /0.35 / 0.05 to 1/0.5/0.25, so there is less falloff in damage along it's smaller AOE. I think that's why it seems more powerful now than before.
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Its fine. OKW needs this to have at least a slight chance to compete with allies.
So many Allied fanboys around here.
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Why is everyone just talking about the leig? Both it and the howie need its suppression and accuracy looked at with the intent to improve their role. Their role as a more powerful, longer range mortar, not a sniper/mg grenade.
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LOL? OKW slight chance? Been playing long?
I haven't been here that long and I'd hardly call this place filled with Allied fanboys. This ISG thing has just highlighted a glaring OKW OP"ness" that it seems nearly everybody agrees upon.
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A single infantry unit is about 1 across. The reason why the LeiG is so devastating is that it is very accurate AND does suppression in a large radius (now) so once you get hit it's hard to get back up, meaning if he has a second one and you can't move....
The Pack Howi's AoE also got buffed (in damage fall off at least) while left the LeiG with it doing near damage (1) only out to .75.
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My thoughts are they are quite good. But so is the US pack howitzer. If it gets nerfed then OKW will go back to struggling against blobs due to the lack of mgs.
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LOL? OKW slight chance? Been playing long?
I haven't been here that long and I'd hardly call this place filled with Allied fanboys. This ISG thing has just highlighted a glaring OKW OP"ness" that it seems nearly everybody agrees upon.
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According to http://coh2chart.com USF is the strongest faction atm in 1vs1 & 2vs2.
The only one saying OKW is op is you, but since you never played something besides USF there's no wonder why you spout that.
ISG's & Pack Howis are too good right now, but those are singles units not complete factions.
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I just want to add my voice to the chorus here calling for an ISG/Pack Howi nerf.
Just lost a 2v2 on Rails to these things. I literally had my guy base pinned, and then the first one came out. 2 of them literally stop any Allied attack before it can begin.
I love that they're good, after so long being useless, but this is just too much.
The combination of massive suppression, AND pinpoint accuracy, AND high damage, AND a MG-level rate of fire just makes these things into a dominant force that can't be countered without tanks or your own ISG/Pack Howitzer.
The worst part of this is, Relic is certainly going to overnerf them, and they'll be useless again. There needs to be a way to keep them good, without having them this batshit insane.
According to http://coh2chart.com USF is the strongest faction atm in 1vs1 & 2vs2.
The only one saying OKW is op is you, but since you never played something besides USF there's no wonder why you spout that.
ISG's & Pack Howis are too good right now, but those are singles units not complete factions.
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According to http://coh2chart.com USF is the strongest faction atm in 1vs1 & 2vs2.
The only one saying OKW is op is you, but since you never played something besides USF there's no wonder why you spout that.
ISG's & Pack Howis are too good right now, but those are singles units not complete factions.
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Yeah but at the same time the number of games played as US are higher than the number of games played as OST/OKW. That explains why win ratios are higher too -not only balance-.
In somehow your statement is: that guy who buys more lottery than me wins more than me. This guy's luck is OP. And this is not actually true...
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