Mines and Americans.
![avatar of Morgathos](/uploads/avatar/16606.jpg?updated=1442262441)
Posts: 12
Also, does anyone ever actually dig in and hold the line using Infantry Company Riflemen Defenses and Fighting Position Spam? It sounds effective if you want to do a Sherman spam.
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
I've seen mine-demo charge combos, and mines 1-hitting a near death IS-2, but has anyone ever mined dropped weapons and/or behind or in front of abandoned tanks?
Also, does anyone ever actually dig in and hold the line using Infantry Company Riflemen Defenses and Fighting Position Spam? It sounds effective if you want to do a Sherman spam.
no because defending with usf is literally impossible
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Also, does anyone ever actually dig in and hold the line using Infantry Company Riflemen Defenses and Fighting Position Spam? It sounds effective if you want to do a Sherman spam.
riflemen defenses mines are currently bugged, so they aren't very useful now. And spamming fighting positions isn't usually a good idea as they are easily countered. you get maybe two at most.
Infantry company allows you to be a bit more defensive then you usually would, but at the end of the day it's still USF and you have to be aggressive.
![avatar of Hawking](/uploads/avatar/14198.jpg?updated=1427524642)
Posts: 113
Gonna have to try that some time, see if the possible wipe is worth not grabbing it myself.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
I've never even thought of mining dropped weapons and guns.I like putting mines on abandoned AT guns. If it's low health you might just wipe a squad and destroy the gun as well.
Gonna have to try that some time, see if the possible wipe is worth not grabbing it myself.
![avatar of Keaper!](/images/avatars/Assault_Engineer.png?updated=1428069538)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 135
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
Posts: 1891
If you go heavy re build a fp overlooking a major building can also be good.
![avatar of Jewdo](/uploads/avatar/3070.png?updated=1446562501)
Posts: 271
riflemen defenses mines are currently bugged, so they aren't very useful now. And spamming fighting positions isn't usually a good idea as they are easily countered. you get maybe two at most.
Infantry company allows you to be a bit more defensive then you usually would, but at the end of the day it's still USF and you have to be aggressive.
Bugged how? All I saw using them was it was low damage, but I didnt see if enemy was clumped or spread when the squad tripped the mine.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
They are still the light AT mine, despite looking like a regular mine. On top of that they cost 40 muni to lay even one.
Bugged how? All I saw using them was it was low damage, but I didnt see if enemy was clumped or spread when the squad tripped the mine.
![avatar of Morgathos](/uploads/avatar/16606.jpg?updated=1442262441)
Posts: 12
![avatar of Jewdo](/uploads/avatar/3070.png?updated=1446562501)
Posts: 271
They are still the light AT mine, despite looking like a regular mine. On top of that they cost 40 muni to lay even one.
Infantry activates the riflemen mines though. I use the doctrine, as well as airborne and rifle company, but I am starting to dislike the faction. I wish USF had non doctrinal AI mines and a sniper.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Like I said they are bugged. They linked it to the wrong mine's stats. So they still have the light AT mine's stats.
Infantry activates the riflemen mines though. I use the doctrine, as well as airborne and rifle company, but I am starting to dislike the faction. I wish USF had non doctrinal AI mines and a sniper.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
![avatar of CadianGuardsman](/images/avatars/major.png?updated=1414778153)
Posts: 348
I just don't like the mines, why in the world are Americans planting Soviet TM-35s? They couldn't make them a patch of M7's or M6's?
Have to agree, technically speaking the M7 mine could be detonated by infantry which could of been implemented with no AOE just kills the model that triggered it -cost raised to 10/15 muni.
Alternatively I think it should of remained as a cluster of 3 that would daze a crew for 2 seconds slowing the vehicle down. What they went for - removing and replacing it was silly.
Now how am I Supposed to get a self detonating demo trap for 95 muni?
![avatar of VonIvan](/uploads/avatar/8110.png?updated=1538769493)
Posts: 2487 | Subs: 21
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
![avatar of Morgathos](/uploads/avatar/16606.jpg?updated=1442262441)
Posts: 12
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
The new USF mines are even worse than the old ones.
They changed the icon, size, and cost but not the damage. It performs like the old 5 muni mine.
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
They changed the icon, size, and cost but not the damage. It performs like the old 5 muni mine.
isnt that just a bug? they should be getting regular mines
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
I just don't like the mines, why in the world are Americans planting Soviet TM-35s? They couldn't make them a patch of M7's or M6's?I was under the assumption they would use the american made M6 mines the brits already use.
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