Paul.A.D does.
Obviously I'm being hyperbolic. OMGPOP had something like a +68 streak since WFA launch.
Yea, in first week, before elite rifles were nerfed, before jesuskubel and before OKW muni income buff.
Posts: 17914 | Subs: 8
Paul.A.D does.
Obviously I'm being hyperbolic. OMGPOP had something like a +68 streak since WFA launch.
Posts: 144
Posts: 3552 | Subs: 2
Posts: 836 | Subs: 5
Posts: 987
There needs to be a change on USF teching in general, the reason literally all top players go LT over Captain is the insane shock value you get. At that point, you can have an RE, 3 rifle squads, and an LT on the field in the time Ostheer can reasonably pull out 2 Grens and 2 MGs. Ost teching actually requires the retreat or purchase of a pioneer and time invested, and they aren't getting a free shock value unit out of it.
Combine the LT with the relatively quick M20, and its pretty easy to see why top 1v1 players have insane USF streaks over 50.
Posts: 1194 | Subs: 1
Posts: 3052 | Subs: 15
I feel like the officers should be purchased separately from tech itself. It seems kind of dumb to me that USF gets access to free riflemen (which is exactly what LT/captain are), just for unlocking the ability to use more units.
If relic just HAS to give the USF free units for tech, what if we replaced the LTs bar with a bazooka, which would would give USF T1 a light defense against flackHT, while not giving USF access to a powerful infantry unit so quickly in the game. OR, we could increase the unlock time of LT tech by 30sec - 1min to give ostheer players more time to prepare for the m20/LT combo.
Posts: 4951 | Subs: 1
Posts: 657
Personally I would love all faction to get Ostheer teching (+ something extra like Lt, Med, and somthething for Ost ans Sov as an upgrade to the building).
Asymetrical design is pudding unless you are gradening awesome at balancing games (well... Relic is not).
Im playing RTS games for year and best were the ones with mirror design.
Posts: 1802 | Subs: 1
I honestly dont understand why people are so fond of making mass balance complaints, yet provide zero replays on how to actually improve..
I mean in the end bitching about balance is going to make you simply frustrated. Relic pretty much completely ignores these forums when it comes to balance. They mainly rely on their own data pulling machine thingy, and also the alpha testers.
Instead of bitching about something that perhaps wont get fixed for months, perhaps it is better to actually try and figure out a strat how to counter it? Provide replays?
As for the "lull time" in USF teching , it does exist. A very short one, but it does exist. It happens once the ostheer player gets 60 munitions and gets a flamethrower. When that happens, it usually ends up being like this RE, 3 rifles, LT in production, 3 grens + mg + flamer pio.
This theoretically gives the ostheer player a short time frame in where he can push, or atleast gain some map control. I actually dont retreat my flamer pios, unless they get low health, i build a second pio once i research T2.
You have no reason to not buy flamers in the early game againts USF, you can easily get a second pio sweeper later on if you suspect m20 mines or democharges.
...
The real issue with USF and OST is how early the M20 can arrive in relation to its natural ostheer predator,the 222. Make the M20 25-35 fuel.
Lower BP1 tech cost to 35 fuel,make 222 upgrade automatic.
Matchup fix'd. USF nerfed.
But damnit if you nerf USF you better fucking nerf the STUG E and mech assault/tiger callin meta into the ground.
Posts: 1283 | Subs: 4
Posts: 17914 | Subs: 8
I feel like the officers should be purchased separately from tech itself. It seems kind of dumb to me that USF gets access to free riflemen (which is exactly what LT/captain are), just for unlocking the ability to use more units.
If relic just HAS to give the USF free units for tech, what if we replaced the LTs bar with a bazooka, which would would give USF T1 a light defense against flackHT, while not giving USF access to a powerful infantry unit so quickly in the game. OR, we could increase the unlock time of LT tech by 30sec - 1min to give ostheer players more time to prepare for the m20/LT combo.
Posts: 3602 | Subs: 1
Fairly simple fix for this. Make officer a separate purchase from tech, and make the OKW heal's truck need an upgrade for medics and repairs truck need an upgrade for the repairs.
Not much you would do with the Schwer, as you would need to add a new model to remove the flak cannon.
Posts: 2561
Posts: 17914 | Subs: 8
I think we should delay T1 instead of removing luitenent and see how that goes first.
The whole 50 fuel luitenant vs 80 fuel captain is relic from alpha when the captain had all the light vehicles. It makes absolutely no sense for one to be more expensive then the other since neither gives you access to superior units and if anything the luitenent tier is better. 65 for both would be all around more balanced.
Posts: 82
Posts: 205
Posts: 1702
Posts: 122 | Subs: 2
I think we should delay T1 instead of removing luitenent and see how that goes first.
The whole 50 fuel luitenant vs 80 fuel captain is relic from alpha when the captain had all the light vehicles. It makes absolutely no sense for one to be more expensive then the other since neither gives you access to superior units and if anything the luitenent tier is better. 65 for both would be all around more balanced.
Posts: 1484
41 | |||||
1 | |||||
85 | |||||
26 | |||||
9 |