...
long life CoH1. And still waitin for CoH3
+1
Posts: 41
...
long life CoH1. And still waitin for CoH3
Posts: 80
Posts: 269 | Subs: 1
Posts: 269 | Subs: 1
Posts: 393
Posts: 1820 | Subs: 2
Posts: 508 | Subs: 1
Posts: 545 | Subs: 3
Posts: 2487 | Subs: 21
Posts: 80
He obviously comes from the desert
Posts: 151
Sandland? Freestyler? Sepha? DevM? Pepsi? Inverse? Lollypop?
Posts: 269 | Subs: 1
Posts: 713 | Subs: 2
Posts: 1679 | Subs: 5
Posts: 23
For me, the game was fun because of the competition. It was fun and exciting when people were really trying hard to win and compete in tournaments. The last CoH1 SNF season was the pinnacle of that, and the Symbiosis vs. aljaz series I casted was probably the high point of my time around CoH. The fact that those two players approached the game completely differently and yet still had comparable levels of success made their games truly enjoyable to analyze, and the StratTalks I recorded in preparation for that series are among those I'm most proud of. The fact that CoH2 doesn't even have the potential to replicate those moments because of Relic's design decisions is the main reason why I have no desire to play it, and why there really isn't a competitive scene to speak of.
CoH1 doesn't have the activity and community necessary to make it an exciting competitive game anymore, and CoH2 doesn't have the game design necessary to make it one either. With games like Dota 2 and CSGO around, I just don't find myself wanting to play CoH anymore when I can have a far more fulfilling competitive experience elsewhere. I still play CoH1 occasionally, but stomping 9 games out of 10 isn't very fun.
Posts: 267
Posts: 53
Posts: 1534 | Subs: 1
For me, the game was fun because of the competition. It was fun and exciting when people were really trying hard to win and compete in tournaments. The last CoH1 SNF season was the pinnacle of that, and the Symbiosis vs. aljaz series I casted was probably the high point of my time around CoH. The fact that those two players approached the game completely differently and yet still had comparable levels of success made their games truly enjoyable to analyze, and the StratTalks I recorded in preparation for that series are among those I'm most proud of. The fact that CoH2 doesn't even have the potential to replicate those moments because of Relic's design decisions is the main reason why I have no desire to play it, and why there really isn't a competitive scene to speak of.
CoH1 doesn't have the activity and community necessary to make it an exciting competitive game anymore, and CoH2 doesn't have the game design necessary to make it one either. With games like Dota 2 and CSGO around, I just don't find myself wanting to play CoH anymore when I can have a far more fulfilling competitive experience elsewhere. I still play CoH1 occasionally, but stomping 9 games out of 10 isn't very fun.
Posts: 64
Posts: 2272 | Subs: 1
> just wished u were able to state what gameplay elements are enjoyable in COH2 instead.
17 | |||||
15 | |||||
13 | |||||
3 | |||||
1 |