Should OKW be able to build caches?
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Disclaimer: The views and opinions expressed in my posts and topics are soley those of the original author (Napalm). These views and opinions do not necessarily represent those of Relic, the developers, and/or any/all contributors to this site.
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But since we know Relic won't do such thing then... No.
I mean... Just imagine 3 caches + muni->fuel. That would be insane.
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Something needs to be done to stop the OKW MP float, because there is nothing for OKW to spend MP on because of the fuel penalty + lack of support weapons.
EDIT: And If you want a reason why Opals instead of Caches; Opals don't benefit team mates so you couldn't play team games with all OKW and be able to boost each others income using caches.
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Something needs to be done to stop the OKW MP float, because there is nothing for OKW to spend MP on because of the fuel penalty + lack of support weapons.
Alex admitted that okw floats MP
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Giving OKW more options to spend MP on is an excellent idea that I fully support.
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To answer the OP, absolutely not (unless you remove resource transfer), because of a couple of main reasons:
1. It will add a whole new dimension of balance problems in large games. Even 2v2 double OKW will be unstoppable
2. OKW has a buttload of unspent MP
3. Just imagine buildin 2 caches of muni (400MP which is an Ober squad), then transferring all of that muni to fuel, or vice versa.
Here is what will happen in a typical 2v2 double OKW game:
each player build 1-2 Muni caches ---> Schreckblob for each ---> Covert to fuel ---> Hello 12 minute mark KT.
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First of all, I appreciate your effort gathering information from community.
To answer the OP, absolutely not (unless you remove resource transfer), because of a couple of main reasons:
1. It will add a whole new dimension of balance problems in large games. Even 2v2 double OKW will be unstoppable
2. OKW has a buttload of unspent MP
3. Just imagine buildin 2 caches of muni (400MP which is an Ober squad), then transferring all of that muni to fuel, or vice versa.
Here is what will happen in a typical 2v2 double OKW game:
each player build 1-2 Muni caches ---> Schreckblob for each ---> Covert to fuel ---> Hello 12 minute mark KT.
The MP float is a symptom of OKW not having enough fuel to spend MP on things other than infantry, so what exactly would be the issue if they could spend that MP on making things other than just more hordes of infantry?
OKW being able to make more tanks is a good thing, and It would be fine if they removed conversion but added caches, although I still think Opal trucks would make more sense balance wise and thematically as well.
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Spending manpower and only benefitting yourself is better than someone spending manpower and everyone benefitting.
As in, that is more agreeable to have allowed...
Nothing that undermines T2 conversion, and preferably something that only helps the owner.
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Posts: 2470
The MP float is a symptom of OKW not having enough fuel to spend MP on things other than infantry, so what exactly would be the issue if they could spend that MP on making things other than just more hordes of infantry?
OKW being able to make more tanks is a good thing, and It would be fine if they removed conversion but added caches, although I still think Opal trucks would make more sense balance wise and thematically as well.
their vehicles being designed (imo poorly) to be scarce. if they had a standard fuel income their shit would all be either dirt cheap or massively overpowered by everyone else's standards.
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their vehicles being designed (imo poorly) to be scarce. if they had a standard fuel income their shit would all be either dirt cheap or massively overpowered by everyone else's standards.
I think the huge MP float is much more OP because it encourages blobbing. I would rather OKW have more options with a blitz truck type system than keep the dumb system we have now that results in mega hordes of infantry
Posts: 2470
I think the huge MP float is much more OP because it encourages blobbing. I would rather OKW have more options with a blitz truck type system than keep the dumb system we have now that results in mega hordes of infantry
that's my point. they have shit tons of mp; if you give them fuel/munitions too it'll be fucking retarded.
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I don't think that's a good idea.
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that's my point. they have shit tons of mp; if you give them fuel/munitions too it'll be fucking retarded.
They have shit tons of MP because they don't have the fuel to spend the MP on other things. While every other faction is making armor your sitting around twiddling your thumbs just pumping out more infantry.
Which do you think it least cancerous? OKW being able to get some more armor, or the continued prevelance of giant hordes of anti-everything infantry that we have now?
MP drains are good! And OKW should have more of them.
Removing resources penalty and giving ability to build caches would require complete army redesign. Changin units coming out from different biildings., higher tech prices, getting rid off some units as well and moving KT to a commander. Panther will have to go T4, Vet5 will have to go and many more...
I don't think that's a good idea.
Nobody is saying remove the resource penalty. OKW already can benefit from caches are a reduced rate, this is just asking of they should be allowed to make them instead of relying on Ostheer team mates.
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