1. I will need you to explain this sentence better, I am having a difficult time understanding your english. "You're just stubborn to admit that a German unit do worth caring as soviet one."
2. You are bitching because stormtroopers aren't getting buffed.
3. It isn't illogical patriotism. As I have consistently said, Stormtroopers are to be used in conjunction with the single most powerful commander ability in the game, the only ability that has the power to destroy four armies at one time (which I have seen it do, was pretty awesome). Because of this, stormtroopers do not need any kind of buffs.
If that doctrine did not have close the pocket, then I would be all for making stormtroopers stronger. But since their main purpose is to sneakily decap a rear territory so that you can wipe an entire army in one click, they don't need to be stronger. If they could spawn and easily clear out whatever might be around a territory point, then Encirclement doctrine would be batshit OP.
TLDR: Close the pocket is hard to pull off, buffing stormtroopers would make that easier, which is a bad thing.
1.It needs same love like partisans. Sorry about that. It's not my native language.
2.
3. Buff does not only have one method to make it happen. Cost buff is also buff.
You can't say that's a bad way to buff.
And one cool skill does not mean the whole doctrine perform well.
It's treated kinda meh right now because it's really hard to perform the last skill.
If you use sprint before infiltration and capping, you will see caches around the flags.
Even if your fist commander skill used in the game is dispatiching stormtroopers, one fail will mean zero future possibility for Close the Pocket. Other two skills are same.
Another joke about this doctrine is cause by commander pools being shown in the loading screen. Anyone can easily distinguish encirclemnet doctrine by looking at that stupid goggles. Once the Allies player figure, not using any commander skill does not give the opponent any confusion.
Already the doctrine itself is a joke because close the pocket skill itself is absurd,(too strong but too hard to achieve) and it'll not work on good AT plyers game or 1vs1 game.
Now those are not enough reason to reconsider about this unit and the doctrine?
We can let this trollcirclement skill to maintain current state right now, but at least we can improve this overpriced unit to help a little bit.