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Make Falls and Obers 5 man squads

22 Jul 2015, 22:04 PM
#21
avatar of braciszek

Posts: 2053

jump backJump back to quoted post22 Jul 2015, 16:45 PMRollo
I doubt Relic will ever fix spacing it's been two years. This is why I suggested larger squads, I agree with the MP reduction though especially when it comes to obers.


Relic did fix spacing for a very necessary unit for a certain new faction (or so people claim), so they can do the same for obers and falls to help them from vanishing completely in one second from a mortar/m8.

I back what Luvnest had said.
22 Jul 2015, 22:11 PM
#22
avatar of Knightsubzero

Posts: 32

not sure why everyone is complaining about falshcim, they own in my battles, they kill enemy troops ridiculously fast, my us troops however always get one shotted by tigers, king tigers, panthers, rackenwervers etc.

but the falshim keep on rocking...maybe people need to use cover, those yellow and green sections on the map, instead of trying to be rambo.
22 Jul 2015, 22:24 PM
#23
avatar of Jawohl?

Posts: 97

not sure why everyone is complaining about falshcim, they own in my battles, they kill enemy troops ridiculously fast, my us troops however always get one shotted by tigers, king tigers, panthers, rackenwervers etc.

but the falshim keep on rocking...maybe people need to use cover, those yellow and green sections on the map, instead of trying to be rambo.


the fuck... one shotted by panthers?
22 Jul 2015, 22:30 PM
#24
avatar of maskedmonkey2

Posts: 262

Have yet to see anyone mention the fact that those falls were vet 3.

I don't see the relevance of that video to claims that falls are somehow under-performing (the squad in the video was certainly cost effective)

All I see here is a unit traipsing through deep snow in front of an AI tank.

Unit spacing, maybe. But if you are looking for some sort of proof that falls suck, this isn't the video you seek.
23 Jul 2015, 08:32 AM
#25
avatar of Australian Magic

Posts: 4630 | Subs: 2



Is this a joke?

You can't move your shit when you hear a stuka?
KT as a slow piece of metal.
GrW34 wipes? wanna try 120?
Brummbar is what? 160 fuel itself excluding tech?
etc etc

You may sound more convincing if you can play better.


Try to move out of stuka range on for example Trois-Ponts, map full of narrow roads. Add IR HT to Stuka and you have constant cheat mode to strike with Stuka.

So what it's slow? It wipes liek hell
120 is not better than GrW34 at this moment. Update your knowledge.
Brummbar is what? Wpining machine.


So in the end, it's bad that Scott can wipe Obers or Falsch but it's totally ok that Axis' units can wipe allied ones.

Or maybe we can ask about for example JT or Pak43 wiping scotts?

So in the end... If I attack with infantry straight into Scott/Bulldozer/TA/KT/ISU/Brummbar/etc I can't blame anyone for wiping, same if I know there is Pak43 and still I'm moving Scotts into its range - can blame only myself.
23 Jul 2015, 08:46 AM
#26
avatar of c r u C e

Posts: 525



Is this a joke?

You can't move your shit when you hear a stuka?
KT as a slow piece of metal.
GrW34 wipes? wanna try 120?
Brummbar is what? 160 fuel itself excluding tech?
etc etc

You may sound more convincing if you can play better.


I saw a post that I liked 2 days ago...Was something like:
Never go full retard dude...
23 Jul 2015, 10:12 AM
#27
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post22 Jul 2015, 15:40 PMRollo
In return even out the DPS/reinforce cost along the squad, the fact that Soviets and USF get unwipeable 6 man elite infantry squads while OKW have to make do with 4 is ridiculous.

I'm tired of investing 400+ manpower and that squad simply getting nuked in a single scott/mortar round, please fix it relic :)



No, just no. Bad idea. Let's not screw up balance. Squads suffer wipes all the time in this game, is just that the elite squads are more expensive. Chosing to play with an elite squads it's a risk that you know and accept from verry beginning. The risk increases exponentialy for every extra elite squad you build so you definetly should have a diverse army and not rely mainly on elite infantry. That high reward - high risk shit, ya know? Shocks are not unbeatable and now falls and obers neither.

Squad wiping is in the "shit happens" category and we cannot change that.
23 Jul 2015, 10:44 AM
#28
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post23 Jul 2015, 10:12 AMJohnnyB


No, just no. Bad idea. Let's not screw up balance. Squads suffer wipes all the time in this game, is just that the elite squads are more expensive. Chosing to play with an elite squads it's a risk that you know and accept from verry beginning. The risk increases exponentialy for every extra elite squad you build so you definetly should have a diverse army and not rely mainly on elite infantry. That high reward - high risk shit, ya know? Shocks are not unbeatable and now falls and obers neither.

Squad wiping is in the "shit happens" category and we cannot change that.

This.

It's not like they were totally clumped in your video, but that shot went down right in the middle of your squad. RNG. Shit happens.

Before tweaking balance they should fix squad spacing for all units. Then we'll see.
23 Jul 2015, 11:29 AM
#29
avatar of siuking666

Posts: 707



Try to move out of stuka range on for example Trois-Ponts, map full of narrow roads. Add IR HT to Stuka and you have constant cheat mode to strike with Stuka.

So what it's slow? It wipes liek hell
120 is not better than GrW34 at this moment. Update your knowledge.
Brummbar is what? Wpining machine.


So in the end, it's bad that Scott can wipe Obers or Falsch but it's totally ok that Axis' units can wipe allied ones.

Or maybe we can ask about for example JT or Pak43 wiping scotts?

So in the end... If I attack with infantry straight into Scott/Bulldozer/TA/KT/ISU/Brummbar/etc I can't blame anyone for wiping, same if I know there is Pak43 and still I'm moving Scotts into its range - can blame only myself.


Then it is the map problem, NOT stuka. Call yourself a strategiest and you can't understand the differences between map imbalance (primary issue) and Stuka?

KT isn't slow? It wipes? oh ISU wipes too!! If axis can move away from a 70 range 1-click wiper, how about you move your fat ass out of a 50 range (sight 40) slow tank?

120 is not better than GrW34? 6 men unwipable squad size, 1 man retreat and vet preserved, vet 3 normal mortar range, same damage, larger AoE. Want me to go on?

Brummbar? Allies TD smiles at you noob.

So in the end. l2p before you give your ignorant biased bullshit here and say Falls and Obers can wipe everything. They at best can kill some infantry (excluding Shocks to start with), no AT ability. You wanna compare them with Guards? PTRS AT, PTRS snipe model.

23 Jul 2015, 11:48 AM
#30
avatar of Firesparks

Posts: 1930

this isn't a blame game on which side is more guilty of wiping infantry. Two wrong doesn't make a right.

Squad and unit preservation is one of the most unique characteristic that define both coh1 and coh2. Units that break squad preservation also break the game.
23 Jul 2015, 12:04 PM
#31
avatar of samich

Posts: 205

jump backJump back to quoted post23 Jul 2015, 10:12 AMJohnnyB


No, just no. Bad idea. Let's not screw up balance. Squads suffer wipes all the time in this game, is just that the elite squads are more expensive. Chosing to play with an elite squads it's a risk that you know and accept from verry beginning. The risk increases exponentialy for every extra elite squad you build so you definetly should have a diverse army and not rely mainly on elite infantry. That high reward - high risk shit, ya know? Shocks are not unbeatable and now falls and obers neither.

Squad wiping is in the "shit happens" category and we cannot change that.


^siuking, the stukka is incredibly good at wiping. Your argument that australian magic is bad because he can't dodge a stukka barrage is ridiculous because anyone half decent is going to either predict your retreat or watch how you react and try to account for it in the next barrage.

One predicted side step, one predictable retreat and you've lost the squad.

I'm not claiming its OP, its an expensive unit on what was a lacking army (I ain't had a chance to play the new patch yet) but saying it and other axis units don't have wipe potential is uninformed, inexperienced nonsense.
23 Jul 2015, 12:39 PM
#32
avatar of Grumpy

Posts: 1958

It would be nice if Relic fixed spacing for all infantry. Last week I lost five Shock models to one panzershrek shot, which left me thinking "well, ok, I guess......." A couple of days ago, I killed 9 volks models with the first shell from a Zis barrage, and the total for the barrage ended up being 3 full squads of volks because of the way they were trying to close with the Zis. That pretty much sealed the game and left me laughing, while the other player is probably still pissed.

Just changing the model count probably wouldn't fix the problem. I've had a lot of five-model squads, including vet 5 volks, get one-shotted, and even some full conscript squads get one-shotted by a P4 or Tiger (particularly going around building corners on City 17). Relic would have to fix spacing, but then there would be the problem of getting all of the squad into cover, which was the problem that Relic "fixed" when they went to the current spacing.
23 Jul 2015, 13:42 PM
#33
avatar of Australian Magic

Posts: 4630 | Subs: 2



Then it is the map problem, NOT stuka. Call yourself a strategiest and you can't understand the differences between map imbalance (primary issue) and Stuka?

KT isn't slow? It wipes? oh ISU wipes too!! If axis can move away from a 70 range 1-click wiper, how about you move your fat ass out of a 50 range (sight 40) slow tank?

120 is not better than GrW34? 6 men unwipable squad size, 1 man retreat and vet preserved, vet 3 normal mortar range, same damage, larger AoE. Want me to go on?

Brummbar? Allies TD smiles at you noob.

So in the end. l2p before you give your ignorant biased bullshit here and say Falls and Obers can wipe everything. They at best can kill some infantry (excluding Shocks to start with), no AT ability. You wanna compare them with Guards? PTRS AT, PTRS snipe model.



Its pointless to talk with someone so fanboyised it this particular thread (did not see anything about wiping Pathfinders, assault engis etc so it does not concerne you).

In The end, im bad because I cant dodge every single Stuka strike on cheat mode with IR. So Im gonna revert this and say that you are do bad if you walk with infantry straight into pure AI unit.

Shame you dont defend Scott, quad etc for being one hit by Pak.
23 Jul 2015, 15:26 PM
#34
avatar of siuking666

Posts: 707



Its pointless to talk with someone so fanboyised it this particular thread (did not see anything about wiping Pathfinders, assault engis etc so it does not concerne you).

In The end, im bad because I cant dodge every single Stuka strike on cheat mode with IR. So Im gonna revert this and say that you are do bad if you walk with infantry straight into pure AI unit.

Shame you dont defend Scott, quad etc for being one hit by Pak.


It's pointless to talk with someone so noobish. Since when assault engis and Pathfinders get 1-shot wiped? by Jagdtiger?

You are telling me that you walk your pathfinder, with a far sight range and can camo in cover into a KT before he can see you, you expect to come out alive?
and how often assault engis gets 1-shot wiped? when it is plain garbage to begin with

Yes. you are bad.
You can see there is an IR, you can hear Stuka when it fires, you can just move out of the way instead of retreating. Is that so hard? l2micro.

And since when Scott and Quad get one shot by Pak? are you retarded?
23 Jul 2015, 15:45 PM
#35
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Make cons 12 man
23 Jul 2015, 15:48 PM
#36
avatar of Iron Emperor

Posts: 1653

Boys boys, queen didn't even make a post and you are already calling names. Keep the temper plx
23 Jul 2015, 15:48 PM
#37
avatar of Iron Emperor

Posts: 1653

23 Jul 2015, 15:51 PM
#38
avatar of Australian Magic

Posts: 4630 | Subs: 2



It's pointless to talk with someone so noobish. Since when assault engis and Pathfinders get 1-shot wiped? by Jagdtiger?

You are telling me that you walk your pathfinder, with a far sight range and can camo in cover into a KT before he can see you, you expect to come out alive?
and how often assault engis gets 1-shot wiped? when it is plain garbage to begin with

Yes. you are bad.
You can see there is an IR, you can hear Stuka when it fires, you can just move out of the way instead of retreating. Is that so hard? l2micro.

And since when Scott and Quad get one shot by Pak? are you retarded?


You are retarded cause I said post before about pak43 then in later post just Pak hoping you are clever enough to understand its mind shortcut for pak43.

You can justjmove out of the way? Sure you can move but like someone said before enemy will not fire at your units but behind them hoping you will move them straight into volley.

And once again. L2p when someone wont move in time against Stuka but no l2p when someone is moving infantry in deep snow in front of AI unit? Double standards detected.

And they are wiped by grw sometimes, pz4 and many other units.

So 440mp unit wiped in front of Scott sometimes is unfair but pak43 killing always some units in 1 shot is fine yet they are more expensive) (of course its l2p if you keep them in front of Pak, just like its l2p when you charge Scott with infantry through Deep snow)
23 Jul 2015, 16:45 PM
#39
avatar of Alexzandvar

Posts: 4951 | Subs: 1



You are retarded cause I said post before about pak43 then in later post just Pak hoping you are clever enough to understand its mind shortcut for pak43.

You can justjmove out of the way? Sure you can move but like someone said before enemy will not fire at your units but behind them hoping you will move them straight into volley.

And once again. L2p when someone wont move in time against Stuka but no l2p when someone is moving infantry in deep snow in front of AI unit? Double standards detected.

And they are wiped by grw sometimes, pz4 and many other units.

So 440mp unit wiped in front of Scott sometimes is unfair but pak43 killing always some units in 1 shot is fine yet they are more expensive) (of course its l2p if you keep them in front of Pak, just like its l2p when you charge Scott with infantry through Deep snow)


The issue with what your trying to assert is that Allies have a far easier time of wiping squads than Axis do purely because of the 4 man squads that Ostheer and OKW are limited to. Why do you think Fuss are so popular? Because they are hard to kill and OKW players enjoy not having to have god tier micro to keep all their 4 man squads alive all the time when losing 1 model on an a squad is 50 mp down the drain.

The KT squad wiping is much less of an issue as Siu pointed out because the KT is really slow and can't see that far on it's own. The ISU can sight for itself and can easily kill any AT gun shooting at it.

The Pak43 you say? Well sure you lose 1 light vehicle when he first surprises you with it but then you can just Katy it, bomb it, use USF call in artillery on it, ect. Getting rid of a Pak43 is far easier than unseating a Soviet player who's coated the map in democharges, has a Kat or two waiting to bombard any point you want to capture, and god forbid has an ISU covering a vital point close to ice and you can't flank it because of ice or just the map not letting you.


The Stuka Zu Fuss represents a huge investment. It's 150 fuel (adjusted for the income disability) which is enough for a PIV or almost enough for a Panther or 2 Katyushas! If it wasn't good at what it did then it would be a horrible unused unit because nobody wants to spend so much fuel on a unit with a huuuuge cooldown. If you miss with a Stuka barrage then you have to wait a fairly significant time to fire again. It's vet is also kind of a joke, with Vet 4 and Vet 5 being utterly useless (although this is par for the course with some OKW units).

The Scott is just disgusting performance wise, 1 shots squads with extreme easy for a cheap fuel cost. Fixing unit spacing would help a lot with making it less cheesy but fuck it's infuriating to play against a good player using one because it has smoke, great speed, and can use superglue. At vet 2 it gets 20% less scatter ramping the squad wipe potential up to 11, NEVER let the enemy get a Vet 2 Scott.
23 Jul 2015, 17:29 PM
#40
avatar of gokkel

Posts: 542

That's mostly just that Motor Howitzer though, even after the nerfs it already got. And then there is this stupid squad formation thing that is still impacting everything negatively.
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
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14 Feb 2025, 10:28 AM
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14 Feb 2025, 10:24 AM
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13 Feb 2025, 22:29 PM
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13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
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07 Feb 2025, 12:43 PM
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07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
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06 Feb 2025, 23:22 PM
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06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
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06 Feb 2025, 19:17 PM
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06 Feb 2025, 19:16 PM
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06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
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Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
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30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
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30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM

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