USF wishes for patch
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Posts: 1954
One day, the angels in Heaven decided that they needed to teach the shopowners a better way of life. One of them approached one of the shopkeepers and said "I will give you anything you want, but know this - I will give your competitor twice as much as you." The shopkeeper thought for a second and said "Okay, can you give me one blind eye?"
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Paratroopers firing M1911's gangsta-style, Relic pls
I think REForever has come across the new OP USF meta, medic spam!
Posts: 612
In all seriousness though I really hope something is done about all these long ranged infantry blobs running forward and out trading Soviets (not to sound bias or anything).
At least with USF you have the choice to be tactical, either forward aggressive or sit back in cover at times. Soviets dont have that luxury to have good dps at long range
Posts: 2561
I just hope Guards get buffed so I can blob and skill A move like all the other factions who have non doc long ranged infantryLong range upgrades will always be overpowered as long as people can accumulate them. I wish relic would understand this.
In all seriousness though I really hope something is done about all these long ranged infantry blobs running forward and out trading Soviets (not to sound bias or anything).
At least with USF you have the choice to be tactical, either forward aggressive or sit back in cover at times. Soviets dont have that luxury to have good dps at long range
Posts: 322
they have Warhammer40K Terminators AKA Paratroops with 1911's
Dat .45 ACP Yo, Cuz its silly to shoot twice.
Posts: 612
Long range upgrades will always be overpowered as long as people can accumulate them. I wish relic would understand this.
I just feel so left out of the meta and want to participate
Posts: 380
Posts: 87
I wish for nerfs to the American and Rus faction. Right now the Americans stand at a staggering advantage; they have Warhammer40K Terminators AKA Paratroops with 1911's, the Scott howitzer vehicle that single handedly instant kills infantry from long distances, the best tank destroyer in the game as well as better front line infantry than anything the Axis can throw at them.
I just feel the Americans are too good at the moment, and before anyone shouts "Bias!", let me remind everyone that i'm no stranger to the Allied faction; I've played my fair share of the USF and thus I know how they work.
winner of master troll awards 2015
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Change veterancy for rifles, buff Jackson, nerf howitzer cost, buff survavility of 50 cal crew, buff stuart, buff bazookas and do something with Cpt tier.
240 damage not enough for you?
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Posts: 978
More penetration, a bit more health and 160 damage should make it a good and reasonable unit.
Atm if used right, it can totally negate any kind of armor in the game.
Posts: 183
240 damage not enough for you?
Guys I think as a community we really need to come together and show Relic what needs to be done. How can we expect relic to do anything when we as a community can't even agree on a single thing in terms of balance? You don't think they are having these exact same arguments? We need to have a united front so that they understand the game is in serious need of alterations.
To answer you Alex, can you imagine if you had a sniper who killed 1 entity per shot but had an accuracy of only 50%? Imagine how frustrating it would be to watch him miss over and over (RNG), that's what it's like using the Jackson on panthers etc. It's not fun for anyone, the usf player is thinking ''great I can do some real damage with this'' and then proceeds to bounce 3 times in a row while the axis player is thinking ''my armour will protect me'' and proceeds to get penned 3 times in a row. Roll on the subsequent rage.
What do people think should be done? I believe increasing it's penetration values and decreasing it's damage per shot from 240 to 160 is the solution. That way t3 OST units don't get vaporised in 3 shots and heavier units can't lean on their armour as a crutch to everything.
Posts: 542
Guys I think as a community we really need to come together and show Relic what needs to be done. How can we expect relic to do anything when we as a community can't even agree on a single thing in terms of balance? You don't think they are having these exact same arguments? We need to have a united front so that they understand the game is in serious need of alterations.
To answer you Alex, can you imagine if you had a sniper who killed 1 entity per shot but had an accuracy of only 50%? Imagine how frustrating it would be to watch him miss over and over (RNG), that's what it's like using the Jackson on panthers etc. It's not fun for anyone, the usf player is thinking ''great I can do some real damage with this'' and then proceeds to bounce 3 times in a row while the axis player is thinking ''my armour will protect me'' and proceeds to get penned 3 times in a row. Roll on the subsequent rage.
What do people think should be done? I believe increasing it's penetration values and decreasing it's damage per shot from 240 to 160 is the solution. That way t3 OST units don't get vaporised in 3 shots and heavier units can't lean on their armour as a crutch to everything.
That seems fine to me, but how high should the penetration value be that USF players will be happy? Put it too high and it is too powerful in comparison to other tank destroyers. Put it too low and people will feel the Jackson got nerfed hard because they lost their damage and still won't penetrate every time.
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Did I say something about damage? Penetration is shit, armor too.
240 damage not enough for you?
Posts: 183
That seems fine to me, but how high should the penetration value be that USF players will be happy? Put it too high and it is too powerful in comparison to other tank destroyers. Put it too low and people will feel the Jackson got nerfed hard because they lost their damage and still won't penetrate every time.
Well right now it stands at 200/180/160 and given the fact it is a 60 range tank destroyer with 480hp generally it's the 180/160 values that it will be using against vehicles (you don't want to be close to a panther etc. while shooting). Panther has 320 frontal armour I believe? So right now it has 50-56% chance to pen front armour of panther, similar for tiger (300 frontal armour) and less so for king tiger, jagdtiger. I would add on 40 to each value so 240/220/200 and bring the damage down from 240 to 160. It would need testing and possible tweaks but I think that would be a good middle ground.
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