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The noob factor

10 Jul 2015, 04:52 AM
#1
avatar of Coldtanks

Posts: 25

I wasn't sure if this was the right section as I am not quite sure if this is balance related or gameplay, possibly more game play related.

A huge problem at least in CoH2 and a huge factor in the low player counter is the imbalance at a low to average player which is the majority. By this I mean, how much easier at this level it is to play axis than it is to play allies.

Personally had not bothered me to much, as I find 1v1/2v2 fairly balanced, the frustration comes from the amount of friends who have quit over this. I watched a friends replay recently 2v2 and I can honestly say they played better but lost, they lost because they didn't completely counter and as mid-late game came they just could't push them back. My friends were dodging grenades and playing in my opinion fairly decently compared to the axis players who just didn't seem to play well at all but they just got completely locked down by mgs and bunkers until eventually the heavy tanks came out. Also if you look at these mgs in buildings, you can smoke and flank the hell out of it but an mg in a building will tank so much damage and just deal out so much and pretty much wipe a squad instantly when it gets the v1 ability whereas if they put an mg in a building it will often just be wiped by a rifle grenade.

Even recently playing with a friend, I could really feel his frustration at just having to deal with a player who was just create a wall of interlocked mgs, more so than this the level of shit talk at this level can be even worse. Although often funny as more often than not when an axis player at this level talks shit, a quick look at his player card will normally reveal almost a complete loss ratio when playing as allies.

It really seems that people join this game, get rolled as allies, either quit or go axis. The only staying as allies being the ones who put in the effort to get good. Which while in my opinion good, the problem stems in that for an average player possibly one who is willing to try and get good, they try out allies and despite asking the forums and trying are beaten by players who play pretty awful but just mg stall into tanks.

Most forums advice being useless, for example just smoke or flank mgs, which with an interlocked mg is never that simple and having to put so much effort into just fighting mgs, completely takes from the momentum which is desperately needed as late game, axis is just so much easier to play as well. As most the heavy tanks and things you need to deal with you need to learn and get good at the game to beat but as a new player joining, they get completely rolled, then will learn some more and still be beaten by worse players leading to them quitting.


Sorry if this is a long rant but the last of my friends who play CoH2 just quit after just an insane mg spam, they smoked, did quite a few good plays but just got recked by mgs, then got shit talked, then looking at the guys player card, guy had not even won a game as allies. Obvious counter to this would be to just play axis but that is often another funny thing how a friend will put some effort into allies and just lose loads yet will try axis with no effort put into learn and will get a better ratio with a higher rank. Again though, the only ones that stay just switch to axis.

1v1/2v2 though I do not think are imbalanced but at this level, axis are just so much more noob friendly just leading to a large amount of players simply quitting. Even then though, at this level axis often seems so boring to play because of this.

Also beyond this axis just have so much more variety in how they can play, which is great, I mean lots of different early game starts, build orders, strategies and due to ost for example being really strong pre commander have much more flexibly in commanders to try things out. For example CAS, you lose a lot of call ins and other things from other commanders but ost being so strong as they are plus this is so strong and honestly I can't even explain the frustration of a new player, playing vs CAS.

Allies on the other hand though, most commanders useless which such a smaller ability to play around with and do different things, also relying so heavy on call ins.
10 Jul 2015, 05:30 AM
#2
avatar of WhySooSerious

Posts: 1248

So are you like saying there were bunkers on every point on the map? A replay would help us advise you.
10 Jul 2015, 05:41 AM
#3
avatar of ElSlayer

Posts: 1605 | Subs: 1

This is very sad to read.
10 Jul 2015, 05:46 AM
#4
avatar of JohnnyB

Posts: 2396 | Subs: 1

Seems to me you and your friends are not playing Axis like at all. Seems to me your friends could not win a few games and ragequited. If I had this attitude when I started playin Axis at the beginning I would have quit long time ago. Coh is not for the people who have no patience at all in improving. The opponents your friends met, played most probably just with axis and started not for long time to play with allies too. Every new faction you try, will prove hard at the beginning. Don't tell me: you started to play COH2, you played allies and only got beaten, you play axis and you win every time. It sounds like you play just allies and rage because you can't win with them every time.
10 Jul 2015, 15:26 PM
#5
avatar of Coldtanks

Posts: 25

So are you like saying there were bunkers on every point on the map? A replay would help us advise you.


In that game, the axis pretty much spammed mgs at the start creating a kind of semi circle of interlocked mgs around the map, slowly being replaced by bunkers while the mgs then pushed up with flame engineers. This is counterable don't get me wrong, but for a new player its simply so hard yet so easy to pull of as axis.

jump backJump back to quoted post10 Jul 2015, 05:46 AMJohnnyB
Seems to me you and your friends are not playing Axis like at all. Seems to me your friends could not win a few games and ragequited. If I had this attitude when I started playin Axis at the beginning I would have quit long time ago. Coh is not for the people who have no patience at all in improving. The opponents your friends met, played most probably just with axis and started not for long time to play with allies too. Every new faction you try, will prove hard at the beginning. Don't tell me: you started to play COH2, you played allies and only got beaten, you play axis and you win every time. It sounds like you play just allies and rage because you can't win with them every time.


OKW is my favorite and main faction, I play a lot of axis. It's not a case of getting beaten every time as allies or winning every time as axis. A prime example would be a friend with 86 hours, about 80 of that was as allies, he managed a rank of 11,000 whereas about 6 was as axis, his rank as axis being 6000. It's not even a case of rage quitting. Most the time they just simple get bored of playing vs people of equal or less skill and losing while having to put more effort it and lose to such simple play.

Which is not a case of the game being imbalanced merely the learning curve for axis being much simpler.As for the opponents being met, their scorecards normally look like, Allies 7W 32L Axis 22W 12L.

This post is not focused on me though, merely focused on how CoH2 loses a lot of players due to the varying skill curves. Even a quick look at various forums while show the amount of new players who either quit due to this or end up just maining axis.
10 Jul 2015, 15:49 PM
#6
avatar of Snipester
Patrion 39

Posts: 102

I don't know man, IMO allies are much more noob friendly because they are more forgiving. The key with them is to be very aggressive early and continuously harass Axis fuel. If you let them sit on fuel then they will snowball.
10 Jul 2015, 16:31 PM
#7
avatar of ElSlayer

Posts: 1605 | Subs: 1

I don't know man, IMO allies are much more noob friendly because they are more forgiving. The key with them is to be very aggressive early and continuously harass Axis fuel. If you let them sit on fuel then they will snowball.

IMO proactive gameplay is less noob friendly than reactive.
10 Jul 2015, 17:05 PM
#8
avatar of SeismicSquall

Posts: 156

only agree that axis MGs are unbalanced towards U.S.F only, as they dont have anything to get MGs out of buildings or bunkers in T1(like snipers of mortars). And especially if you gambled fuel on smoke nades, which really only help with MGs outside of emplacements, that will set you back big time.
10 Jul 2015, 17:14 PM
#9
avatar of Array
Donator 11

Posts: 609

I think the OP has a point and its a problem coh1 had too. When coh2 was launched they tried to tackle the difficulty curve problems by dumbing down gameplay (reducing so called 'hidden knowledge') reducing the impact of elements like cover and damage differentiation at ranges but that made the older fans mad (rightly) and so it was dialed back.

To an early player ost is easier to play because it has less micro tax. Wide angle mg's, generalist infantry and at in your main tech path (unable to choose soviet tier1 without at) followed by generalist tanks. Also being slow out the gate at the start of games (a symptom of inexperienced players) favours ost.

Not sure at this stage in the games life there's much to be done about this although potential upcoming changes to the old factions might help allied ease of play very slightly
10 Jul 2015, 17:38 PM
#11
avatar of VonIvan

Posts: 2487 | Subs: 21

Relic holding on to the 4/5 of alpha changes that were supposed to be rolled out this patch is a part of why newer players are having trouble vs call-ins and a-moving elite infantry. :foreveralone:
10 Jul 2015, 18:00 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post10 Jul 2015, 17:14 PMArray
I think the OP has a point and its a problem coh1 had too

To an early player ost is easier to play because it has less micro tax. Wide angle mg's, generalist infantry and at in your main tech path (unable to choose soviet tier1 without at) followed by generalist tanks. Also being slow out the gate at the start of games (a symptom of inexperienced players) favours ost.

Not sure at this stage in the games life there's much to be done about this although potential upcoming changes to the old factions might help allied ease of play very slightly


Not much more to say.

While the game on itself doesn't require insane APM, on the other hand it's not noob friendly.
Not having any MM limitations just also makes things worst.
10 Jul 2015, 18:55 PM
#13
avatar of AvNY

Posts: 862

jump backJump back to quoted post10 Jul 2015, 05:46 AMJohnnyB
Seems to me you and your friends are not playing Axis like at all. Seems to me your friends could not win a few games and ragequited. If I had this attitude when I started playin Axis at the beginning I would have quit long time ago. Coh is not for the people who have no patience at all in improving. The opponents your friends met, played most probably just with axis and started not for long time to play with allies too. Every new faction you try, will prove hard at the beginning. Don't tell me: you started to play COH2, you played allies and only got beaten, you play axis and you win every time. It sounds like you play just allies and rage because you can't win with them every time.



Seems to me you don't know the first thing about products and consumers.

A consumers SUBJECTIVE opinion counts more than any objective opinion or reality. The rule in consumer goods (and I am in two of those businesses) is that for every time someone complains there are legions of people who didn't complain... they just walked away and told others the product was garbage without tell YOU.

Here we have a persons opion. OP has posted all of 2 times which means he is not one of the legions of COH fanbois (Allied or Axis). What he says is a complaint. To say that the complaint is invalid is the absolute first wrong answer in customer service.
10 Jul 2015, 19:02 PM
#14
avatar of AvNY

Posts: 862

jump backJump back to quoted post10 Jul 2015, 17:14 PMArray
...Also being slow out the gate at the start of games (a symptom of inexperienced players) favours ost.

Not sure at this stage in the games life there's much to be done about this although potential upcoming changes to the old factions might help allied ease of play very slightly



Slowing down the game progression (I have argued in other threads it just seems to progress through to ALte game much faster than COH1 did) might help some. At least it gives them a few more minutes of what will feel like real gameplay in each match and they might learn a trick or two in those minutes to carry them to the next game.

I still remember the first time I remembered to lay mines in COH1. It was the first real step. Too many of us forget the steps we went through and how hard they were. For me it is easy to remember since I am an old fart and am still learning things others take for granted.
10 Jul 2015, 19:11 PM
#15
avatar of Kronosaur0s

Posts: 1701

wtf, you dont need heavy tanks to destroy bunkers lol
10 Jul 2015, 21:05 PM
#16
avatar of Bob Loblaw

Posts: 156

OP42s are destroying team games at the moment. Hopefully they will get tuned. However, in 1v1s and 2v2s on a lot of maps the balance is a lot better. Other maps you lose automatically against OP42s so veto Minsk and other no-flank maps, Semoisky Winter.

Just play as Axis until things get fixed.
10 Jul 2015, 21:37 PM
#17
avatar of broodwarjc

Posts: 824

Well COH.org is hosting a mentor program for this summer, so why don't you and your friend sign up? I too have found Allies to be more difficult, and I was terrible with them. I persevered and now I am definitely better and trying to dig myself out of a negative W/L ratio with Soviets.

I will say USF is THE hardest to play faction right now, because their design encourages blobbing riflemen and the buffed Axis MGs crap all over that play. Plus Stugs and PAKs with TWP chew through Shermans. I would start with Soviets go more T2 with team-weapons before trying T1 which requires constant harassment and microing of clown car and snipers.
10 Jul 2015, 23:06 PM
#18
avatar of ZombiFrancis

Posts: 2742

Map design is huge for a game like Company of Heroes. It is an often hidden and usually overlooked component of how the game plays and feels.

A great deal of frustration results from one strategy being incredibly effective on one map and absolutely useless on others. It's something that can extensively change a player's experience and sense of skill in the game, and it's usually completely ignored.

Combine that with COH2's map design and resource/territory mechanics being a mere shadow of its former self from vCoH, and you have a setting where even the most balanced and dynamic of matchups will feel frustrating and linear.
11 Jul 2015, 00:43 AM
#19
avatar of Grumpy

Posts: 1958

Well COH.org is hosting a mentor program for this summer, so why don't you and your friend sign up? I too have found Allies to be more difficult, and I was terrible with them. I persevered and now I am definitely better and trying to dig myself out of a negative W/L ratio with Soviets.

I will say USF is THE hardest to play faction right now, because their design encourages blobbing riflemen and the buffed Axis MGs crap all over that play. Plus Stugs and PAKs with TWP chew through Shermans. I would start with Soviets go more T2 with team-weapons before trying T1 which requires constant harassment and microing of clown car and snipers.


Clown car with flamers, sniper >>>>> getting rekt by Walking Stuka or turbo mortar

I know that most people are complaining about MG42 but it really doesn't seem like that big of a deal. On the other hand, the turbo mortar with its crazy fire rate has a tendency to RNG Soviet snipers, which doesn't seem to bother anyone, even though it happened a lot more often than a Soviet mortar killing a Ost sniper (which obviously required a significant buff to be given to the Wehr sniper).
11 Jul 2015, 01:12 AM
#20
avatar of VonIvan

Posts: 2487 | Subs: 21

Well COH.org is hosting a mentor program for this summer, so why don't you and your friend sign up? I too have found Allies to be more difficult, and I was terrible with them. I persevered and now I am definitely better and trying to dig myself out of a negative W/L ratio with Soviets.

Highly recommend. +1
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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