Molotovs and AT nades into single upgrade
Posts: 875 | Subs: 6
What would certainly be better is Molotov getting a buff, because currently they are awful. Still worth getting though.
Posts: 17914 | Subs: 8
They obviously have lost a lot of their potency since they can't crit full health units anymore, I don't consider them useless, but I definitely don't consider them worthy of 25 fu.
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Posts: 211
But that's not a very important thing, I guess.
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Posts: 431
Molotovs should just be a Vet 1 ability for cons. HAve it to were they pay to unlock a normal Nade. Nothing to good, mine you.
I actually really like this idea.
Posts: 17914 | Subs: 8
#BECOZ COH2 HAS TOO MUCH GLOBAL UPGRADE
Global upgrades are about economical decision making.
If the upgrade is so bad that no one gets it, or just a handful of people do, it needs changes.
No one ever got zookas, so they got merged with BARs.
Now no one ever gets zookas, but you have them unlocked at least.
Global upgrades are good idea when they are actually USEFUL.
Having upgrades for the sake of upgrades is horrible design.
Posts: 509
The molotov is no good as an AI nade; that much is certain. I do, however, propose that cons get a proper AI nade. I'm not sure how that will work with oorah though.
Posts: 2779
Global upgrades are about economical decision making.
If the upgrade is so bad that no one gets it, or just a handful of people do, it needs changes.
No one ever got zookas, so they got merged with BARs.
Now no one ever gets zookas, but you have them unlocked at least.
Global upgrades are good idea when they are actually USEFUL.
Having upgrades for the sake of upgrades is horrible design.
I did use zooka pre-nerfed, on RE I think it is decent.
I think the dev merging the upgrade just to match the Brit standard, not because it is useless.
Posts: 4928
But... but then there will not be a neat voice announcement anymore. Like when they combined the US Weapon Rack Upgrades. Now there is weird silence when the upgrade finishes :/
They could just edit the sounds, so USF's voice would say "BAR and Bazooka". If someone can upload a video on Youtube with spliced sounds that aren't immediately apparent, then I'd hope someone at Relic can do it.
Posts: 270 | Subs: 1
Posts: 4928
DP LMG upgrade for cons when?
Nah, PPh's. DP's would make them too similar to Grenadiers, who would still remain superior.
Posts: 551
DP LMG upgrade for cons when?
Good question. Can someone Relic guy answer?
Posts: 656
Imagine 8 man con squads that cost 15mp per model to reinforce
Posts: 551
If you want a global upgrade for Cons why not a squad size increase and reinforcement cost decrease to make them more cost effective late game?
Imagine 8 man con squads that cost 15mp per model to reinforce
Cons should get all doctrinal upgrades/abilities as usual normal abilities: hit the dirt, ppsh, lmg, ptrs etc. Thats the only way to make them viable late game.
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