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russian armor

What do you want in CoH2....

28 Nov 2014, 10:39 AM
#61
avatar of UGBEAR

Posts: 954

more commanders.........


I prefer more non-doctrinal units, commanders are lame design
28 Nov 2014, 10:48 AM
#62
avatar of Rupert

Posts: 186

Stormtroopers spawn with STG44s
Su-76 fuel cost reduction
Raketenwerfer aim time reduced
le18 ISG accuracy buff
P47 accuracy reduced on moving targets
ISU-152 HE shell AOE reduced
Infantry don't clump up during movement
28 Nov 2014, 10:51 AM
#63
avatar of Crecer13

Posts: 2184 | Subs: 2

The new DLC (two options):
- Operation Bagration / Battle for Germany
new faction of the USSR - Shock / Guards Army, new units for the Germans

- War against Japan
two new factions - the Imperial Japanese Army, Transbaikal Military District

commander with paratroopers
28 Nov 2014, 11:12 AM
#64
avatar of Apollo

Posts: 37

I would like to see the iconic 88mm flak implemented in a new German commander. And of course a calliope rocket launcher sherman for the USF.
28 Nov 2014, 11:51 AM
#65
avatar of Smoky82

Posts: 37

Very Much Better Performance in COH2, better commander System, satchel or goliath for Ostheer
28 Nov 2014, 13:24 PM
#66
avatar of tiburon680

Posts: 130

Pershing would be cool.


Same, I want the pershing tank!
28 Nov 2014, 14:16 PM
#67
avatar of Butcher

Posts: 1217

jump backJump back to quoted post27 Nov 2014, 19:25 PMVaz
Butcher started it. Obviously he's running into opponents blessed by the rng gods.
Nope, just guys driving up with them to close range into the Tiger. Fire 6 shots while driving faster than the Tigers turret rotation, Tiger down, drive off again. Take a Pak hit (it´s shit now) and get away unharmed.

Keeping Tigers at range is also not an option. You lack 10 (vet 2+) - 20 (Vet 0 - 1) range to fight them.

The last thing those things need is a penetration increase. If they tuned down the dmg to 160, I´d agree.
28 Nov 2014, 15:01 PM
#68
avatar of The amazing Chandler

Posts: 1355

jump backJump back to quoted post28 Nov 2014, 10:39 AMUGBEAR


I prefer more non-doctrinal units, commanders are lame design


+1000 :clap:

...and i will complete the sentence "commanders are lame design to milk us dry and getting rich"
28 Nov 2014, 15:13 PM
#69
avatar of Bryan

Posts: 412

Map balance/design addressed, commander system overhaul to make it more robust and flexible, and performance issues of coh2 to be seriously looked at.

Not much then eh :p
28 Nov 2014, 15:27 PM
#70
avatar of Affe

Posts: 578

I wish relic would stop releasing useless garbage commanders.

You remember the soviet "Tank hunter tactics - commander"?
I have never anybody seen using this crap commander. But relic keeps on spamming bullshit commanders that nobody ever uses.

The whole System is just crap.
28 Nov 2014, 15:37 PM
#71
avatar of Tavington

Posts: 32



Same, I want the pershing tank!

Considering only like 12 of them were deployed on the western front I don't really like the idea. Then again, there were only about 10 Sturmtigers. Whilst we're at it, add this plz:

http://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte
28 Nov 2014, 16:45 PM
#72
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post28 Nov 2014, 15:27 PMAffe
I wish relic would stop releasing useless garbage commanders.

You remember the soviet "Tank hunter tactics - commander"?
I have never anybody seen using this crap commander. But relic keeps on spamming bullshit commanders that nobody ever uses.

The whole System is just crap.
My AT partner seem to enjoy using Tank Hunter Tactics a lot. He doesn't even get a tank. He prefers using his conscripts to thrash things alongside my Riflemen.
28 Nov 2014, 19:27 PM
#73
avatar of Mr. Someguy

Posts: 4928

Considering only like 12 of them were deployed on the western front I don't really like the idea. Then again, there were only about 10 Sturmtigers.


M26 Pershings did not participate in the Battle of the Bulge, but Sturmtigers did.
28 Nov 2014, 19:43 PM
#74
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

jump backJump back to quoted post28 Nov 2014, 15:13 PMBryan
Map balance/design addressed, commander system overhaul to make it more robust and flexible, and performance issues of coh2 to be seriously looked at.

Not much then eh :p


Amen
28 Nov 2014, 20:06 PM
#75
avatar of GrenadierIT19

Posts: 141

I would love to see the british and the italians as new factions. Or continuing Theatre of War for the eastern front, Relic left us near Kursk and i'm so excited to play that battle! So, i hope Relic will continue developing Theater of War for Eastern Front, from Kursk until Berlin and why not: Theater of War for the Western Front too! (Overlord, Market Garden, Bulge and the Allied Invasion of Germany)
And new units/vehicles for the armies, especially for the USF the M26 Pershing!
28 Nov 2014, 20:38 PM
#76
avatar of dreamerdude
Benefactor 392

Posts: 374

A couple common wealth commanders for USF, as well as a Couple auxillery OKW commanders.
28 Nov 2014, 21:41 PM
#77
avatar of JHeartless

Posts: 1637

Removal of the call in meta. Reduction of the effectiveness of heavies and Amove LMGs on all factions.
29 Nov 2014, 13:09 PM
#78
avatar of Tavington

Posts: 32



M26 Pershings did not participate in the Battle of the Bulge, but Sturmtigers did.
Thanks for clarifying. :)
29 Nov 2014, 13:52 PM
#79
avatar of Stafkeh
Patrion 14

Posts: 1006

An effective counter vs blobs for Axis early game :)
29 Nov 2014, 13:54 PM
#80
avatar of spajn
Donator 11

Posts: 927

flak88, goliaths, vcoh mines for wehrmacht, ability to build sandbags for most basic infantry, more fuel spending options than just tanks for all factions, fix to callin abuse, updated looks on buildings and bunkers and ofc optimization
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