Ostheer HMG too strong now
Posts: 156
Speaking of which good vet abilities for expensive allied HMGs would be nice. The 50 cal has sprint so it can run to its death by riflenades faster, how fun.
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Best thing about this patch how ostheer hmg destroy blobs, kubel suppresses with first burst imediately after set-up, but maxims still the same worthless piece of junk which got blobbed to death and then salvaged.And still allies haven't good early anti blob mg. So axis can blob, allies can't.
Relic should at least give DShK AoE suppression of hmg42. Damn thing cost so much and so useless it hurts. I don't care how much damage it does, if it cant fight blobs, why i need it? Even if it was out of doctrine i just build cheaper maxims instead.
Also in team games paradrop 50 cal for soviets could be a nice thing.
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But maxim is a ww1 machinegun and is supposed to be bad To compensate Relic gave you a big crew.So why the put maxim in tier not dshk? In this logic ost must have mg34. Also, this 6 men is shit. It is the end for maxim when gunner gets killed or when maxim trying to retreat under enemy fire.
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Best thing about this patch how ostheer hmg destroy blobs, kubel suppresses with first burst imediately after set-up, but maxims still the same worthless piece of junk which got blobbed to death and then salvaged.
Relic should at least give DShK AoE suppression of hmg42. Damn thing cost so much and so useless it hurts. I don't care how much damage it does, if it cant fight blobs, why i need it? Even if it was out of doctrine i just build cheaper maxims instead.
Also in team games paradrop 50 cal for soviets could be a nice thing.
The DHsK can suppress a squad a lot faster than the MG42 can and has a faster swivel time. If you have good micro a DHsK is better than an MG42, if you have shit micro the DHsK is worse.
And why need it? Idk it hard counters OKW starts by having good performance versus OKW's higher model count squads and having the ability to cause serious harm to light vehicles.
Posts: 211
HMG units (at least Axis ones) should be based on that principle!
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I would like to see if the 42 remains as good after changes to tech structure come down the line, which is obviously planned for next patch.
TLDR: MG42 maybe OP, certainly a unit to keep an eye on, but such large changes are likely planned it is hard to know.
Posts: 97
So how You will be flanking it in 2v2 Kharkov, Minsk and another map ?
minsk is one of the best maps to flank
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is it even legit to call other fanboiz when you are exactly that too
you mean that kind of fanboy that cares for a balanced game with 2 equal sides?
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The DHsK can suppress a squad a lot faster than the MG42 can and has a faster swivel time. If you have good micro a DHsK is better than an MG42, if you have shit micro the DHsK is worse.
And why need it? Idk it hard counters OKW starts by having good performance versus OKW's higher model count squads and having the ability to cause serious harm to light vehicles.
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Main isuue that aliies dont have a blob counters. Its crazy OKw main stat is to blob with like 3-6 squads. And if opened with t1 (no mortar) nothing you do
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has anyone tried more rifles or a double RE opening to get a foothold earlier?
More rifles means you'll be even more mp starved, pop locked and will bleed more, so outnumbering or having infantry numbers on pair with wehr is out of question because of the costs. 4 rifles is absolute top you can do before having serious sustain problems.
RETs are only good for capturing, they are literally losing to weapon crews.
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More rifles means you'll be even more mp starved, pop locked and will bleed more, so outnumbering or having infantry numbers on pair with wehr is out of question because of the costs. 4 rifles is absolute top you can do before having serious sustain problems.
RETs are only good for capturing, they are literally losing to weapon crews.
all fair points, just curious if anyone has tried it; however regarding the RE squad, what I had in mind was utilizing it as though every game you were worried about getting semois pinned by OKW, rushing a squad or two to a chokepoint early, at least buying time with which the MG wouldn't be down your throat immediately.
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