SU-76's fought everything, StuGs, Panzer IVs, Panthers, Tigers. For Panthers it just needed to hit the side or rear to kill it. For Tigers, they have APCR and HEAT rounds to increase their chances of a kill. It was less likely, but at close range (APCR) or a good hit (HEAT) they could break through the armour and knock it out. Difference is in real life they only needed to penetrate the Tiger once for it to not become a threat. In CoH2, they need to do it 9 times, so rushing up to close range is a death sentence.
In CoH2, the only tank that can load other shells, apart from maybe Stug (haven't used that for ages) is the M4. (unless if we count abilities) We can't assume they're firing HEAT and APCR.
And even assuming they did fire HEAT and APCR, as you said yourself, they needed to be at close range or get lucky. This is not representative of the current percentage the SU-76 can penn Panthers, Tigers and KTs at "long" range. It may be able to fight Panthers, but in reality, the chance of pennetration should be lower if the Panthers were frontally facing the SU-76.
And the 9 times does add up really quickly, because by the time Panthers, Tigers and KTs come out, 4 SU-76s can come out. And neither of those 3 one shots SU-76s.
The free barrage has existed for over a year.
One should look first to see what other changes may have made the SU76 OP, if it is op, instead ofmodifying with their axis/allied biased heart.nerfing
Free Barrage was always in the game. I want it in the game too.
If there was anything that made it OP, its buffs to penn to compete with SU-85s and moving it to T3 without changing its legacy stats. Its simply an oversight by relic.
It's not a nerf SU 76 thread.
It's about finding out what ppl think about the free barrage
I agree, IMO free barrage should be kept (IMO it should be buffed for accuracy, I don't like seeing gimped abilities for units which should perform it adequately - its bad design), but something does need to be changed about the SU-76.