So just to repeat an important point, gonna explain the reasoning behind the HMG buff:
- 1v1, Wehrmacht would be overwhelmed and overrun by inf spam in the first 3-9 minutes, got their HMGs, PAKs and GrW34s stolen and then the game ended right there. Both the USF and SU are still stronger and have a higher win rate.
What an idiotic post. I'm not complaining I'm trying to find new ways and discuss possible counters to a good unit.
This is the exact reason I don't usually post here.
Chill, I was just busting your balls buddy.
That map should be on your veto list when playing as USF. The AAHT is your main early game advantage, try to build one if you have the fuel. If not, start with 3xRM, tech up to nades, another RM and then captain. Inf company works wonders against OST.
Build multiple threads about the MG42 on coh2.org and complain that it's op and the poor USF player can't steal it anymore. This will make the developers to nerf it again. Mask some of them as honest l2p guide requests, doesn't matter if you start it on the strategy section or on the balance forum.
hmg is important in early game which there is no blobing. don't understand relic's loigic
Whermacht couldn't survive the early game inf-rush. That was the logic behind buffing the MG42, which was a pretty solid change. No more free stolen HMG42s.
The alternative would be 5- man grens. I'm sure you won't like that.