OKW's early game will get ram hard by the Brits?
Posts: 59
- Infantry section / 25 Pounder support;
This combination seems to kind of defeat the purpose of the OKW foward base; upgrade your section with the smoke package, barrage the shit out of the ennemy's position and pressure up with either Vickers or in cover infantry.
- Volks will be the most hard-countered core unit when faced vs Infantry section (Core unit wise).
Volksgrenadiers are durable, cheap to reinforce and somewhat decent at max range vs Infantry. However I can't fathom how horribly these guys are gonna perform vs Infantry sections especially when they are in cover.
- Arty and flamers vs Brits is most likely gonna be vital to counter their entrenched positions and buildings; OKW has a deadweight T1 330 MP unit and a doctrinal multi-grenade throw.
Let's be honest here, the IeSG, even at 330 MP, is not an unit that's gonna pay for itself in 75% of the matches; it's slow, has a slow fire rate, an AoE to laugh at and his barrage is terrible. Good range and suppression on hit isn't gonna help vs Brits.
Assault Grenades is the faction's best bet by far, but is doctrinal ( luckily found in some good commanders ).
Overall, I feel OKW is going to rely a LOT on Kubels, Sturms and early jpIV to deal vs Brits?
Again, only speculation on my part and could end up to be wrong september 3rd.
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Brit early game is not something I'm worried about being "too good", more the opposite really.
Anyone who saw the UKF gameplay from the livestream will know that 300 mp tommy sections with only 4 men is hilariously bad for the early game. Practically easy to shut down with a kubel/sturmpio combo since they are cover dependent to be 'as good as they are for their cost.'
If anything, most people should be worried about late game UKF.
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Brits are monsters in team games thou.
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UKF are not that strong when you are not fighting computers. Plus they bleed even more than USF, every squad wipe is close to fatal, they have no at grenades which means pretty much free reign for luchs.
Brits are monsters in team games thou.
at least thats good to kno when playing allies in the 3v3 to 4v4 spectrum
Posts: 186
UKF are not that strong when you are not fighting computers. Plus they bleed even more than USF, every squad wipe is close to fatal, they have no at grenades which means pretty much free reign for luchs.
Brits are monsters in team games thou.
That reminds me of Vcoh
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Posts: 65
- Arty and flamers vs Brits is most likely gonna be vital to counter their entrenched positions and buildings..
Really hope this isn't the way the gameplay is meant to go down , that's the way of Coh1 brits, ugh. Hopefully AT guns can blow up trenches or some such, etc.. just not derpy gameplay.
Regarding the stream tho, UKF confirmed OP.
Now there will be two options, L2P or buy brits.
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Poor naive people believe emplacement play is actually viable or the 25 pounders are anything else then oversized soviet mortars
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Typical OKW early game in the Alpha revolved around fast teching to T1 (because going T2 was pointless with 75mm Scout Car arriving like 10 seconds after Flak HT did) and then ISG to get rid of mortar pits. Also lots and lots of Sturms followed up by call in infantry like JLI and Fuss.
Best Commanders for OKW versus Brits;
Breakthrough
Scavenge
Elite Armored
Eh Commanders:
Spec Ops
lol what the fuck are you doing Commanders:
Fort
Luftwaffe
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It's not really hard to crush british early game with sturmpios + kubelwagen combo. Strumpios crush infantry section very fast, bren carrier is very close in everything to kubelwagen except stronger frontal armor and can be upgraded not earlier than third - 4th minute and don't deal supression.
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You not even played the game and already draw conclusions.
It's not really hard to crush british early game with sturmpios + kubelwagen combo. Strumpios crush infantry section very fast, bren carrier is very close in everything to kubelwagen except stronger frontal armor and can be upgraded not earlier than third - 4th minute and don't deal supression.
Iv played it and Kubelwagon is a awful idea versus Brits because it hit's the field already countered (Vickers and Bren) and your much better off going for Sturms and early teching to help negate British Emplacements with ISG, also for countering Vickers.
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You not even played the game and already draw conclusions.
It's not really hard to crush british early game with sturmpios + kubelwagen combo. Strumpios crush infantry section very fast, bren carrier is very close in everything to kubelwagen except stronger frontal armor and can be upgraded not earlier than third - 4th minute and don't deal supression.
Bren rape kubelwagen and Sturmpios trying to go in mid range to fight infantry sections
No suppression also says no Reduce damage taken from Bren
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OKW early game >>> Brits early game
Poor naive people believe emplacement play is actually viable or the 25 pounders are anything else then oversized soviet mortars
the allied bias is getting out of control, someone tame it!
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