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Those stupid leiG spam

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28 Sep 2015, 17:23 PM
#221
avatar of Wrath

Posts: 21

All the rage in this thread points to frustrating play. The LEIG and ISG need to be able to do something, and clearly the sept 17 patch notes went too far with the suppression radius.

Bringing the suppression back into line where it doesn't instasuppress your entire army will make a world of difference. Before that change people still used them but there was no rage.
28 Sep 2015, 17:28 PM
#222
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post28 Sep 2015, 14:13 PMJohnnyB

Even if that would be true, I would still be more entitled than you to talk about this game. Because that would mean that I am actualy playing it, unlike you.


While gameplay to post ratio is skew towards the latter, we have seen his replays and playercard. Yours remain unknown.

Can we go back OT ?
Can someone tell me what was wrong with this unit on this date:
July 21:
USF: Cost reduced from 480 to 380 Changed reinforce cost discount from 1.0 to 0.5 to match existing weapon crews
OKW: Cost reduced from 430 to 330


Did anyone found it OP at this point?

So IMO this is where it went all wrong:

September 17:
Light Artillery Suppression (Pak Howitzer & LEIG)
Previously the suppression that was added on these units were fairly inconsistent in their result. The data has been adjusted to provide more consistent suppression within its area of effect.
AOE suppression profile changed from 0.1 to 1
Suppression reduced from 0.8 to 0.3
Nearby suppression multiplier reduced from 2.2 to 1
Nearby suppression radius increased from 60 to 70

We found through feedback and playtesting that the Hollow Charged ability was very cumbersome to use. We have decided to remove the ability from the unit and substitute it with weapon stats.
Hollow charges removed
Now gains increased weapon and barrage range by 15%


With any other AoE change there might appear.
28 Sep 2015, 17:31 PM
#223
avatar of Burts

Posts: 1702



While gameplay to post ratio is skew towards the latter, we have seen his replays and playercard. Yours remain unknown.

Can we go back OT ?
Can someone tell me what was wrong with this unit on this date:


Did anyone found it OP at this point?

So IMO this is where it went all wrong:


With any other AoE change there might appear.



This is not where it went wrong. Where it went wrong was where relic decided to cut pak howis, LEIG scatter values in half (this makes them around 4 times more accurate than they were before)


Of course this was a ninja change , and i doubt relic was even aware of this change when they pushed the patch :snfPeter:
28 Sep 2015, 17:58 PM
#224
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post28 Sep 2015, 17:31 PMBurts



This is not where it went wrong. Where it went wrong was where relic decided to cut pak howis, LEIG scatter values in half (this makes them around 4 times more accurate than they were before)


Of course this was a ninja change , and i doubt relic was even aware of this change when they pushed the patch :snfPeter:


See, this is a useful info instead of pages of flaming wars.
28 Sep 2015, 22:20 PM
#225
avatar of hannibalbarcajr

Posts: 503

jump backJump back to quoted post28 Sep 2015, 17:31 PMBurts



This is not where it went wrong. Where it went wrong was where relic decided to cut pak howis, LEIG scatter values in half (this makes them around 4 times more accurate than they were before)


Of course this was a ninja change , and i doubt relic was even aware of this change when they pushed the patch :snfPeter:

+ infinity
I am sympathetic to both the US and OKW need for indirect fire that doesn't cost fuel but long range stock light artillery can't both snipe units at long range and suppress. Increase scatter back to close to pre-patch and either got rid of suppression or nerf damage.
28 Sep 2015, 22:31 PM
#226
avatar of Iron Emperor

Posts: 1653


+ infinity
I am sympathetic to both the US and OKW need for indirect fire that doesn't cost fuel but long range stock light artillery can't both snipe units at long range and suppress. Increase scatter back to close to pre-patch and either got rid of suppression or nerf damage.


I'd say that the supression has to be toned down and increase it's cost back to 430 and 2 more popcap
28 Sep 2015, 22:38 PM
#227
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post28 Sep 2015, 17:31 PMBurts



This is not where it went wrong. Where it went wrong was where relic decided to cut pak howis, LEIG scatter values in half (this makes them around 4 times more accurate than they were before)


Of course this was a ninja change , and i doubt relic was even aware of this change when they pushed the patch :snfPeter:

Thanks, I was wondering about why those units hit things at max range these days...I assumed the pinning was helping with free shots or something.
28 Sep 2015, 23:11 PM
#228
avatar of scarab
Donator 11

Posts: 10

Oh sweet Jaysus, I had no idea there was now a quad accuracy bonus for LEIG and pack Howie. Did that ninja change come in with the increased suppression patch when they were cranking up all those pretty numbers? I am asking because I also wonder if anyone has an opinion on the performance of these two light arty guns with the ninja accuracy buff, without the suppression bonus.
29 Sep 2015, 01:08 AM
#229
avatar of Grumpy

Posts: 1958

The LeIG has direct fire scatter that is so low that it nearly always damages a Brit sniper in testing, when direct firing. It occasionally hits directly and 1-shots a sniper. It shouldn't be that accurate. The pak howie isn't as accurate, but the damage radius is bigger and it seems to kill more stuff overall. Both are too strong.
29 Sep 2015, 11:04 AM
#230
avatar of Zyllen

Posts: 770

jump backJump back to quoted post29 Sep 2015, 01:08 AMGrumpy
The LeIG has direct fire scatter that is so low that it nearly always damages a Brit sniper in testing, when direct firing. It occasionally hits directly and 1-shots a sniper. It shouldn't be that accurate. The pak howie isn't as accurate, but the damage radius is bigger and it seems to kill more stuff overall. Both are too strong.


No it doesnt stop pulling facts out of your ass. Damage wise leig and pak howie is fine suppression is not.
29 Sep 2015, 18:10 PM
#231
avatar of ZeaviS

Posts: 160



While gameplay to post ratio is skew towards the latter, we have seen his replays and playercard. Yours remain unknown.

Can we go back OT ?
Can someone tell me what was wrong with this unit on this date:


Did anyone found it OP at this point?

So IMO this is where it went all wrong:


With any other AoE change there might appear.


I actually found this in a thead that was started on sept 10th. I couldn't find it anywhere in the changelog so maybe it was a ninja buff. I think it was about the balance preview they did, so whenever those went live I think.

jump backJump back to quoted post10 Sep 2015, 22:15 PMbC_
AOE Damage Profile was change from 1 /0.35 / 0.05 to 1/0.5/0.25

But its radius was reduced from 4 to 3.

Just throwing out some numbers


This is a pretty significant buff to the AOE damage profile. The damage is a lot more consistent across it's radius.


29 Sep 2015, 19:11 PM
#232
avatar of Robbie_Rotten
Donator 11

Posts: 412

I had built a mortar pit and bofors as the brits with a centaur and wasp nearby and out of no where a bunch of volks and panzer gren blobs start tossing those stupid incendiary grenades and giving my Centaur a panzerschrek bukkake after their buddy's 3 or 4 ISG's savagely pound my defenses bringing them down to like 20% health.

They were on brace mind you and then to make matters worse whilst my engies were repairing them the incendiary nades melted them like butter: all 3 of them... After that a damned fallschirmjager squad comes up to my fresh tommies and kills them all in 2 seconds. Then they panzerfaust my wasp and proceed to bomb the hell out my other brit ally's position.

My Soviet ally spams katyushas forcing them back but then a bloody hoard of panthers and a king freakin tiger comes along...By this point ive only like 1 cromwell and 2 new tommy squads with piats... Guess what happens next???

The isg spammer and his buddy's own arty target my tommys ripping them to shreds in 2 seconds flat whilst another fallschirmjager comes around. Pounds my cromwell from behind and the king tiger proceeds to re-enact a prison shower scene with it...go figure...


It sounds like you had more problems in that game than a shrek blob and a LeIG.

Hoard of panthers... Pussyking, is that you :snfPeter:
30 Sep 2015, 14:57 PM
#233
avatar of Rocket

Posts: 733

The game is borderline unplayable at this time because of it. Especially last night when i was playing against double okw its just a joke. Brits have 0 chance to even make it to centuar which is the first unit they can get to make a difference there early game has been completely ruined IS useless out of cover wasp nerfed to useless emplacements worthless. Pretty much any faction can't do shit about lieg bullshit its completely broken.

Lieg needs changed bad take away the suppression or something. It is not even on the same level as the pak howie and the pak can't be used the same way. The way okw is built it is much easier for them to protect the lieg, its fires 360 degrees with a huge arc which the pak does not. The pak is much more able to be decrewed taken out or stolen because USF are not a defensive factions with trucks to hide behind plus the Lieg has a shield that apparently bounces mortar shells. Either way both shouldn't suppress if there going to snipe models from half way across the map.

Fix this cancerous lieg POS now.
30 Sep 2015, 15:12 PM
#234
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post30 Sep 2015, 14:57 PMRocket
The game is borderline unplayable at this time because of it. Especially last night when i was playing against double okw its just a joke. Brits have 0 chance to even make it to centuar which is the first unit they can get to make a difference there early game has been completely ruined IS useless out of cover wasp nerfed to useless emplacements worthless. Pretty much any faction can't do shit about lieg bullshit its completely broken.

Lieg needs changed bad take away the suppression or something. It is not even on the same level as the pak howie and the pak can't be used the same way. The way okw is built it is much easier for them to protect the lieg, its fires 360 degrees with a huge arc which the pak does not. The pak is much more able to be decrewed taken out or stolen because USF are not a defensive factions with trucks to hide behind plus the Lieg has a shield that apparently bounces mortar shells. Either way both shouldn't suppress if there going to snipe models from half way across the map.

Fix this cancerous lieg POS now.


The gun shield provides green cover to two of the crew members. The pak howitzer will also fire 360 degrees though, just let it autofire don't manually face it.
30 Sep 2015, 15:29 PM
#235
avatar of SpaceHamster
Patrion 14

Posts: 474

Guys I have a great idea!

Lets give the ost and sov mortars a chance to instapin squads every time a mortar round lands in their general direction! I'm absolutely sure nothing can go wrong with support weapons made for indirect fire instapinning squads.

In fact, why don't we even extend this to the mortar halftracks too? Surely they are UP and deserve more suppression.
30 Sep 2015, 15:34 PM
#236
avatar of Iron Emperor

Posts: 1653

Remove pinning done
30 Sep 2015, 15:39 PM
#237
avatar of chipwreckt

Posts: 732

Some maps are unplayable atm because of this, like langres. I suggest remove the suppression or lower the fire rate. maybe like 10 sec reload between shots. Relic plz
30 Sep 2015, 16:37 PM
#238
avatar of Rekkettenn

Posts: 76

Its fine. OKW needs this to have at least a slight chance to compete with allies.
So many Allied fanboys around here.
30 Sep 2015, 17:34 PM
#239
avatar of NinjaWJ

Posts: 2070

2 leigs plus ostheer mortar = lots of suppression and manpower bleed
30 Sep 2015, 17:53 PM
#240
avatar of ZeaviS

Posts: 160

I think they need to look at the AOE profile buff they gave the leig and maybe reduce it a bit, or increase scatter.

Surprisingly, Alex had a good idea about moving the suppression effect to the barrage ability, I think that's a pretty solid idea. You'd have to increase the cooldown to barrage significantly though.
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
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18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
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02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
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