Not even close. It had far less that CoH1, and CoH1 was peaking at around 10k players per day at that time.
*Falsehood*
I've seen more then 10k sometime...
Ask Quinn Duffy plz and the matter will be solve.
Posts: 976
Not even close. It had far less that CoH1, and CoH1 was peaking at around 10k players per day at that time.
Posts: 17914 | Subs: 8
+100 for the truth, Coho was from all sources a popular success with a wrong financial model.
Do your research and stop propagating falsehood. I was there, i played it to the end, it was supper fun and the waiting time for a game was seconds.
Plz stop writing nonsense....
Thanks.
Posts: 3552 | Subs: 2
Some serious clashes against Inverse in this thread. Inverse has proven that he knows what he's talking about(Can't say the same about Van Vort) time and time again, AND he's a veteran CoH1 player, so why Van Vort and his crew are ganging up on Inverse I have no clue why. Inverse stated himself that he's making theories BASED on the actual leaks and what we know from those leaks; he then gets attacked by the single-player elitist group for voicing his opinion.
Posts: 3552 | Subs: 2
Couldn't agree more with your 2nd paragraph. Angry bear members should think about this for a moment.
Posts: 1679 | Subs: 5
now, now Hold on!....
I know, you know, that you were part of a select band of 8 who agreed to play in the Harlequin CoHO tournament, before CoHO collapsed. Remember? With Nystrom, Audemed, ProPipe, Johny Crypton from the Czech Republic, AFKNinja (from NZ), Alphonse Rebain (SP?) from Estonia, Robert Taylor?
All power to your elbow It was an enjoyable spectable
Posts: 976
now, now Hold on!....
I know, you know, that you were part of a select band of 8 who agreed to play in the Harlequin CoHO tournament, before CoHO collapsed. Remember? With Nystrom, Audemed, ProPipe, Johny Crypton from the Czech Republic, AFKNinja (from NZ), Alphonse Rebain (SP?) from Estonia, Robert Taylor?
All power to your elbow It was an enjoyable spectable
Posts: 137
It's great news !
But, here are the minimal conditions i see for it to succeed:
-Keep the game balanced and as much bug free possible.
-In game supply can be used to buy everything and it's acquisition must come from normal gameplay without the need to do heavy grinding.
-Spending money must not be an obligation to play the game to stay competitive, but rather be an «act of love» to support someone's favorite game. (Love money marketing's concept)
-The money «needed» to support the game for a year of play must stay within the price of a average new game. (Around 20-30 CAD$ ) with that you should have «nearly» everything you want.
-The money would be spent to supply our «favorite pet units» or to speed up new units acquisition. But nothing to be more competitive, only to increase gameplay's flavor and variety.
With those requirements fulfill, i will play more then ever !!!!!
Long live to New COHO, sorry i mean COH2 the king of all team RTS !
Posts: 314
I don't know this "Van Vort" person is you are referring to, but he's clearly not me because I've also expressed my agreement with Inverse.
Mind you if you are going to misquote me, I suppose you might as well capitalise my name incorrectly and spell it wrong as well
PS:
The Italian Army fought with courage and skill
Posts: 1595 | Subs: 2
Change is great; I don't think you'll find many people who don't think CoH2 needs to change if it's going to improve. But adding the CoHO shop system to CoH2 isn't a good change; it's a disaster to anyone who cares about playing this game even remotely seriously. And it's a whole lot easier to spot something like this while it's in the development phase than when it's already been coded and released. Why would you just blindly assume something is going to be great, especially when it comes from a company with a track record like Relic's? There's nothing wrong with being skeptical and taking issue with the direction Relic appears to be taking the game based on the information we have.
Posts: 976
I spelt your name wrong indeed(And I'm not going to fix it), but I think you know that I was referring to you in my post. My post is absolutely right though and I didn't misquote anything; you despise the competitive CoH community and will do anything to see it erased from existence, hence why you compared competitive CoH players to the Taliban. Unfortunately for you, Relic relies on both the competitive CoH community as well as the single player community, so the competitive CoH community won't be dead anytime soon thankfully.
@ Voltar
CoH Online was a failure of epic proportions. It got shut down almost immediately because the transaction model they used was the wrong kind and implemented horribly, the balance was a disgrace...actually scratch that, I don't think there was any semblance of balance in CoH Online. I played CoH Online myself and I was there when it got shut down; the average amount of players was around 1500 whenever I played, and apparently my estimate of the playerbase isn't off since several people have also stated that the average amount of users online at any moment was around 2000.
CoH Online was a failure commercially, and just an outright disaster for competitive players and anyone who defends it needs to re-educate themselves.
Posts: 976
CoHo had only a fracture of playerbase original coh had and it was far below 10k as already said previously in the thread.
Drop the pink glasses of nostalgia already, the game was a failure on so many levels it didn't even make to two digit month count on its life span.
Posts: 449
The only downside I see to this could be:
- Players can't use there same units over and over again without maintenance.
- The small population that plays in tournaments gets mad because of the statement above.
Fuck we are all doomed. Better stop playing CoH2 and post more often on the forums.
Posts: 976
Posts: 4951 | Subs: 1
Given the communities current understanding this change could:
- Address the call in Meta.
- Add a new dimension to the game, you must not just micro manage your armies but craft your doctrines.
- Fix the outstanding war spoils issues.
- Provide Relic the opportunity to release little bits of DLC content into the game.
- Prevent unit abuse by requiring repair cycles or down town which will encourage other units to be used instead.
- Tie in well with that Metamap thing I've seen floating around.
The only downside I see to this could be:
- Players can't use there same units over and over again without maintenance.
- The small population that plays in tournaments gets mad because of the statement above.
- Balancing, but this is always a issue.
Fuck we are all doomed. Better stop playing CoH2 and post more often on the forums.
Posts: 1679 | Subs: 5
Given the communities current understanding this change could:
- Address the call in Meta.
- Add a new dimension to the game, you must not just micro manage your armies but craft your doctrines.
- Fix the outstanding war spoils issues.
- Provide Relic the opportunity to release little bits of DLC content into the game.
- Prevent unit abuse by requiring repair cycles or down town which will encourage other units to be used instead.
- Tie in well with that Metamap thing I've seen floating around.
The only downside I see to this could be:
- Players can't use there same units over and over again without maintenance.
- The small population that plays in tournaments gets mad because of the statement above.
- Balancing, but this is always a issue.
Fuck we are all doomed. Better stop playing CoH2 and post more often on the forums.
Posts: 3552 | Subs: 2
I spelt your name wrong indeed(And I'm not going to fix it), but I think you know that I was referring to you in my post. My post is absolutely right though and I didn't misquote anything; you despise the competitive CoH community and will do anything to see it erased from existence, hence why you compared competitive CoH players to the Taliban.
Posts: 713 | Subs: 2
Given the communities current understanding this change could:
- Address the call in Meta.
- Add a new dimension to the game, you must not just micro manage your armies but craft your doctrines.
- Fix the outstanding war spoils issues.
- Provide Relic the opportunity to release little bits of DLC content into the game.
- Prevent unit abuse by requiring repair cycles or down town which will encourage other units to be used instead.
- Tie in well with that Metamap thing I've seen floating around.
The only downside I see to this could be:
- Players can't use there same units over and over again without maintenance.
- The small population that plays in tournaments gets mad because of the statement above.
- Balancing, but this is always a issue.
Fuck we are all doomed. Better stop playing CoH2 and post more often on the forums.
Posts: 656
The only downside I see to this could be:
- Players can't use there same units over and over again without maintenance.
Posts: 124
Posts: 253
3 | |||||
2 | |||||
1 |