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Why does the M20 mine need to one shot the Puma?

4 Nov 2014, 23:00 PM
#101
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

66-73% <<<>>> 70 fuel
100% <<<>>> x fuel.

Tadaaaa...

Let's asume 10fuel per minute. It takes 7 mins to get 70fuel.
As OKWK you get 7f/m. It takes you 10 mins to get those 70fuel.
A non OKW player would had gotten 100fuel by that time.

PD: calculating this is irrelevant when talking about balance. But at least the argumentation should be done correctly.
4 Nov 2014, 23:24 PM
#102
avatar of TensaiOni

Posts: 198

jump backJump back to quoted post4 Nov 2014, 19:05 PMRomeo


LOL cmon guys is math really that hard

93 fuel was achieved by correctly assuming the base cost of the puma was 70 instead of 80 and correctly multiplying by 1.33

106 fuel was achieved by incorrectly assuming the base cost of the puma was 80 and multiplying by 1.33

dividing 80 by 0.67 is the same as multiplying by 1.5 and yields 120, which is completely wrong.



Apparently for some it still is.
5 Nov 2014, 00:32 AM
#103
avatar of ThoseDeafMutes

Posts: 1026

jump backJump back to quoted post4 Nov 2014, 19:05 PMRomeo


LOL cmon guys is math really that hard

93 fuel was achieved by correctly assuming the base cost of the puma was 70 instead of 80 and correctly multiplying by 1.33

106 fuel was achieved by incorrectly assuming the base cost of the puma was 80 and multiplying by 1.33

dividing 80 by 0.67 is the same as multiplying by 1.5 and yields 120, which is completely wrong.




If I have 3 fuel income, and that is reduced by 1/3 (to get 0.667), I get 2 fuel.

To return to the full value of that, if I multiply by 1.33, I get... 0.889. If I want to restore to 1, I need to multiply by 1.5.

70 fuel x 1.5 = 105
70 fuel / 0.666... = 105

Mathematics, ho!
5 Nov 2014, 02:35 AM
#104
avatar of AchtAchter

Posts: 1604 | Subs: 3

this thread reminds me of 4chan, where people write wrong fundamental mathemaical things to troll people. Why do you do that romeo?

0,66*1,5 = 1
0,66*1,33 = 0,87

5 Nov 2014, 02:52 AM
#105
avatar of Hitman5

Posts: 467

So if losing the puma loses you the game, how come OKW players still win games without building one?


because 70 fuel is now lost at the start
5 Nov 2014, 05:48 AM
#106
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Why do you do that romeo?
Because as it turns out, I am an idiot :facepalm:
5 Nov 2014, 06:25 AM
#107
avatar of Katitof

Posts: 17914 | Subs: 8



because 70 fuel is now lost at the start


So? You have made a bad decision, you was punished for it, especially if you knew there might be mines, because if you see M20 you have to anticipate them. Its not like allies get back their fuel when early stuart, M15 or T-70 drives over teller and I suppose you consider that fine and balanced?
Its not really an argument, this thread is all about "I'm bad and I shouldn't be punished in any way for it as axis".
5 Nov 2014, 06:26 AM
#108
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
+100
5 Nov 2014, 06:48 AM
#109
avatar of Hitman5

Posts: 467



So? You have made a bad decision, you was punished for it, especially if you knew there might be mines, because if you see M20 you have to anticipate them. Its not like allies get back their fuel when early stuart, M15 or T-70 drives over teller and I suppose you consider that fine and balanced?
Its not really an argument, this thread is all about "I'm bad and I shouldn't be punished in any way for it as axis".


err no, you're just putting words in my mouth now. I didn't say any of that.
5 Nov 2014, 06:53 AM
#110
avatar of Katitof

Posts: 17914 | Subs: 8

While I've responded to you, some parts of it are in general.
Its still applicable to your arguments.
5 Nov 2014, 07:21 AM
#111
avatar of Hitman5

Posts: 467

While I've responded to you, some parts of it are in general.
Its still applicable to your arguments.


Go back and read what I said about what you just posted.
5 Nov 2014, 07:40 AM
#112
avatar of ElSlayer

Posts: 1605 | Subs: 1

Oh, its way too much fun to see those shit pumas finally die to something. It makes me happy, dont change it pls.

^
5 Nov 2014, 07:59 AM
#113
avatar of Porygon

Posts: 2779

I am fine with its damage, not fine with its 100% engine destroyed crit, even the heaviest tank.
5 Nov 2014, 08:12 AM
#114
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

well, the other options are that it wipes infantry squads and damages engines for for 30 or does 500 damage and engine damage for 60.

i think it's fine as is; fucking convoluted platform to use and it compete directly with every other mun purchase US has to make, which is a lot of them.
nee
5 Nov 2014, 12:39 PM
#115
avatar of nee

Posts: 1216

M20 mine is powerful because bazookas aren't.

Compensatin' much :lolol:
5 Nov 2014, 21:07 PM
#116
avatar of joebill

Posts: 54

Yeah, I'm still thinking that losing your AT vehicle in the faction with two Tier 0 sources of AT, playing against the factions with easier to kill vehicles, is not the end of the world.

The other guy paying 20 fuel, 340 manpower, and 60 munis to lay that mine (and bait you across it) seems fair.
5 Nov 2014, 22:05 PM
#117
avatar of Cadoc

Posts: 62

Again, because that hasn't been answered much - if the M20 mine gets nerfed, what AT solution will be available to the USF against an early Puma? Specifically in a Lieutenant build, that is.
5 Nov 2014, 23:15 PM
#118
avatar of ThoseDeafMutes

Posts: 1026

jump backJump back to quoted post5 Nov 2014, 22:05 PMCadoc
Again, because that hasn't been answered much - if the M20 mine gets nerfed, what AT solution will be available to the USF against an early Puma? Specifically in a Lieutenant build, that is.


Rear echelon blob!

:P
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