UKF - Know your commanders
Posts: 721
Posts: 721
I am worried that the balance will be worse than the Tiger Ace when it came out. Those look OP asf.
it's nothin cmpared to alpha in addition to secondary abilities changed and having price increase
Posts: 1122
Commando Glider.
Officer.
FRP.
FHQ.
Opel blitz.
In ONE ability. I love brits.
Posts: 2053
Forward Logistics Glider: Deploy a Forward Logistics Glider Headquarters with an Airlanding Officer to the targeted sector. The headquarters provides additional Commandos, reinforcements and a greater return of resources in the sector it occupies.
Commando Glider.
Officer.
FRP.
FHQ.
Opel blitz.
In ONE ability. I love brits.
You have discovered my favorite ability in my favorite commander.
It also spawns a medic squad.
Posts: 1122
You have discovered my favorite ability in my favorite commander.
It was mine too, FHQ just too good to have to maintain field presence with troops. Also officer is comand panther/panzer tier unit, and commandos are commanders. I actually surprised they not nerfed this ability into nothingness.
It also spawns a medic squad.
All FHQ abilities do.
Posts: 622
I expect it will high damage so maybe OKW HQ will die in 1 run
Early Warning: Nearby artillery batteries fire flares periodically over enemy frontline territories revealing the area.
legit maphack?
Resupply Half-Track: Dispatch a Resupply M3 Half-track. This unique Half-track can reinforce units and deploy weapons on the frontline.
wat field reinforce truck is callin... that is only faction with out stock reinforce truck then
Hawker Typhoons strafe enemies on the frontlines with rockets and machineguns.
1 strafe that combines P47 with CAS AI strafe? wow.
Forward Observation Post: Designate an occupied ambient building as a Forward Observation Post. This building can direct air and artillery support with unique abilities.
so now we have a building to callin art great...
Forward Logistics Glider: Deploy a Forward Logistics Glider Headquarters with an Airlanding Officer to the targeted sector. The headquarters provides additional Commandos, reinforcements and a greater return of resources in the sector it occupies.
upgrade version of FHQ, great to put on fuel point i guess.
hmm feels OKW will get destory by UKF, OH might stand a chance,
Question:
does glider crash into tanks or infantry or buildings and kills it?
if it does glider better cost ton, other wise will use as kamikaze planes
Posts: 4928
Also, what happened to the dudes with stuff?
They still exist in the game's files. They're named "Urban Assault Light Infantry" and they're a 4-man squad with MP 40's, Smoke Grenades, and Panzerfaust. They're superior to Assault Engineers, but not to Shock Troops.
Posts: 440
When Soviet teammate is present, choose Special Weapons Regiment and proceed by spending all your munitions on Vickers K LMG's for conscripts.
Vanguard Operations is my favorite because of the glider. Basically plops down an OKW Battlegroup HQ wherever you want that spits out commandos. Hope its actually given a real price tag instead of being 3x resource efficient for what it does, basically win by having tons of free airlanding officers. And of course the Croc (in combination with Hammer) and the combo rocket+AI typhoon strafes.
Agreed Special Weapons Regiment is the best for 2v2s with a soviet teammate. I hope they have nerfed ambush though
Posts: 1487
Finally I can post this (since commanders are known).
That range
that unit pisses to the face of germs
Posts: 1108
I hope I will never see a thread again, about how OP the OKW artillery flares are.
If you pick the royal arty regiment with the early warning, you will see with those artillery flares every enemy front sector
Posts: 61
Posts: 128
Posts: 4314 | Subs: 7
Wow, these abilities are interesting, innovative and very flavorful. Here's to hoping they make some new commanders for the other factions that are anything like these.
no more pay2win please juset please no relic .
Just dont
Posts: 372
So, what's the best 1 vs 1 commander?
Vanguard is going to probably be the best overall due to the versatility and the glider.
Posts: 1740
does anyone have a video of air supremacy operation in alpha since all have been revealed.
Air suppremacy was ridiculous in Alpha.
It's a strafing run, an AT strafe and a bombing run. It lasts for about half a minute. Each phase of the three come with about three airplanes.
It cost 200 muni then.
If this has not been fixed then lol.
Posts: 2561
look at the relic stream. It's only the bombing run now. A lot of the notable issue abilities have been changed.
Air suppremacy was ridiculous in Alpha.
It's a strafing run, an AT strafe and a bombing run. It lasts for about half a minute. Each phase of the three come with about three airplanes.
It cost 200 muni then.
If this has not been fixed then lol.
Posts: 80
Posts: 2561
someone can show the link to stream of lelic? didnt managed to look ithttp://www.twitch.tv/relicentertainment/v/11737130
notably:
Assault no longer has auto-grenades
Air-superiority no longer has the strafes before the bombers
Call-ins don't have escorting infantry
Posts: 738
so absurd.. so f.cking absurd.. It also has a main gun besides secondary gun (flamethrower).. I m so angry. Must be decreased its CP requirement and nerfed that flame range.
Croc has larger range because it has no turret for the flamer and costs an arm and a leg
Posts: 17914 | Subs: 8
So, what's the best 1 vs 1 commander?
None, because brits suck in 1v1.
Also lol at people bleeding from anus just after SCREENSHOT of crocodile AT VET3.
All UKF commanders abilities share a cool down, but in return cost very little to use.
FFS alex, there was a stream, you have links in it, you can see the doctrinal abilities do not cause shared cooldown.
Constantly 3 months behind rest of the world.
Catch up already, because correcting you every single time is getting tiresome.
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