While accepting that gameplay>real life, for immersion to begin to work, I don't see the Japanese being introduced into COH3, if Relic are looking at North Africa/Meditteranean as the front. And much the same goes for SU. However, Relic could circumvent the SU issue, if they extend campaign into Austria.
Agreed. Then it comes down to whether Relic continue with the current Commander system, or revert to COH1. Either way, it is doable. If Commanders, you simply sell Commanders from nations such as you list.
I don't see how, unless the campaign extends into Austria. Otherwise, immersion is reduced, as it has been to a degree in COH2.
I am afraid I disagree. I think it should either be a series of backdrops like COH1, or a dynamic map selection similar to the Ardennes Assault.
I think that the immersion has been already broken with the western allies being able to fight on the eastern front, so I think that also a Japanese faction wouldn't be a problem.
I honestly prefer CoH2 commanders, and yes, also my idea would be to have those nations as possible commanders for those armies, the french for the USF and poles & greeks for the UKF.
Even in CoH2 originally we didn't have the western front! So why not just a new DLC, adding some maps that haven't been done in CoH2 like Kursk, Budapest or Berlin, and to me Stalingrad is of course a map that can't miss a new CoH.
Probably the best idea would be to me the Ardennes Assault way, so in CoH1 we have the backdrops, in CoH2 the linear story and in CoH3 the dynamic map!
About the Italian Faction:
Announcer:
When it comes to the Italian faction, Jesus I hope it won't be stereotyped heavily because it would only feel stupid, I mean, to foreigners at the beginning it could be funny to hear but I think that it would be even more annoying since you play to defeat your enemy not to hear a plumber that doesn't do his job. The fun fact is that in italian the voices aren't even dubbed, CoH2 in Italy is completely italian except the voices, which are in english (don't know why). Also I heard italians trying to speak english but nobody speaks in that way.
I think that in making the announcer they should try just like any other foreign announcer to focus on the distinctive way they pronounce some letters, many Italians when they try to speak english they roll the R just like the russian announcer, the S generally is softer than in english, or the TH that in italian doesn't exist, generally it is pronounced like a D (De Door for example) and the vowels are pronounced differently in italian, they are pronounced in the same way as in german. Also the W in italian is a double V not U, but this is very ear bleeding I hope that if they're going to do it they should avoid or doing just sometime.
Gameplay:
About the gameplay of course Italy will rely on infantry, team weapons and SPGs, not really on tanks. In that case I think that Italy's game will be more denfensive than offensive. When it comes to prototypes or rare tanks I see there working the P26 (100 built), the M41 da 90/53 SPG (30 built) and used also by the germans, those tanks have been produced in larger numbers than Ostwinds and Sturmtigers, so I don't see the problem of the few numbers built.
To me the italians would also have the possibilty to build heavy guns emplacements (the M34 75/46 gun and the 90/53 AT and AA gun).