Don't go lying about your blobbing m8
http://www.twitch.tv/lenny12346/v/4260599
Was nice.
Posts: 1585 | Subs: 1
Posts: 4630 | Subs: 2
Posts: 4951 | Subs: 1
Don't go lying about your blobbing m8
http://www.twitch.tv/lenny12346/v/4260599
Still, in 1v1 it's not issue since both sides can rape each other (Luvnest vs Ihitto). LeFH was raping Luvnest all the time, until he made suicide mission with T70. So what? Give Sov good doctrine with recon and dive bomb? I don't see threads like this.
In team games, well... You must fill up gaps so going for double OKW and than whine about ML20 is not good solution.
Ahh yes, using my playercard as a weapon. I will note I have, shall I say, quite a bit of experience with Germans. You seem to think that 2v2 is so disconnected from 3v3 and 4v4 and to some degree my 2v2 experience, that I could not possibly understand your arguments.
What you were asking for is actually a one hit kill button. No faction should have regular access to these, so yes I don't want to see OKW get those
As a reminder OKW has access to the best stock inf in the game,
the best call in inf
the best tanks,
the best on map mobile arty
the best base construction
and the hardest and most diverse counters,
As a reminder about the Stuka, since you did not read my post
if your opponent invests heavily in Howitzers, then he is not going to supply his army with mobile tanks and assault guns,
he has to pick some things to get them
In contrast, your ally can then get mobile tank units to cover your stuka's
or you can invest in some of the most cost effective AT in the game
including rakentens which can cloak natively now.
Also the Stuka is extremely accurate, and with proper support it can hit base sectors.
Use the map, smoke, and your teammate to get in range of the bigger guns.
Also you get and IR HT to see through FoW now for 0 fuel.
OKW is purposely weak to artillery, it has to try to draw the Allies into combat where it can win unit for unit.
Indeed the LefH and the ML20 are very similar to some degree, but the ML20 packs far more punch. However, both types of arty are given more shells to help compensate because no shell is likely to hit a target.
If we reduce shell number the scatter needs to come down on both.
Not really sure how you thought I was just saying the ML20 needs this.
Another option is to prevent Stuka dive bomb from clearing out the ML20 and then nerf it.
Currently it has to do serious damage because at 12 cps the German player can just take it completely off the field.
As for the "sneaking" one Luchs can clear off a gun quite quickly and getting in close brings other advantages than off maps
I don't mean for you to use off maps to win the game you have tools to deal with things other than call in a bombing strike from the sun.
A luchs close to his base gives valuable intel and lets you decide when to make a critical push.
Once the guns is down he has two options, invest in AT to help hold the line immediately and forsake getting a gun.
Or reinvest in a big gun and go light on the line again, making him vulnerable to pushes
Killing the artillery is nice, but the objective of a game is vp's so getting those ticked down with artillery firing is fine.
I am not calling you a fan boy, but your posts have almost always been about buffing OKW units.
Your experience with other factions is limited,
and your posts often suggest you don't understand how basic Allied units function in a well balanced army.
You are often at the losing end of discussions because you take balance personally and don't reflect on the satisfaction of having a game balanced so all factions are fun to play throughout the game.
Posts: 4630 | Subs: 2
Posts: 4951 | Subs: 1
That was not the point. Point was that Soviets have worse access to recon+IL than OST to recon+stuka. 1 doctrine with ML-20 and guards vs mighty CAS and Jaeger Armor + Luftwaffe. See diference? Yet no one is calling for nerf of LeFH beseides it can rape base in the same way.
If I'm doing random USF and got match with another USF and then, during the game, we badly need ISU to counter something because if we won't we gonna lose, what then? Nerf everything cause I did not have access to ISU?
Random is random and you agree for double OKW when you are doing since. But even tho, you can simply cloak Luchs or JPIV, sneak and kill it with off map which comes with Jaegers or use Spec Ops flares from teammate so no need to sneak.
Posts: 658
There isn't a single OKW off map in the game that can kill a howitzer reliably
Posts: 1194 | Subs: 1
Posts: 4951 | Subs: 1
The Elite Armor PzCommander off-map strike is reliable...Too bad you have to dive into the enemy base to use it
It would also make Howitzers ALOT easier for OKW to counter.
Posts: 4630 | Subs: 2
There isn't a single OKW off map in the game that can kill a howitzer reliably. Most can't even target base sectors. And the reason why people don't complain about the LefH is that it doesn't do nearly as much damage as the ML-20 does and both USF and Soviets have counters to it.
There are 3 excellent IL-2 bombing run commanders, also Soviets have flare mortars now which can give you quite good recon for bombing runs. USF has air recon for their needs.
Posts: 4951 | Subs: 1
I tried off map which comes with Jaegers. ML-20 was destroyed 5/5.
Intresing, and how many those IL-2 commanders have recon? Cause motar flare does not have huge area and you need to move it really, really close to the base to see howie.
Posts: 1891
Posts: 362
Posts: 65
Still, in 1v1 it's not issue since both sides can rape each other (Luvnest vs Ihitto). LeFH was raping Luvnest all the time, until he made suicide mission with T70. So what? Give Sov good doctrine with recon and dive bomb? I don't see threads like this.
In team games, well... You must fill up gaps so going for double OKW and than whine about ML20 is not good solution.
Posts: 1108
How about instead of clicking on the arty piece and ordering it to barrage, but instead infantry calls in the arty? like they have an ability to call in a salvo from the howitzer and the ability has a certain range like a grenade?
Posts: 65
Posts: 1954
Best fix for howitzers would be a multi-phased approach, similar to what I saw lemon come up with earlier.
1) Buff Howitzer HP to not be killed by a single offmap.
2) Howitzers gain reduced range ~175.
3) Howitzers cannot be built in base.
This would give howitzers a trade off (offensive positioning to attack enemies, or defensive positiong to synergize with defenses), as well as reduce the shooting into base problem.
It would also make Howitzers ALOT easier for OKW to counter.
10 | |||||
246 | |||||
9 | |||||
7 | |||||
2 |