US need more now.
Posts: 1891
Posts: 1194 | Subs: 1
Posts: 1930
If they add a mortar, will the pack howitzer stay?
would the USF even build the pack howitzer if they get a decent mortar? it's any US player's dream to steal a 81mm mortar. (not so much the mg42 anymore, except it's a free mg anyway).
I'm not entirely against giving a mortar to the USF, but it seems like ignoring the true issue of pack howitzer under performing.
Posts: 353
but now HMG can do it too and it better effective (pack and ISG need some RNG to drop on center of blob to supression)
Posts: 509 | Subs: 1
usf needs more people discussing strategy and utilizing more commanders than just rifle co.
What can you do appart from rifles?
USF need a lot of chances because they are designed soo poorly. Rifles are overpriced for how they perform on early and late game in the current patch.
Posts: 824
pack howitzer can AOE suppression good to deal with blob in long range
but now HMG can do it too and it better effective (pack and ISG need some RNG to drop on center of blob to supression)
yeah I find that sometimes the ISG shot lands right next to a moving USF blob and they just keep moving, like the change from the previous patch, where units who are moving don't get paused by nearby explosions, keeps the suppression of it from working.
Posts: 345
OKW has the least starting MP of any faction, meaning that it being mandatory to build a puppchen as early as possible is hard.
Regardless; the fact that you have played against awful players doesn't mean the .50 cal is bad. LT is still the most meta USF officer, and the .50 cal is in the LT tier. There is no reason not to get 1 anymore.
yeah,
1. At least, OKW has a AT option at 00:00
2. Volks are the cheapest main infantery, so you need less mp to produce them, while Rifle are the most expensive one so is not a bad idea USF start with a bit more mp than OKW, and in addition, rifle is the only option for USF, so if I only can make rifles, I hope USF have the manpower to produce them....
3. USF has no mortar, no an expensive one, no a cheap one, so, I wish I could sttrugle to buy a USF mortar because I´m sort of mp.....but USF has not this option.
.......and you say you are tonning down your fanboyism???? muahahhaha, more jokes please, you are soooo funny. oh well, at least, you already recognized you are a fanboy.
Posts: 17914 | Subs: 8
OKW has the least starting MP of any faction, meaning that it being mandatory to build a puppchen as early as possible is hard.
Regardless; the fact that you have played against awful players doesn't mean the .50 cal is bad. LT is still the most meta USF officer, and the .50 cal is in the LT tier. There is no reason not to get 1 anymore.
The bullshit never ends...
All factions have equal amount of starting menpower of around 600 I believe(would need to check at home for accurate number).
Its 600(or whatever number) minus starting squad cost, so starting resource wise every single army is equal to each other.
OKW have the least raw menpower, because they have most of it already on the field out of any army.
Posts: 728
The other thing is I've tried stealing mg42s but then they just rifle nade them once again so pretty much given up on mgs vs ost.
Posts: 73
Posts: 1820 | Subs: 2
Posts: 205
OKW has the least starting MP of any faction, meaning that it being mandatory to build a puppchen as early as possible is hard.
Regardless; the fact that you have played against awful players doesn't mean the .50 cal is bad. LT is still the most meta USF officer, and the .50 cal is in the LT tier. There is no reason not to get 1 anymore.
I don't think I've ever seen you write anything on this forum that wasn't proven inaccurate about 2 posts later.
I'm not even 100% on the starting manpower for each faction but since you've said it i'm almost sure you'll be either be outright wrong or there'll be a reason, probably the cost of sturmpios.
Posts: 742 | Subs: 1
What can you do appart from rifles?
USF need a lot of chances because they are designed soo poorly. Rifles are overpriced for how they perform on early and late game in the current patch.
Wait, what ?
Posts: 513
Wait, what ?
Kind of true for the early game, considering half your army can now be a 240MP MG that hardcounters a 280MP unit (only unit US can build).
Posts: 2487 | Subs: 21
So....
And don't forget about smoke nades kiddos.
Posts: 742 | Subs: 1
Kind of true for the early game, considering half your army can now be a 240MP MG that hardcounters a 280MP unit (only unit US can build).
I choose 3 Rifles + LT (then fast M20) over 2 Gren 2 MG anyday ( in 1v1 ), mobility > all, a flank on your MG and you lose 240 MP and you give me a free MG (minus the reinforce cost)
And don't hope that Grens will prevent rifles from flanking
Posts: 1484
Posts: 976
Recon jeep : About the same price as a Kubel, but with less durability, armed with a BAR on 360° tripod. 2 men : Driver + gunner. Can capture.
My two cents.
Posts: 4951 | Subs: 1
The bullshit never ends...
All factions have equal amount of starting menpower of around 600 I believe(would need to check at home for accurate number).
Its 600(or whatever number) minus starting squad cost, so starting resource wise every single army is equal to each other.
OKW have the least raw menpower, because they have most of it already on the field out of any army.
It functionally means the same thing. You can't build as much to start as other factions can meaning you have less capping power. If you started with Volks rushing a puppchen would be easier because you wouldn't have so much MP tied up in Sturms.
I don't think I've ever seen you write anything on this forum that wasn't proven inaccurate about 2 posts later.
I'm not even 100% on the starting manpower for each faction but since you've said it i'm almost sure you'll be either be outright wrong or there'll be a reason, probably the cost of sturmpios.
I'm not wrong, OKW (because of the cost of Sturms) has the lowest starting MP of any faction. It means when you start you have exactly enough to build 1 more unit.
Posts: 2280 | Subs: 2
Permanently Banned
It functionally means the same thing. You can't build as much to start as other factions can meaning you have less capping power. If you started with Volks rushing a puppchen would be easier because you wouldn't have so much MP tied up in Sturms.
I'm not wrong, OKW (because of the cost of Sturms) has the lowest starting MP of any faction. It means when you start you have exactly enough to build 1 more unit.
You acknowledge that you are incorrect, yet you choose to ignore and select facts to prove your false point
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