Wow you make it sound almost like allies have a chance in 4v4.
You are correct 1 kubel won't stop 9 squads of inf, expect that even if all 4 players do that you are still at minute 3, and you completely ignore the fact that there are 3 other German players.
The hard hitting allied inf are less impressive in large games, actually, because their window of use is shorter, and the Germans can actually tech to better units quickly.
Also you can't lock down most of the map by minute 8 even if you can the OKW players have bases up you are going to pound your head against. And they lose nothing by having 1 person go stuka to nullify your support weapons.
Con spam and Rifle spam is just about all the allies have and its really not good.
Seriously though you make it sound like allies have the advantage in large games, and they are completely out matched from the word go.
No they are not, I agree it's stupid that one faction has an advantage are certain points in the game and the other doesn't, and yes I think it's stupid that allies have a stupid easy way to win in the first 8 minutes and that it's equally stupid that after that it's a race against time.
Team games amplify the strengths of each side, for one, the early game, the other, the late game.
4v4's aren't balanced by any margin, but they simply suffer from the same thing every game mode does only amplified.
How about 1 kubel, 1 sturmpio, 3 volks backed by 2 MG-42 and 3 grens?
I don't know what you're expecting by telling such fairy tales to rank 3 4v4 OKW player with +36 win streak.
Yeah, those things are going to do a lot of good against 8 rifle squads and 10 con squads, oh wait they aren't because the design of this game makes zero sense. Allies have the early game advantage, thing is, you need to be aggressive to take advantage of that strength and most players don't.