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M3 Halftrack Assault Group

31 Aug 2015, 02:56 AM
#1
avatar of NorthWeapon
Donator 11

Posts: 615

The M3 Halftrack Assault Group is a hefty investment for mid game (3CP). The Halftrack itself has HP similar to the Kubelwagen and is vulnerable to small arms fire. However, it can reinforce and comes with Assault Engineers! But that pro is nullified by how easily it can be killed by Volksgrenadiers or Raketenwerfers.

To make it viable, lets make these changes:

  • CP requirement reduced from 3CP to 1 CP
  • Price reduced from 520 MP & 35 FU to 520 MP & 25 FU


Agreed? Maybe increase its HP a little bit?
31 Aug 2015, 03:13 AM
#2
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

No


Give it cavalry riflemen instead of poop engineers and 240 hp and id go mech every game
31 Aug 2015, 03:15 AM
#3
avatar of NorthWeapon
Donator 11

Posts: 615

No


Give it cavalry riflemen instead of poop engineers and 240 hp and id go mech every game


Cavalry Riflemen can go in a different commander
31 Aug 2015, 03:21 AM
#4
avatar of AchtAchter

Posts: 1604 | Subs: 3

It needs a buff, compared to the Soviet M5 it's heavily underperforming, thus making the complete commander unattractive.
31 Aug 2015, 03:31 AM
#5
avatar of braciszek

Posts: 2053

The zis truck in the game files has more armor than the m3 halftrack...

And the same health... APC durability is not supposed to be less than a farm truck...
31 Aug 2015, 03:32 AM
#6
avatar of Appleseed

Posts: 622

make it able to upgrade mortar HT, same thing should go for german HT assult group
31 Aug 2015, 03:35 AM
#7
avatar of Mr. Someguy

Posts: 4928

Give it cavalry riflemen instead of poop engineers and 240 hp and id go mech every game


This, Assault Engineers are already used in a different doctrine and are arguably obsolete by the time the M3 comes in, as is the M3 itself. Give the M3 the same durability stats as the Mortar Half-Track as it's logically the same vehicle externally. Then either put (nerfed) Cavalry Riflemen in it or at least the (unused?) 5-man Assault Engineer squad since it's not a 0CP ability like regular AE's.
31 Aug 2015, 03:41 AM
#8
avatar of Alexzandvar

Posts: 4951 | Subs: 1

No


Give it cavalry riflemen instead of poop engineers and 240 hp and id go mech every game


Ah yes demo charges are terrible as we all know, bloody useless things aren't they?

EDIT: If you want to make the M3 HT Ass Group not a "click here to receive demo charges and then refund the HT" the best way to go about it is raising up it's durability and armor to a smidge below the M5's and allow it to do that Repair Lock Down thing it could in the campaign.

This would mean it would need to cost more but IMO would be worth the investment.
31 Aug 2015, 05:07 AM
#9
avatar of Wreathlit Noël
Donator 11

Posts: 169

Can't wait for the Brit M3 to make this one look even more like dirt.
31 Aug 2015, 05:19 AM
#10
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I use mechanized doctrine in about 75% of the games I play (1v1 and 2v2). I agree that the M3 ability definitely needs a buff. It is the most expensive halftrack fuel wise, and has the lowest HP and armor of any HT. (200 HP and 5.4 front armor and 4.2 rear armor)

It definitely needs something. A minimum of 320 HP, so that it is the same as that of other HTs, and also possibly an armor increase to that of a 251 (since it hits the field later).

I would also love to see cavalry riflemen added in lieu of assault engineers. They could act as more squishy, higher DPS shock guards (3 Thompsons + 2 M1A1/M1 s). They could also start with 5 rifles, and need to pay for the Thompsons. This change isn't really necessary, but would definitely add to the flavour of the USF.
31 Aug 2015, 05:23 AM
#11
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



Ah yes demo charges are terrible as we all know, bloody useless things aren't they?


sigh,who said demo charges are terrible... <444>_<444> Assualt engineers as a combat unit are straight up terrible,as they take damage from simply existing.

and even if it wanted ass engies strictly for demos,which is stupid really in itself with how strapped USF is for MP/upkeep/muni now,id just go armor and buy the engineers when I have excess muni and manpower for demos. In other words,as a luxury when Im already winning.

Them being in this doctrine is a total afterthought,Maybe they thought cav rifles would be too OP.
31 Aug 2015, 05:31 AM
#12
avatar of Alexzandvar

Posts: 4951 | Subs: 1



sigh,who said demo charges are terrible... <444>_<444> Assualt engineers as a combat unit are straight up terrible,as they take damage from simply existing.


They are essentially USF Ass grens, good early game and fall apart later in the game due to escalation of DPS and removal of ability to close. Of course none of this matters when the most powerful explosive in the game can be put down by them which gives them something to do at the very least.

Also they blow up a lot less now since the flamer changes, also will probably get better this coming patch with the new anti-garrison changes.

and even if it wanted ass engies strictly for demos,which is stupid really in itself with how strapped USF is for MP/upkeep/muni now,id just go armor and buy the engineers when I have excess muni and manpower for demos. In other words,as a luxury when Im already winning.


Most people keep Ass Engines strictly for demo's. It's been par for the course now for a long time. This of course high lights the fact that they aren't disireable purely for their combat traits.

Them being in this doctrine is a total afterthought


This describes about 80-90% of the design choices when it comes to WFA factions.

Also funnily enough there is an M3 HT in the game files with 320 health, 8.4 armor, and much cheaper cost so they could actually just swap that in and fix everything (plus still add the new vet 1 thing because it's cool)
31 Aug 2015, 05:52 AM
#13
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

USF ass grens...I didnt know they had sprint and 5 men. ~ :foreveralone: ~

the flamer change is irrelevant,they still drop 2 models and are in danger of being wiped for simply existing in the same engagement range as other units.

using assault engineers in flamer/close range is asknig for them to be wiped unless nothing is shooting them. They are that bad. :foreveralone:


And im glad people(what people?) "keep" ass engies(you cant afford to have a non combat effective squad vs either axis faction...seriously) for a demo or two while already being down a squad vs ostheer,and having to shoot 45 muni worth of munition minimum at every engagement,from the get-go. The last thing you buy is a squad that cant engage without disapearing in a puff of exp markers and 280mp,and is too expensive to be a capper or flanker,and requires an expensive easily countered,and honestly,obvious ability at this point to be relevant. Unless you're winning already...Ass engineers are garbage,but whats new.



even 'shit' volks will cut down ass engies on approach ffs. I wouldnt be suprised if a raketen rocket sniped a guy and then the crew sniped another guy,forcing a retreat. theyre that useless.




Give this halftrack, an actually useful,well thought out,theme appropriate squad to come with it(CAV RIFLEMEN with thompsons,now those are USF ass grens :snfPeter: ) and buff its stats.


31 Aug 2015, 05:58 AM
#14
avatar of Alexzandvar

Posts: 4951 | Subs: 1

USF ass grens...I didnt know they had sprint and 5 men. ~ :foreveralone: ~



They have better DPS, but yes, they should have 5 men (with vet not standard).

the flamer change is irrelevant,they still drop 2 models and are in danger of being wiped for simply existing in the same engagement range as other units.


Welcome to the world of 100% received accuracy units.

Just a small tip:



Also I shouldn't have to explain why Cavalry Riflemen would be aggressively mediocre when a good of example of why you don't mix and match with rifles and SMG's can be seen in Assault Guards. Yeah they are not a waste of space but it would be nice if you didn't have to pay for them.
31 Aug 2015, 06:11 AM
#15
avatar of Mr. Someguy

Posts: 4928

CAV RIFLEMEN with thompsons,now those are USF ass grens :snfPeter:


Cavalry Riflemen are actually way better than Assault Grenadiers, comparable to Shock Troops.
31 Aug 2015, 06:17 AM
#16
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Cavalry Riflemen are actually way better than Assault Grenadiers, comparable to Shock Troops.


Unless you have a received accuracy modifier (or armor) backing you up or some really, really hard hitting SMG's typically you will just die on approach against more than 1 squad. This is partly why StG's are so good; they preform well at medium range which means they don't need to be in ass sniffing range for DPS.

31 Aug 2015, 06:21 AM
#17
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



Cavalry Riflemen are actually way better than Assault Grenadiers, comparable to Shock Troops.



At 3 CP, 500-600 MP cost, and 35 fuel, they damn well better be?
31 Aug 2015, 06:53 AM
#18
avatar of Looney
Patrion 14

Posts: 444

I don't even mind the price, if you refit it, you get almost 200 mp and some fuel back. Enough to get an ambulance.

It just dies way to fast imo, it has great potential. Put a captain in it + the flamer and it's great when you micro over 9000.
It should have the same health as all otherhalf tracks.

It's like every USF vehicle has less health because they come with crews.
31 Aug 2015, 07:22 AM
#19
avatar of Katitof

Posts: 17914 | Subs: 8

Fuel cost is definitely too high for what you get.

MP price I could get over with.
nee
31 Aug 2015, 07:56 AM
#20
avatar of nee

Posts: 1216



  • CP requirement reduced from 3CP to 1 CP
  • Price reduced from 520 MP & 35 FU to 520 MP & 25 FU


Agreed? Maybe increase its HP a little bit?
This would make the WC truck useless even though it comes at 0 CP.

At the least, buff HP as well as give it some unique ability, like the repair upgrade it got in Ardennes Assault. I'm ambivalent about Cav Riflemen since the Engineers have it's uses, it's the halftrack, what it does and its cost that makes it a poor investment. You'd think the halftrack would be a bit more than slightly durable than ambulance, but its only real benefit is not having to be stationary to reinforce.

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